Resident Evil 6 Rated For Xbox One And PlayStation 4

Resident Evil 6 Rated For Xbox One And PlayStation 4

Well it looks like Capcom might be looking to resurrect yet another last-gen game on the PlayStation 4 and Xbox One, as Resident Evil 6 has been rated for both of those consoles in Korea.

If a game is going to rise from the dead and come back to haunt modern players, it makes sense that is would be the Resident Evil series, which is utterly packed with all sorts of undead monstrosities.

News of Resident Evil 6 's possible exhumation comes to us from Gematsu, who inform us that the game officially been listed for rating by the Korean Rating Board.

Resident Evil 6 first crawled onto the scene in 2012 when it launched for the PlayStation 3 and Xbox 360, and was then launched on PCthe following year. The most recent chapter in the tale of Racoon City and its deadly (and eventually global) zombie outbreak, it makes sense that Capcom would want to use an updated version of the game to build buzz for their upcomingfirst person shooter, Umbrella Corps .



Early reports point to Umbrella Corps being a first-person online shooter, which would certainly be a dramatic departure from the Resident Evil formula. Then again, many would argue that the series has been “dramatically departed” from its formula following Resident Evil 3 . The series became less about surviving a deadly outbreak with limited resources and more about action-heavy encounters, stylish cutscenes and ridiculous characters.

It's a bit odd that Capcom would want to focus on bringing Resident Evil 6 to modern consoles since it didn't receive the warmest of welcomes when it was originally launched. It sits at a 67 critic score on Metacritic, which isn't exactly terrible, but fans have the game listed at a much lower 49. Then again, maybe they'll be adding in some fun new features that will convince naysayers to give Resident Evil 6 a second try. Either way, bringing an old game back from the dead on newer consoles is pretty much common practice these days, so I suppose I shouldn't be too shocked if Resident Evil 6 joins those ranks.

As always, we're interested in hearing what our readers have to say on this matter. Did you miss out on Resident Evil 6 and would you welcome a remastered version on newer consoles? Did you love the original game and see a second purchase in your future? Are you in the camp that feels like maybe Capcom should have picked another title, maybe one that was well received, to bring to the new generation? If so, what game would you like to play a remastered version of? Let us know in the comments section below.

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Assassin's Creed Syndicate's PC patch adds new fixes

Assassin's Creed Syndicate's PC patch adds new fixes

Assassin’s Creed Syndicate’s PC version will receive a new patch tomorrow, December 1, Ubisoft announced today via a .

The patch 1.21 will include similar bug fixes and improvements that the console versions of the game received last week.

The download size for the PC patch will fall between 440 and 510 MB. Full details for the patch for Syndicate are listed below.

PC

· Fixed infinite loading screen in Sequence 7.
· Fixed several geometry explosion and missing geometry issues.
· Fixed various render issues.
· Fixed several online issues.
· Minor UI improvements.

Online

· Fixed an issue where there was no rating for the final mission

Audio

· Fixed an issue where the lip-sync was not synchronized with the cinematics
· Fixed an issue where the subtitles weren’t exactly matching the audio
· Fixed some issues with some audio missing or being played incorrectly

Vehicles

· Fixed some collisions issues for carriages and trains
· Fixed some spawning issues with the vehicles

AI/NPC

· Fixed some popping issues
· Improved reactions for the allies
· Improved reactions for NPC on the ground
· Improved reactions for NPC on carts and trains
· Improved navigation for NPC

Game System

· Fixed some issues with the replay system
· Fixed some balancing issues
· Fixed an issue where the gun might be missing in the inventory after acquiring it in the “Whitechapel Conquest” mission
· Fixed an unlocking issue with the Train Raids
· Fixed an issue with the “Artisan” Trophy/Achievement

World/3D/Menu/HUD

· The Time Anomaly icon was increased to have a better visibility on the map
· Fixed some issues with the messages for the mission in the HUD
· Fixed some icon issues
· Fixed some lighting issues
· Fixed some low resolution and corrupted texture issues
· Fixed some level of detail issues
· Fixed issues with props in the world

Fight

· Fixed some issues during fights with NPCs
· Fixed issues with counter attacks
· Fixed some camera issues

Mission

· Fixed an issue in the Fight Club
· Fixed an issue where the player could not enter the Time Anomaly mission
· Fixed some issues with the mission objectives and secondary constraints not updating properly
· Fixed issues with the fast travel
· Fixed some issues where the missions could be blocked after some cinematics
· Fixed some issues with Crawford Starrick in the last mission, “A Night To Remember”

Behavior

· Fixed some issues with the coerce system
· Fixed some issues with the cover system
· Fixed some issues with the parkour and navigation
· Fixed some animation issues
· Fixed some camera issues
· Fixed some issues with the rope launcher
· Fixed an issue where the player could sometimes fall under the map

Stability/Performance

· Improved performance and stability

New Resident Evil Shooter Trailer Shows Off A Perplexing Addition To The Franchise

New Resident Evil Shooter Trailer Shows Off A Perplexing Addition To The Franchise

There was a time when Resident Evil was a really solid video game franchise.

was a really solid video game franchise. The third-person shooter was a fantastic competitor against rival survival horror franchises like Silent Hill , and it introduced zombies in a whole new way—and even made them more terrifying. But with the newest trailer announcing a new Resident Evil game, Umbrella Corps , it’s a little difficult to understand exactly which direction the series is going in.  You can view the trailer below.



Here’s what I understand from watching the trailer. For the longest time, Resident Evil has been a third-person survival horror adventure, but Umbrella Corps wants to try to turn it into a competitive shooter like Call Of Duty --basically, a spin-off set in the Resident Evil universe. And here’s why I think that’s a horrible decision. From what I understand by watching the trailer, you will be battling other human beings on a decrepit battleground very much like in Call Of Duty and Battlefield , and zombies will just be running around as an added opponent. Where is the true Resident Evil nature in this?

Resident Evil was built around the idea that zombies were invading Raccoon Cityand you had to fight to stop that invasion and protect the people. But now, it’s been turned into a mindless competitive shooter that won’t even be able to compare to the multitude of success Call Of Duty has seen with its zombie modes. It’s almost as if Capcom just wanted to transform Resident Evil into something more appealing to a different audience, but in the process they had no idea they’d be maddening the true Resident Evil fanbase. At least I’m maddened.

It’s almost like if someone took the Silent Hill franchise, with its glorious horror environment and hellish enemies, and dropped a Call Of Duty multiplayer campaign in the middle of the town and said “Here, go crazy.” The monsters would still be around to thwart you in the heat of combat, but it would no longer be about the monsters. Just as Umbrella Corps will no longer be just about the zombies. Of course, Resident Evil has been on a rough road for awhile now, but at least the gameplay still centered around the idea of zombies and not just about competing against other human players online.

The single-player mode doesn’t even do the franchise justice. Because even then, it still feels like another Call Of Duty game. And there’s nothing wrong with Call Of Duty . It’s great for what it is, maybe one of the best first-person shooters out there, but Call Of Duty is its own thing. When Resident Evil tries to do the zombie thing too, just not as well, it’s disheartening.

Now I don’t want to completely judge the game before playing it—I’d love to review the game to see how it truly plays and if the gameplay is more rewarding than I judged from the trailer. I also understand the game is not a Resident Evil game, but set in the Resident Evil universe. I get that. And when I think about it as a separate entity from the Resident Evil franchise, then it doesn't sound so bad, because then I'm thinking about it as a competitive team shooter and not as a Resident Evil game. It all comes down to me actually taking some time to play the game and seeing for myself how I feel about it. Because, as a separate game, it probably could be a lot of fun to use the crazy weapons like the Brainer showcased in the first trailer.

As a long-time fan of classic Resident Evil games, it’s hard to see the franchise changing so much, and not for the better, even with spin-offs like this. I only hope that Resident Evil can find its way again in the horror genre without having to pump out another reboot.

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Assassin's Creed Syndicate's Jack the Ripper DLC might be coming soon

Assassin's Creed Syndicate's Jack the Ripper DLC might be coming soon

Despite only being out for a month, Assassin’s Creed Syndicate’s first major DLC might already be on the way if a recent Achievement list posting is anything to go by.

Ubisoft has been teasing the Jack the Ripper DLC since before the game’s release and is most likely the first expansion due out. These trophy/achievement lists are often discovered when a game is on the verge  of coming out, so it is safe to assume that Ubisoft is preparing for the launch.

While it was assumed that the DLC would task the player with hunting down one of history’s most famous serial killers, the trophy descriptions have put some of that into doubt. With a description such as “Scare an enemy and make him kill someone else by mistake,” who’s to say we won’t be stepping into the killer’s shoes?

For more on Assassin’s Creed Syndicate’s DLC, stay tuned to Gamespresso.

Ultra Street Fighter 4's PS4 Version Supports Your Old Fightstick

Ultra Street Fighter 4's PS4 Version Supports Your Old Fightstick

Whenever new games come out or new hardware comes out, one of the big problems is that some of the old accessories you've become acquainted with oftentimes don't work with newer games.

Whenever new games come out or new hardware comes out, one of the big problems is that some of the old accessories you've become acquainted with oftentimes don't work with newer games. Well, for Ultra Street Fighter IV on the PS4, the game will work with older fightsticks.

Over on the PlayStation blogsthird-party production director at SCEA, Gio Corsi, made the comments about how the Ultra Street Fighter IV for the PS4 will be backward compatible with licensed PS3 fightsticks. This was highlighted along with a new launch trailer for the game that you can check out below.



Ultra Street Fighter IV is due for release on May 26th for the PS4, and in addition to enabling gamers to bring their favorite PS3 fightstick along for the ride, from MadCatz to Hori to everything else in between.

Capcom and Sony are pretty pumped about the release of the game, which is a leveled-up rendition of Super Street Fighter IV , which itself was an upgrade over Street Fighter IV . Yeah, it's Capcom... what did you expect?

For the PS4 rendition of the game – an exclusive console port that isn't available on the Xbox One by the way – they've gone and decided to hone in on the Holy Grail of eighth-gen, the golden chalice of gaming: 1080pat 60fps.

It doesn't mention on the blog if it's hard-locked at 60fps, but if it is then that's a great thing because hard-locked 60fps gameplay for Street Fighter IV would be pretty sweet. The game would definitely benefit from the smooth gameplay.

Even still, 60fps without drops would make for a perfect way to see the game in action at this year's EVO, assuming the tournament organizers are willing to feature Ultra Street Fighter IV on PS4s.

The game will also feature all of the costume DLC for the game that has been released for the series up to this point. This also includes the latest DLC clothing packs for the game, which means you have the Vacation and Wild costume packs to consider as well. It's kind of telling that Street Fighter IV has been supported by Capcom for the entirety of the seventh generation of gaming and all the way into eighth gen. Crazy, right?

The devs have also addressed some minor input lag that was present in the PS3 versions of Street Fighter IV when it came to the fightstick support, so that minor issue is being addressed.

You won't have to wait long to get your hands on Ultra Street Fighter IV , which includes many of your favorite characters, including the new faces such as Rolento and Decapre, as well as Ryu, Ken and the rest of the gang.

You can grab a few more details about the game and the fightstick compatibility by visiting the official website.

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How Street Fighter 5 Is Different From Street Fighter 4

How Street Fighter 5 Is Different From Street Fighter 4

Capcom hasn't said too much about Street Fighter 5 since announcing it in December.

since announcing it in December. In a new interview, franchise producer Yoshinori Ono broke the silence and shared a few hints about what we can expect from the new-gen fighting game.

Ono told Edgethat Street Fighter 5 will build on the foundation from SF4 . He says it's going to be larger than the older game as a result: We’ve been working on Street Fighter 4 for the past seven years now. There’s been a lot of rebalancing and so on, but the game is still going strong, even today. All this means that, with Street Fighter 5 , we have a fantastic opportunity to create something with a larger scope, a game that encompasses all that Street Fighter has become in the last few years, but which also expands on that to become something it has never been before as well. So now we want to create something that nobody is expecting. It’s going to be a title that caters to fans, of course, but one that also invites completely new players onto the scene.

Street Fighter 4 was about reviving a passion. Street Fighter 5 is about growing that passion.
The other big difference that Ono mentioned between the two games is that Street Fighter 5 was a "hundred times easier" to start than SF4 .

"The passion around Street Fighter is currently such that the internal team within Capcom has been incredibly eager. There have been far fewer obstacles and far less stress."

It's hard to imagine Capcom ever putting up resistance to a new Street Fighter , considering it's one of their biggest franchises. The years of Street Fighter 4 re-releases make it easy to forget the near-decade wait for the base game, though. The Capcom brass were skeptical of making another numbered sequel in the series back in the early 2000s. It's not surprising that their attitude would change after they made millions off SF4 , Super Street Fighter 4 , Super Street Fighter IV: Arcade Edition and Ultra Street Fighter IV .

Street Fighter 4 will be released on PS4 and PC. Due to an exclusivity deal hammered out by Sony and Capcom, the game won't be debuting on Xbox One. The game will allegedly launch next Spring.

We don't know much about the content of the game. The early gameplay footage did confirm that long-time characters Ryu and Chun-Liwill be part of the roster, along with a redesigned Charlie Nash.

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Street Fighter V Just Ran Into Some Major Problems

Street Fighter V Just Ran Into Some Major Problems

If you were one of the lucky participants to get into the Street Fighter V beta, you're in for a bit of bad news.

Unfortunately, following a spell of poor server performance and stability issues, Capcom has announcedthat it is officially postponing its beta testing phase for Street Fighter Vuntil further notice. That's pretty frustrating if you hadn't gotten into the betayet of course, but just think about if you had gotten in and had to stop because of all the problems with the servers. Somehow, that seems to make it all worse.

Over on Capcom Unity, Capcom Associate Producer Peter Rosas made a blog post explaining that this beta isn't really a "true" test for the game, and that Capcom is planning on holding three additional tests for the game:

"Capcom offers its sincerest apologies to everyone who participated in this first beta test.  While the purpose of a beta is to work out these type of issues, it was very clear that the issues we faced were more severe than we were prepared for."


Seemingly as a show of good will for those who missed out, anyone who preordered the game and received beta access will be included in the next test, as well as some kind of incentive for throwing their hats into the ring, and subsequently being forced out, as it were. Yours truly was interested in being involved as well, but I hadn't been able to give it a spin thus far.

"We understand how frustrating it is to be so close to playing the game you are excited for, and to not have it working," said Rosas. "The whole team here is very disappointed that we were unable to deliver a proper beta experience this time. Thank you so much for your continued support, and we promise that we will have a better experience for you with the future betas."


The beta kicked off on July 23, but almost immediately after it launched it succumbed to server issues that required Capcom'sattention, eventually culminating in a full takedown of the servers themselves. Originally the maintenance window was only supposed to take a few days, but the problems going on were too severe for Capcom to fix on such short notice.



It's been a while since we saw the game at E3, but we'll be waiting a little longer to finally get our hands on the finished product, which should have plenty in storefor fans of the genre. The full game is projected for launch next year on both PC and PlayStation 4, so there's still plenty of time left to figure out all the kinks, but hopefully this doesn't result in any delays for the fan-favorite fighter.

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Street Fighter 5 Gameplay Trailer Confirms Ken's Return

Street Fighter 5 Gameplay Trailer Confirms Ken's Return

Capcom released a new trailer for Street Fighter V that shows Ken Masters going toe-to-toe with Birdie.

that shows Ken Masters going toe-to-toe with Birdie. The trailer also reveals his completely overhauled moveset, which seems to match his completely overhauled visual look. You can check out the trailer below, from the official Street Fighter channel.



There's a lot to talk about in that trailer, notwithstanding the glimpse at what looks like E. Honda at the very end of the trailer. But the main thing is that Ken no longer looks or fights like a slightly faster Ryu clone.

Hardcore members of the FGC scene could rattle off pages of differences between Ryu and Ken on a microcosmic gameplay level but to the average casual gamers both Ryu and Ken were practically the same save for the fact that Ken was viewed as the “American” version of Ryu.

The trailer above completely destroys the notion that Ken is just an alternate version of Ryu. In fact, this trailer makes Ken look like a completely different beast and for the first time in a long time I might be inclined to make Ken a main. Heck, just for reference I haven't used Ken seriously since the original Street Fighter II – ever since then I've always viewed him as a faster, weaker version of Ryu.

Here, however, Ken has some serious moves that completely separates him from his purebred Japanese counterpart. The reliance on air-juggles with his new flaming spin-kicks and a focus on transitioning from neutral combos to air techs is pretty cool. We get to see how Ken can close the gap with an all new divekick special, as well as still maintaining control of the air game with his flaming dragon uppercut.

In previous Street Fighter games Ken was good but usually as a counter-character if you were going against someone who relied on air-techs and had sparse zoning capabilities. Here, Ken looks like he has some fierce combo options both in the air and on the ground. I'm thoroughly impressed with how Capcom was able to turn Ken into what looks like a very versatile and dangerous pugilist on the Street Fighter V roster.

Personally, I still think that Charlie captures a strong presence when it comes controlling screen real estate. Charlie's combos seem to stretch across the screen and he has a lot of different moves that not only close the gap but also work as initiators for ground, neutral and air combos. Personally, Charlie still looks like the total package in Street Fighter V without being cheap.

Of course, not everything comes without its fair share of criticisms. Ken was nagged on a bit for his new 1990s-Gary Daniels inspired hair-style. Actually, come to think of it Ken's new kick-focused combos and flaming spin attacks do seem awfully reminiscent of Gary Daniels' fighting style.

Anyway, just about everyone loves Ken's new clothes, but they feel he looks “too Asian/Mexican/Indian”. Hopefully Ken will get his blue eyes back because they really helped define the look of the character.

You can look for Street Fighter V to launch next year for the PS4 and PC.

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Street Fighter 5 PC Beta Is Coming This Fall

Street Fighter 5 PC Beta Is Coming This Fall

Capcom has rolled out their plans for the Street Fighter V beta for both the PC and the PS4.

beta for both the PC and the PS4. For PC gamers the beta will get underway starting this fall. As previously reported, for PS4 gamers the beta starts much sooner but you'll have to pre-order the game to get in.

Over on the official Capcom Unity blogCombofiend explains that the beta will commence for PC users later this year, but details aren't available right now...
The first Beta is exclusive to PlayStation 4, so the below instructions only apply to this initial test. The first PC Beta test will start this fall, and we will post up further details on the PC Beta at a later date.
The first beta test for the PS4 will get underway July 23rd next month.

Unfortunately the only way to guarantee access to the beta is by pre-ordering the game. So if you want to play-test Street Fighter V you will have to commit to a purchase beforehand.

In North America only GameStop, Amazon, Best Buy and the official PSN store will grant eligibility into the Street Fighter V beta program. Keys will be sent out on July 20th and you can redeem and download the beta client from July 20th onward.

In Latin America you can only gain access to the beta by pre-ordering through the PlayStation Network. There are no retailer specific campaigns to join the beta for Street Fighter V . The code redemption date is the same as in North America – July 20th.

For Europe and other EMEA regions you'll need to sign up through the special European PSN link. However, you won't be guaranteed beta access and only select gamers from designated regions will be allowed beta participation.

For Asia you'll have to download a ticket between July 9th and July 14th in various Southeast Asian territories and select users will receive a key on July 21st. For Japan you'll have to access the PlayStation store and download a beta ticket as well between July 8th and July 13th. Once again, selected users will receive their codes starting July 21st.

Street Fighter V is the latest game in the series and takes a lot of visual liberties in challenging how gamers have previously viewed the series. Capcom has also included more interactive stage elements and even faster gameplay than before.

One of the really big new changes is in the game's exclusivity to PS4 and PC. It really took many gamers by surprise that Capcom would land that kind of deal with Sony but now it means that whenever Street Fighter V will tour around in the FGC scene, they're going to have to use PS4 units as opposed to relying on Xbox 360 and Xbox One units. That's a huge boon for Sony when it comes to selling hardware to the dedicated fighting community.

You can look for the game to launch on PC and PS4 next year in March. And be sure to keep an eye out for details on the beta test for PC this fall.

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Ultra Street Fighter 4 Is Free This Weekend

Ultra Street Fighter 4 Is Free This Weekend

Capcom has Ultra Street Fighter IV up and available for free this weekend on Steam.

up and available for free this weekend on Steam. Gamers who have not already given the game a try can do so this weekend completely free of charge. The game is also 66% off so if you decide that you like what you've played you can purchase the game for the low-low price of only $10.

The free weekend is promoted on Steam at the moment for Ultra Street Fighter IV . If you don't own the game you can pick it up for 66% off the normal price for only $10.19. If you do already own the original Street Fighter IV or Super Street Fighter IV Arcade Edition , you can upgrade your copy to the Ultra Street Fighter IV rendition at 66% off for only $5.09.

In addition to the base game being discounted by 66% off, all of the game's additional DLC are also discounted. This includes the Ultra Street Fighter IV: 2014 Challengers Costume Pack and the Ultra Street Fighter IV: Shoryuken Vacation Pack .

Capcom has been rolling out DLC for the game for years and now they have it spaced across various compilation packs and bundles.

Ultra Street Fighter IV came out last August, following on Capcom's previous re-release of the game as Super Street Fighter IV: Arcade Edition , which was actually a re-release of Super Street Fighter IV , which was a re-release of Street Fighter IV .The different iterations of the game are about identical to how Capcom handled the original Street Fighter II , which had various iterations as well, including Street Fighter II Turbo, Street Figher II Hyper Edition, Super Street Fighter II and Super Street Fighter II: Championship Edition ... to name but a few.

Capcom is notorious for re-releasing their games in multiple iterations, usually a new one every year or a new one every six months. It took them seven years before they actually released Street Fighter III .

At the moment they're hard at work on Street Fighter V . The game is scheduled to release on PC and PS4 in 2016. The title takes advantage of today's tech by giving the characters a complete visual overhaul. No longer do they have the cartoony, watercolor-inspired look from Street Fighter IV .

The new game has had a few characters revealed, including Ryu, Chun-Li, M. Bison, a very physically altered and much darker Charlie Nash, Birdie and a completely overhauled Ken Masters. Ken, by the way, has probably been the most polarizing and talked about character so far, only because some people are really all-in on his new new hairdo and under-armor getup. As far a his moves go, there's only positivity surrounding his new flaming kick abilities and his distinct separation from Ryu in this newest game. But that's a year away from release.

For now, gamers who have not already managed to get a taste of Street Fighter IV or any of its following iterations can get in on the action this weekend, for free. Ultra Street Fighter IV can be acquired from over on the Steam store.

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Capcom Responds To BBB Complaints: No Distinction Between DLC And Disc-Locked Content

Capcom Responds To BBB Complaints: No Distinction Between DLC And Disc-Locked Content

While most major sites are sitting around their cushy leather chairs demeaning gamers with ridiculous five-minute editorials starting or ending with this year's overused keyword, "entitlement", gamers and fed-up consumers have been going to the Better Business Bureau about the rising tide of consumer mistreatment from companies like Electronic Arts and Capcom.

In the case of Capcom, they've actually responded to some of these complaints and their response has always been the same: There's no distinction between downloadable content and disc-locked content. In other words, expect to get screwed some more in future releases.

There have been numerous complaints filed with the Better Business Bureau regarding Capcom's latest antics involving the disc-locked contentfor Street Fighter X Tekken, several consumers received the following response from Capcom, which is verbatim of the Better Business Bureau's case # 57217509, where Capcom says...
At Capcom, we value our customers and make every effort to resolve customer complaints. We are sorry to hear that [ censored ] was so disappointed with the Street Fighter x Tekken game (''SFxT''), and would like to respond to his complaints.

SFxT has an enormous amount of content, fully developed and available for play and enjoyment immediately on-disc. Given the 38 characters available for full play, as well as multiple play modes, SFxT provides great value for all players from day one. While Capcom is sorry that some of its fans are not happy about the chosen method of delivery for the DLC, we believe that this method will provide more flexible and efficient gameplay throughout the game's lifecycle. There is effectively no distinction between the DLC being ''locked'' behind the disc and available for unlocking at a later date, or being available through a full download at a later date, other than delivery mechanism.
We hope that this addresses [ censored ]' concerns.
For the most part, Capcom makes it known that disc-locked content is par for downloadable content. Seemingly, to them, completed content stored on the discis no different than content released for a game post-launch that you receive off a server. In such terms, we almost have to ask then: how much DLC in past games was legitimately DLC and simply not content stored on servers until the appropriated date?

While hackers revealed that Jill and Shuma Gorath from Marvel Vs Capcom 3 were incomplete until the download was made available, given Capcom's pass on disc-locked content and downloadable content being different, does it mean it was completed and stripped from the game the same way that the content was for Street Fighter X Tekken and Asura's Wrath ?

Those who initially filed complaints were unsatisfied with the results and have sought to amend their complaints. This rings especially in favor for the lack of advertised features for the Xbox 360, such as pair-play, which enables gamers to locally team up and play cooperatively online.

So far, Capcom has yet to issue a response to the Better Business Bureau on the lack of pair-play and why the feature was advertised but not implemented. For the rest of the community, we were fed the unsubstantiated truth that the team ran out of time and resources, even though they had more than enough time to include additional Gems, preset combos for each of the characters, 12 extra fighters, two alternate outfits for all 50 characters and 56 locked colors. That's not to mention that before that Capcom blamed Microsoft and the Xbox 360for the lack of pair-play, which simply was not true.

While Capcom has been behind some popular titles as a publisher, this blatant disregard for consumer value basically lets us know that they're in it to win it, and consumer satisfaction obviously isn't the prize.

Stay classy, Capcom. Stay classy.

Image courtesy of MugenStation360

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Assassin's Creed Syndicate PC requirements announced

Assassin's Creed Syndicate PC requirements announced

Ubisoft just released the PC requirements for Assassin’s Creed Syndicate, the latest game of the series.

Ubisoft just released the PC requirements for Assassin’s Creed Syndicate, the latest game of the series. You will find the full list of requirements and additional useful information in this. Futhermore, you can play the  game with your Xbox One, Xbox 360 and PS4 controllers (or you can simply use  your mouse and keyboard).

Here are the minimum and recommended requirements  to run the game:


Minimum: Supported OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions) Processor: Intel Core i5 2400s @ 2.5 GHz or AMD FX 6350 @ 3.9 GHz RAM: 6 GB or more for Windows 7, Windows 8.1, Windows 10 Video Card: NVIDIA GeForce GTX 660 or AMD Radeon R9 270 (2GB VRAM with Shader Model 5.0) DirectX: DirectX June 2010 Redistributable Sound: DirectX compatible sound card with latest drivers
Recommended: Supported OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Processor: Intel Core i7-3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz RAM: 8 GB Video Card: NVIDIA GeForce GTX 760 (4GB) or the newer GTX 970 (4GB) or AMD Radeon R9 280X (3GB) or better DirectX: DirectX June 2010 Redistributable Sound: DirectX 9.0c compatible sound card with latest drivers Hard Drive: 50 GB available space Technical note from the developer: For a recommended experience, the game requires a video card with at least 3 GB of VRAM when playing at a full HD resolution. While we encourage you to fiddle with the advanced options to fully customize your gaming experience, please keep an eye out for the VRAM meter usage when you adjust these settings.

Assassin’s Creed Syndicate already launched for Xbox One and PlayStation 4 on October 23. The game will be available on Steam soon, on November 19.

Call Of Duty: Black Ops 3 Zombie Mode Stars Jeff Goldblum, Ron Perlman

Call Of Duty: Black Ops 3 Zombie Mode Stars Jeff Goldblum, Ron Perlman

Activision and Treyarch announced that the new zombie mode for Call of Duty: Black Ops 3 will star a handful of recognizable movie stars, including Hell Boy's own Ron Perlman and Jurassic Park's Jeff Goldblum.

Joining Goldblum and Perlman are Minority Report's Neal McDonough, The Hangover's Heather Graham, and Star Trek Voyager's Robert Picardo. You can see all of them in action in the new trailer below.



Activision made the announcement over on their official website, where Treyarch's studio head, Mark Lamia commented about the new zombie mode for Call of Duty: Black Ops 3 , saying...
Treyarch has crafted a totally unique and face-melting gameplay experience for our loyal Zombies community, with Call of Duty: Black Ops III: Zombies - Shadows of Evil, […] The development team has packed Shadows of Evil with more gameplay and fun than any other experience before it, and has an appropriately twisted and deep narrative, performed by fantastic acting talent, that will keep our fans spinning.
The mode will be on display at this year's San Diego Comic-Con where panel discussions, interviews with some of the stars and events are planned around Activision's upcoming zombie release.

There are a number of new features present in the new Call of Duty: Black Ops 3 – Shadows of Evil co-op mode, including a BioShock -inspired gumball machine. Yes, you read that right... a gumball machine.

If you haven't already seen the trailer or can't watch it right now, the gumball machine opens up the ability to utilize a number of different power-ups during the zombie mode, granting each of the characters with a special ability after they consume the gumball.

Many gamers across the web have already compared the gumballs to BioShock's plasmids, the special little spheres that opened up the ability to utilize all sorts of interesting new abilities and powers.

The new zombie mode for Call of Duty: Black Ops 3 also seems to take a huge step away from all the high-tech gear featured in Call of Duty: Advanced Warfare . There are no Exo-Zombies this time around and all the weaponry fits in line with the 1940s film-noir motif that Treyarch is going with for the feature.

For now, gamers are quite excited about the new zombie mode... but then again they always are.

In a way it feels like it's coming very close on the heels of the second episode for the Exo-Zombies in Call of Duty: Advanced Warfare , even though the newest game isn't due for release until this November. One of the big issues is that Activision seems to be promoting new DLC that isn't out yet while selling some current DLC for another game. I suppose that's their way of getting around not releasing two Call of Duty games in a single year?

Anyway, PlayStation 4 owners will gain access to Black Ops 3 first when the beta goes live this August. Xbox and PC owners will be able to get their hands on the beta some time after the initial beta test but before the game launches this November.

Call of Duty: Black Ops 3 will make an appearance at SDCC and there's a special charity-raising program going on in collaboration with the CoD Endowment where some lucky gamer could end up in the zombie mode as an actual zombie. You can learn more by visiting the official website.

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Rainbow Six Siege Beta Launches Today

Rainbow Six Siege Beta Launches Today

Rainbow Six Siege 's closed beta begins today on Xbox One, PS4 and PC.

begins today on Xbox One, PS4 and PC. The test lets players try out a range of content from the multiplayer shooter for a limited time.

Siege Beta testers will have access to two Team Deathmatch modes starting today. In "Secure Area," a team defends a biochemical agent at a fixed location while attackers must either hold that location for 10 seconds or eliminate the enemies. Defenders can win by either holding out until time expires or killing all the attackers. The "Bomb" mode tasks the attackers with defusing one of two bombs before time runs out. The defenders can win by stopping that from happening.

On September 25th, Ubisoftwill add Terrorist Hunt Classic mode to the mix. This co-op mode asks five players to hunt down and kill all enemies in a given area. There are three different difficulty levels for this mode. The enemies' skill and equipment will improve as you make your way from Normal to Hard to Realistic difficulty.



These modes are playable in day or night on three different maps: House- "Set in the suburbs of the United States, the House is the smallest of all maps featured in the game, but Rainbow Six Siege is all about short range confrontations and indoor environments, and it’s a prime example of destructive depth and replayability." Hereford - "Hereford Base is the home of the legendary SAS counter-terrorist unit, and also secretly houses Team Rainbow. Rainbow’s training house on the ground is essentially a square building, but the layout differs on each floor, creating a wide variety of breach and defense opportunities and engagement situations." Consulate - "The Consulate is located in Abidjan, the economic capitol of Ivory Coast. While the exterior is surrounded by beautiful gardens, the large and sprawling building is a fortress. While imposing, its large size can create a challenge for defenders as it offers many different entry points for the attacking team."Players can become 14 unique characters during your missions. Each operatorpossesses unique gadgets and abilities. For example, Fuze can plant a cluster charge to blow up unsuspecting enemies on the other side of the wall while IQ is able to detect electronic equipment. Players can also choose to become a Recruit, a blank slate that doesn't have any unique abilities of his own but can be customized to a greater extent.

The closed beta will run until Monday, September 28th. Your limited time with the test might be hampered by technical problems, though. Ubisoft says that the purpose of the beta is to try out the game's matchmaking and infrastructure. They want that you could experience some issues when trying to start matches.

Gamers who pre-order Rainbow Six Siege are guaranteed access to the beta test. There was also a waiting listfor players who registered at the website.

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Classic Resident Evil Games Will Be Coming To Xbox One And PS4 Soon

Classic Resident Evil Games Will Be Coming To Xbox One And PS4 Soon

Capcom is known for squeezing every drop of revenue out of a franchise for as much as possible before shelving it, and they're certainly looking to do just that with Resident Evil .

. They have announced that there will be remakes inbound for three of their most recent survival horror games.

Game Informeris reporting that Resident Evil 4, 5 and 6 are all getting the HD remaster treatment for the Xbox One and PS4. Capcom released a new trailer to announce the remastered versions of the game that you can check out below.



The three games will be released throughout this year, with the first re-release on the Xbox One and PS4 being Resident Evil 6 on March 29th, next month. They don't mention if there will be anything special about the re-releases other than being made available on the Xbox One and PS4. I would like to assume that all of the post-release DLC and pre-order DLC will also be included in the final package. It would be a real shame if gamers had to pay extra for those.

Later in the summer, Capcom plans on releasing Resident Evil 5 for Microsoft and Sony's consoles and then in the fall Resident Evil 4 will be re-released for what seems like the 10th time now. The game is arguably one of the most popular Resident Evil titles ever, but the game has been re-released so often that it would seem like it may have lost some of the appeal. Then again it's probably the one Resident Evil title I've conquered more times than any other, so it's not like it wasn't a good game.

This news follows a series of other re-releases by Capcom in the Resident Evil series, including the recently re-released Resident Evil Zero HD Remaster , which is a remastered version of the HD release of the game that came out for the Wii following its original release on the GameCube.

Previous to that Capcom did an HD remake of the original Resident Evil starring Jill and Chris, which went on to sell quite well for the home consoles and on Steam for PC.

Last year, the company announced that they would be working on a complete remake of the original Resident Evil 2 , which seemed to be the only one in the series that hasn't been remastered, remade or brought into the HD arena. Some modders and amateur game designers have been using newer assets to work on Unreal Engine-powered versions of Resident Evil 2 , which had the internet abuzz about a possible, official HD release of the game. After some coaxing by one of the producers at the company, the executives at Capcom eventually gave the green light to approve for an official remake of Resident Evil 2 . It will be interesting to see how that turns out.

For now you can look for the re-release of Resident Evil 4, 5 and 6 to release throughout this year for the Xbox One and PS4.

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Resident Evil Zero HD Lets You Become Albert Wesker

Resident Evil Zero HD Lets You Become Albert Wesker

The upcoming re-release of Resident Evil Zero is going to let players become the series' long-time villain Albert Wesker.

is going to let players become the series' long-time villain Albert Wesker. The new Wesker Mode lets you become him during the campaign.



Wesker Mode swaps out Billy Coen for Albert. Rebecca Chambers is still the other character but is wearing a bad-ass black outfit to match her new partner. If new character skins were the extent of the mode, I'm sure plenty of Resident Evil fans would be happy. Who doesn't like a chance to become the bad guy?

However, playing as Wesker is a whole new experience. He has some of the superpowers he acquired in later Resident Evil games. The trailer shows him running around with lightning speed and zapping zombies with lasers from his eyes. It's possible that he has other tricks up his sleeve but even those two abilities should make your play-through pretty easy.

Wesker has been playable in spin-offs like Resident Evil: The Umbrella Chronicles and Mercenaries 3D . This Wesker Mode is, to my knowledge, the first time players have been able to control him for the entirety of a main series game, though. It's a nice reward for long-time Resident Evil fans.

Resident Evil Zero is set before the first game in the series. STARS' Bravo Team has been sent to the Arklay Mountains outside of Raccoon City to investigate a string of murders. After being unexpectedly separated from her team, Rebecca Chambers is forced to team up with escaped convict Billy Coen to fight off the various monsters now inhabiting the area.

Capcompreviously revealed that they're touching up the graphics of the game as well. Wesker Mode is the first brand-new feature they've announced for the re-release thus far. It could be the only new addition to so I hope you enjoy it.

Resident Evil Zero will be sold with the recent Resident Evil remakein a PS4 and Xbox One bundle called Resident Evil Origins Collection . The Origins Collection will be available starting January 19th for $39.99.



Sometime in "early 2016," Capcom will also begin selling Resident Evil Zero on its own for $19.99 on PS3, Xbox One, PS4, PC and Xbox 360.

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Halo 5 TV Commercial Claims Master Chief Is Dead

Halo 5 TV Commercial Claims Master Chief Is Dead

Part of the promotional campaign for Halo 5 is a series of live-action trailers that Microsoft and 343 Industries has been using to hype the game up.

is a series of live-action trailers that Microsoft and 343 Industries has been using to hype the game up. The latest live-action commercial for the game has ONI claiming that the Master Chief, John-117, is dead.

The TV spot was posted over on the XboxYouTube channel. It's a short minute long trailer that you can check out below.



Most of the people who have read the novels already know that the trailer above is ONI spreading propaganda. Why? Because the UNSC was never supposed to state that a Spartan “died” on the battlefield. They were always labeled as “missing in action”. It was a morale tactic to give soldiers hope that the Covenant could never kill a Spartan in combat and that by putting “MIA” for their status instead of “KIA”, it would give the troops the impression that the Spartan could return some time down the road.

Funnily enough, on a few occasions the “MIA” tactic was actually true. Some of the Spartans did go missing in action but eventually made a return to combat, including Kelly, Sam, Linda and John.

Some of the people who haven't read the books are likely confused about the trailer above but that probably just adds to the intrigue.

Halo 5 will play heavily on the themes of abandonment and treason. The game will feature two separate campaign modes, one of which includes Agent Locke who gets upgraded to Spartan status and the other featuring Blue Team, led by the Master Chief.

The game is said to be twice as long as the campaign of Halo 4 , presumably since you'll be playing through the perspective of two different groups.

The dual campaign is a give and take scenario, however. The game will allow up to four players to cooperatively play through the campaign together but this outing does not allow for the standard split-screen features that all the previous games had.

The lack of split-screen in Halo 5 had a lot of long time fans thoroughly disappointed with the game before it even launched. Microsoftand 343 cited reasons of attempting to attain maximum quality for the game's graphics as part of the reason that the feature had to be removed, but Phil Spencer, the Xbox boss, also cited that more people just prefer playing online, which is why the feature was removed.

The big question is will the lack of some features and the inclusion of the dual campaign be able to compensate for it?

Microsoft also has big plans for the game in the e-sports arena so even if the game loses some face with the co-op crowd who were really hoping that split-screen would be returning, they'll attempt to make up for it with a big pot for a tournament in Halo 5 later this year.

Halo 5 is due for launch on October 27th exclusively for the Xbox One.

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What Could This New Resident Evil Game Be?

What Could This New Resident Evil Game Be?

It looks like a new Resident Evil game could be in the works, as Capcom has filed a trademark for Biohazard Umbrella Corps for Japan and Europe.

It’s a well-known fact that zombies just won’t stay down. No matter how many times you try to kill them, they always seem to crawl back for more. That’s been the case for the undead-focused Resident Evil series for about 15 years now, with numbered iterations and a handful of spin-offs and lightgun games popping up every couple of years.

Like clockwork, it seems like everyone’s favorite undead-blasting simulator has returned from the grave once again, if a new trademark from Capcom is to be believed.

The trademark first went up on the Office for Harmonization in the Internal Market website, which was then spotted by the eagle-eyed folks at GameSpot. As you might have guessed, a lot of the information we have so far is speculation; but at least its speculation built on some pretty solid facts.

For starters, the patent was originally for a game called Umbrella Corps , which brings up images of that sinister military/science corporation that’s been creating zombies and all sorts of other monstrosities for over a decade. The folks over at DualShockers, though, happened to take note of a change that occurred when the item moved to the Japanese Patent and Trademark Office, where it is now listed as Biohazard Umbrella Corps. This pretty much removes any doubt that the game is a Resident Evil title, as it’s known as Biohazard overseas.

Unfortunately, that’s about all of the details we have at this time, as Capcomuttered a peep on the matter. With Gamescom set for early next month and Tokyo Game Show taking place in September, there are still a couple of perfect opportunities for an official announcement to be made this year. Now the question remains: What type of Resident Evil game are we talking about here?

Many fans of the series would argue that Resident Evil has been on a downslide since the landmark horror/action title Resident Evil 4 dropped. The most recent entry in the series proper, Resident Evil 6 , wasn’t exactly a critical or commercial powerhouse, either.

There’s always the chance that Capcom could be trying something different this time around, such as a four-player twin-stick shooter similar to games like Lara Croft and the Temple of Osiris or Helldivers . Then again, the mobile market is huge overseas, so could we be looking at a fort builder or touch-based zombie shooter? Or maybe something planned for VR headsets, giving players the chance to take on the undead hordes from a true first-person perspective?

We are, of course, open to hearing your ideas in the comments section below. What type of Resident Evil game would pique your interest? Would you prefer something familiar, or perhaps something totally unexpected?

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Capcom Wants To Know How You Feel About This Fan Remake of A Classic Game

Capcom Wants To Know How You Feel About This Fan Remake of A Classic Game

Capcom isn't generally known for approaching fan creations with open arms, but it seems as though they might be changing up their attitude a bit.

At least, that's what it seems like, as the fanmade Resident Evil 2 remake we covered just the other daygains traction across the internet. Capcom'sResearch & Development Division (via GameSpot) took to Facebook to post a message asking fans for their opinions of the project, but very clearly not opening their arms to the team who created it just yet:

"As the team owns the Resident Evil brand, we're not certain how we feel about this approach, and would like to ask your honest and frank opinion about the ' Resident Evil 2 Remake ' and what the brand identity is supposed to be about?"



The post has attracted thousands of responses from Resident Evil fans across the world, many of which declare their support for the project and the community surrounding it. But it's curious as to what Capcom may actually be doing with this Facebook post. It could be a simple attempt at saving face, or it could be a way for the higher-ups to gauge interest in an upcoming Resident Evil 2HD remake, which it's pretty clear fans would absolutely love to see come down the pipeline.

And it's not out of the realm of possibility, if you think back to 2012, where Capcom producer Yoshiaki Hirabayashi delivered a famous ultimatum: If enough fans demanded and made a fuss about a Resident Evil remake, it would happen. It appears when these types of things are said, the person responsible for them usually ends up keeping their word, so it's possible that this could be a similar situation.

It's interesting to note that the Resident Evil HD editionthis year has sold more than a million copies as well, which has prompted Capcom to sell even more remasters, but it's not clear at this point which they're gunning for. A Resident Evil 3: Nemesis remake would be absolutely golden, but probably out of the possibility, especially with as much trepidation as Capcom has when approaching a remake.

Whatever the case, it'll be excellent if we could see any additional Resident Evil releases coming down the pipeline, along with new entries for the series. It's a great time to be a fan of the survival horrorgenre in general, actually.

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Resident Evil: Operation Raccoon City Gets Brutal New Trailer, PC Release Date

Resident Evil: Operation Raccoon City Gets Brutal New Trailer, PC Release Date

Capcom provided two big updates on their squad-based shooter Resident Evil: Operation Raccoon City today.

today. For starters, they've released a gory new trailer entitled "Brutality."

Operation Raccoon City brings players back to the zombie-infested town seen in Resident Evil 2 and other games. However, this time you'll experience the action from a different perspective. Players control members of the Umbrella Security Service, a highly-trained and well-armed team sent to eliminate any evidence of Umbrella's involvement in the breakout.

Being corporate mercenaries, the USS team isn't bound to any sort of moral code.They'll gladly use a human survivor as a shield in battle. They're also well-accustomed to the sight of blood; the trailer shows them dispatching enemies in extremely grisly ways.

In addition to releasing the trailer, Capcom firmed up some details about the PC version. Raccoon City will hit the PC on May 18th. As compensation for making PC gamers wait two more months than console gamers, Capcom will be including NVIDIA 3D support.



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Assassin's Creed Syndicate's first-week sales impacted by Unity's troubled launch

Assassin's Creed Syndicate's first-week sales impacted by Unity's troubled launch

It seems Assassin’s Creed Unity’s shaky launch haunted the first-week sales of the recently released Syndicate.

As part of Ubisoft’s latest earnings report, the publisher revealed some details on Assassin’s Creed Syndicate’s launch performance. While specifics were not released, Ubisoft did say that first-week sales for Syndicate were down when compared to Unity. Second-week sales did improve, however.

CFO Alain Martinez mentioned during an earnings call that Syndicate’s first-week performance was impacted “by what had happened with Assassin’s Creed Unity.” Unity’s launch in 2014 was plagued by bugs and technical issues, though Syndicate’s launch was much smoother. This could be why sales improved in the game’s second week.

CEO Yves Guillemot mentioned that reviews for Syndicate were mostly positive, and that word of mouth is acting in the game’s favor. He added that Syndicate’s sales trend resembles that of Assassin’s Creed IV: Black Flag, which sold 10 million copies by the end of 2014. Guillemot also said that Syndicate’s total playtime is “massively up” when compared to Unity. For digital versions of the latest Assassin’s Creed, “all key metrics” showed improvement over Unity.

Assassin’s Creed Syndicate is available on the PlayStation 4 and Xbox One. The PC edition is coming later this month. You can check out Gamespresso’s review of Syndicate here.

Halo 5 is getting infected with a new mode

Halo 5 is getting infected with a new mode

Perhaps one of Halo’s most iconic game modes, Infection, is making its way to Halo 5 multiplayer.

The announcement was made during a 343 Industries live stream, in which they offered a teaser trailer for the returning mode. You can take a look at the trailer below, or on their YouTube page.

Infection first made an appearance in Halo 3, modeled after the ever popular custom mode found in Halo 2, Zombie Mode. Since then the multiplayer game mode has been featured in both Halo Reach and Halo 2: Anniversary Edition.

Infection features two separate teams, splitting players off according to how many Alpha Zombies are to be in the round. The two teams, Survivors and Zombies, are then put into a map where they’ll go head to head.

If you are killed by a zombie, you switch teams and are then trying to help kill the remaining survivors. The goal of the survivor is to last until the end of the round, with odds of survival getting slimmer as each team mates is killed.

If only one player is left on the survivor team, they become “Last Man Standing”. At this point the player is given unique traits, typically a waypoint revealing their location is included. Survival becomes an extreme challenge at this point, unlikely that you’ll make it to the end of the round.

Street Fighter 5 DLC Characters? Get Your First Details Here

Street Fighter 5 DLC Characters? Get Your First Details Here

We already knew that DLC characters would be coming to Street Fighter V , but now Capcom has begun the process of releasing details as to what fans can actually expect out of the game’s post-launch plans.

Until now, the latest crop of details surrounding Street Fighter V came to us via the PlayStation Experience hosted earlier this December. Now, thanks to a recent interview with 4Gamer, Street Fighter V Producer Koichi Sugiyama has started to talk a little more directly about what fighting fans can expect out of the game’s first five DLC characters.

Along with releasing lots of new trailers for fighters new and old over the past several months, Capcomhas revealed that five additional fighters are currently planned to kick it up a notch in Street Fighter V , including Urien, Juri, Ibuki, Alex, Balrog and Guile.

Sugiyama explained that details are especially scarce on those characters because they are still early on in the development stage, though team member Woshige said that fans should expect to hear some additional information soon, as he’s already got plans on how he wants the fighters to turn out. Will Guile get a Ryu-esque beard? Could Cammy’s butt slap be transferred to Balrog? Only time will tell.

As for the timing of release, it sounds like Capcom is planning to bring out the fighters one at a time, every two months. That would mean a year’s worth of DLC following the initial launch of Street Fighter V later this year. That’s great news, especially since Capcom has already pulled back the curtain on a surprising new delivery method.

For starters, yes, you will be able to buy the new DLC charactersas they are released. You won’t have to purchase them, however, as you’ll also be able to spend a form of in-game currency called Fight Money. You’ll earn Fight Money simply by playing the game, taking the battle online and competing in daily challenges. In other words, Capcom is using DLC characters as a way to reward the game’s most loyal players, which is also a great way to get less dedicated players to put in some additional time with the game to keep the community more active.

Even better is the fact that, unlike the past decade’s worth of fighting games like Street Fighter IV , BlazBlue and the like, Capcom has promised that there won’t be a new version of Street Fighter V every year. One version of the game will launch for PlayStation 4 and PCin 2016 and all updates will be plugged into that version of the game rather than requiring payers to keep buying the newest version with some tweaks and additional characters thrown in. This model sounds like a step in the right direction, one that should save gamers some money as well as keep the folks who play the game united under a single umbrella.

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New Street Fighter V Trailer Shows Types Of Gameplay

New Street Fighter V Trailer Shows Types Of Gameplay

Capcom has released a new three minute trailer detailing all the different game modes that will be available in Street Fighter V on day one when it launches on PC and PS4 on February 16th.

on day one when it launches on PC and PS4 on February 16th. The game will feature Tutorial, Story, Survival, Training and Network modes.

You can check out the trailer that covers each mode via the Street FighterYouTube account.



As the video details, the Tutorial Mode teaches you how to play while also covering some very basic story elements between Ryu and Ken when they were young and learning how to fight. This hearkens back to the days of Street Fighter: Alpha , where it took place in the old days before Ryu became a world weary fighter and Ken became a movie star.

The Story Mode follows the story for each of the characters on the roster, both new and old. The mode will be a lot more in-depth than previous Street Fighter games where character stories were usually last minute additions that were barely fleshed out and had throwaway endings. Given that Mortal Kombat X really stepped up their game in the story department (though admittedly the story wasn't quite as good as Mortal Kombat 9 ) Capcom producer Yoshinori Ono has decided to rival NetherRealm with an equally compelling story for the Street Fighter pugilists. The mode isn't just about characterization, though, it allows you to unlock story mode costumes for the characters. The costumes can be unlocked either with the in-game fight money or via the cash shop using real money.

There's also a Survival Mode, offering an endless wave of fighters for players to face off against that get increasingly difficult. The trailer above reveals that there is more to it than just fighting an opponent forever; there are also specific battle conditions in the mode as well. This sounds a little like the survival mode in the older King of Fighters and Soul Calibur games where various conditions were added to the match that players would have to overcome.

The Training Mode is also making a comeback so that players can test out their moves and get the most out of the game's characters. Now the one thing that I thought was fascinating is that what's new in Street Fighter V is the ability to assign training conditions to the DualShock 4's Touchpad. That's right, you can have the AI perform certain actions or even assign specific reset conditions to positions on the Touchpad. That should make training a lot more streamlined than in previous games and limit how often players will have to go into the options menu to reset the conditions of the training session.

Last but not least is the Network Mode, which has been finely tuned for online play for casuals, hardcore tournament players and everyone else in between. You can play in online ranked matches to move up the stats and potentially become the best in the world, or you can settle for playing casually and just for fun.

What's really cool about the Network Mode is that it's possible to play the Story Mode or dip into Training while you wait for matchmaking to find you an opponent. Another feature is the ability to see where you and others rank using the new Capcom Fighter Network, which ranks players, tracks their stats and even allows others to check out replays of these players. It's an all new profile initiative by Capcom that will give the FGC even more options on how they view and interact with other players.

Street Fighter V is set to arrive on PC and PS4 starting February 16th.

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Xbox Boss explains why Halo 5 isn't headed to PC anytime soon

Xbox Boss explains why Halo 5 isn't headed to PC anytime soon

Talking at a media Q&A at Microsoft’s Build 2016, Xbox Head Phil Spencer addressed questions about whether the Xbox One’s biggest game would head over to PC.

“In terms of Halo FPS on PC, I think there’s a ton of opportunity for us right now, but I don’t want to get into a world where we’re looking back, like at Halo 5,” Spencer said according to a report by PC Gamer. “It doesn’t mean there’s nothing there that could ever end up on PC, but I’d much rather look forward with what our plans are.”

The Xbox Boss felt that games like Rise of the Tomb Raider, Forza 6, and Quantum Break work on both platforms, but the process shouldn’t be applied to every title. “I don’t want to make it some kind of artificial mandate, because then I think we end up with ‘Frankengames’, games that really weren’t meant for a certain platform. And because some suit said, ‘Hey, everything’s gotta run on both platforms’, you end up with something people don’t want.”

Spencer continued, “You should expect it when franchises look like they belong on both platforms, but I wouldn’t go so far as to say it’s a mandate for the studios because it’s not.”

Fans have been asking about a PC portever since the game came out last October, but with the consistent repsonse from Microsoft and 343 Indutries that it won’t happen, fans can only dream that they’ll one day see Halo 5 on PC.

Street Fighter 5 For PC Didn't Do So Hot In Its First Week Of Sales

Street Fighter 5 For PC Didn't Do So Hot In Its First Week Of Sales

It looks like Capcom’s latest fighting game, Street Fighter V , isn’t doing so hot on PC.

, isn’t doing so hot on PC. According to the latest figures, the game has barely moved more than 100,000 units in its first couple of weeks on virtual shelves.

These figures come do us via Steam Spy, who is reporting that Street Fighter V has only sold 106,589 copies since launching on Steam a little over a week ago. That figure apparently has a margin of error for just over 7,000 units, so it’s probably not too far off the mark. That’s…well, that’s not a whole lot of copies. By comparison, Fire Emblem Fates launched last Friday and, according to Nintendo, that game shipped 300,000 copies in its first weekend along. We’re not exactly comparing apples and oranges here, but since Fire Emblem launched around the same time as Street Fighter V , we can at least rule out the possibility that people just forgot that video games existed for a week.

Unfortunately, we don’t have console sales figures for Street Fighter V on the PlayStation 4 just yet but, if I had to make a guess, those numbers will likely make up for the game’s poor performance on PC. I’d wager that most folks are playing the game in front of the TV, not the monitor. Then again, some pretty rough early reviews for Street Fighter V has it pegged as a pretty buggy mess at times, and there’s also the fact that an expected mode or two are missing. Maybe folks are just waiting for the game to stabilize before jumping in?

To further drive home how poorly the game is doing on Steam, the stats include the fact that the peak number of concurrent Street Fighter V players yesterday was just 6,329. Again, that’s not a great figure for a competitive multiplayer game that launched just a couple of weeks ago.

Far be it for us to judge, but we’ve got to stop and wonder why Capcom didn’t promote the PC version of Street Fighter V as heavily as the PlayStation 4 version. They kept billing it as a PS4 “exclusive” in the early goings, then sort of mumbled under their breath that it was also coming to PC. Given the shoddy state that the PC version of the game is in, it’s possible that early warning signs made it clear that the PC version of the game was going to have a rough launch, but now we’re straying completely into the realm of conjecture.

So tell us, readers, did you pick up Street Fighter V for PC? If so, how has your experience been so far? If not, and you were originally planning to, what has kept you from pulling the trigger? Let us know in the comments section below.

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Halo 5's new Warzone Turbo mode available for a limited time

Halo 5's new Warzone Turbo mode available for a limited time

343 Industries has announced a new game mode for Halo 5, but the caveat is that it’s only available for a limited time.

a new game mode for Halo 5, but the caveat is that it’s only available for a limited time. Warzone Turbo takes the classic large scale Warzone and makes everything more frantic by boosting players to level 9 once the home base is secure. Players also get “near-instantaneous energy regeneration” and have full access to their entire REQs throughout the entire match.

“Funny enough, originally we had no plans to ever release Warzone Turbo,” Lead Multiplayer Designer Lawrence Metten said on the site. “We created the game type at the request of our test team so that they could more efficiently test Warzone features and functionality without having to wait to level up or refill energy. Then one day we made the “mistake” of giving the mode a whirl during our afternoon studio playtest. It was incredibly chaotic and surprisingly a ton of fun to play.”

Metten continued, “After a bit of extra polish, a couple tuning tweaks, and a handful of scattered adjustments later and Warzone Turbo is ready foryour enjoyment. I look forward to jumping into the playlist and joining the pandemonium with you all this weekend!”

Gamers who want to try out Warzone Turbo should act fast as the game mode is only available this weekend and will disappear Monday morning April 4th.

Watch This Baby Totally Dominate In Street Fighter V

Watch This Baby Totally Dominate In Street Fighter V

When Capcom said that they were making Street Fighter V easy enough for casuals to pick up, I'm sure most people did not have in mind a baby mashing on the buttons of a fightstick and actually being able to win.

easy enough for casuals to pick up, I'm sure most people did not have in mind a baby mashing on the buttons of a fightstick and actually being able to win. Well, that's exactly what happened when a baby mashed on some buttons and beat the Story Mode with Birdie.

Kotakuspotted the video that has been making its way around the internet, featuring a young baby that can't even talk, mashing on the buttons of a fightstick and actually winning in Street Fighter V . You can check out the video below from YouTuber Papapaint.



It starts off with the baby punching and kicking F.A.N.G., to death in a somewhat close match. The baby manages to pull off one of Birdie's specials to finish up the match. There's similar results when Birdie takes on Chun-Li, managing to punch and kick his way to victory... nothing special, just the basic button mashing being employed.

The baby then faces off against Karin in the final match, but stops short of winning the match by just one hit. The parents encourage the baby to go in for the kill and win the Story mode in Street Fighter V .

It's a little hard to tell if the baby understood what was going on and if it knew that the game was actually being played or if it was just interested in mashing buttons. The six-month old baby seemed to understand in some way that the buttons corresponded to the characters reacting on screen; a couple of times the baby looks up to see if anything is happening and then proceeds to wiggle the joystick and duck its head down to mash on the buttons some more.

In a way, it's kind of impressive that a baby was able to play Street Fighter V . On the other end of the spectrum it looks kind of ridiculous that a baby was able to play and beat the Story Mode in the game. It makes it look like the game is designed to be a lot more dumbed down than Street Fighter IV .

Even still, the video is pretty funny seeing the baby concentrate enough on the fightstick to pull off a few specials and beat the opponents.

Some of the comments in the thread note that the video may be faked, but the dad in the video wrote in the description that Birdie has a few charge specials that can be executed by holding down a few buttons. In the video we see the baby do this a couple of times to unleash Birdie's charge special.

A couple of other characters have had similar charges throughout Street Fighter's history, so it's not too surprising that the baby was able to pull off a few moves. That's also probably why the dad picked Birdie for the baby to play. When Capcomsaid they had made the game more accessible, I wonder if they thought that it could be beaten by babies?

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Casual Street Fighter Gamers Might Be Able To Compete In eSports, Says Capcom

Casual Street Fighter Gamers Might Be Able To Compete In eSports, Says Capcom

There are many out there like me who have not memorized the moves for Street Fighter games, but rather have button-mashing down to a science.

games, but rather have button-mashing down to a science. Well, your casual button-mashing ways might finally be acceptable in a Street Fightercompetition. Capcom’s Yoshinori Ono has been consistently stating in interviews that they want to broaden the audience for Street Fightergames and find ways to welcome new types of players.

In an interviewwith Engadget, Ono was asked about how much thought went into esports when developing Street Fighter V. Ono let some details slip about the direction of competitive play in the future, stating,
We want to reset the entire game so that we can reset the playing field and let lots of new people jump in and start competing.
Ono went on to explain that Capcom wants to cater more towards casual gamers within the Street Fighter universe.
Looking toward the future — it's not going to happen this year, but we're looking into creating tournaments geared more toward the casual player.
Plans to include more casual gamers in Street Fightercompetitive gaming could include things like parent and child competitions where the parent plays along with the child against other participants.

So while it’s not officially confirmed, it’s safe to say the esports world of Street Fighter might be filled with a whole new generation of gamers, and there’s nothing wrong with that. I know whenever I try to play Street Fighter online, I get whipped only because I have no idea how to do the special signature moves in the time that the other, more experienced player takes to take me out. And like me, there are plenty of Street Fighter fans who only wish they could compete for fun. Generally, casual competitions have been limited to places like video game stores, but the fact that they might be featured directly through Capcomis pretty thrilling and really opens up the esports world to those who formerly thought they weren’t good enough. I think Capcom is taking a brave step is tackling a new audience and willing to open up competitive gaming to a casual audience. Esports has always been for the hardcore, so it it will be interesting to see how the plan unfolds.

Street Fighter V will be releasing on February 16. You can read the whole interview with Yoshinori Ono and Engadget here.

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The Street Fighter 5 CG Trailer Is Just As Badass As You Think

The Street Fighter 5 CG Trailer Is Just As Badass As You Think

Capcom released a CG trailer showcasing some of the new faces and a lot of returning characters as they prep for the game's release in the middle of February.

Capcom released a CG trailer showcasing some of the new faces and a lot of returning characters as they prep for the game's release in the middle of February. The trailer clocks in at just over three minutes and features many of the announced fighters as well as showcases how they look in action.

Gamespottook note of the trailer that Capcom posted, giving gamers a look at the Unreal Engine 4-powered graphics in action. You can check it out below.



Things start off with several characters lacing up their boots, tying their hair up in a knot and getting ready to head into battle. We see M. Bison walking through a corridor toward a bright light and we get to see Ryu meditating on a mountain.

What's interesting is that there's a strong story being told underneath all the flashy visuals and fancy attacks. Two stories in particular stand out: there's one with Charlie and M. Bison and one with Ryu and Necalli.

The Charlie Nash and M. Bison feud goes all the way back to the Street Fighter Alpha days, where Charlie was one of the top guys going after Bison. In the last Alpha game, Street Fighter Alpha 3 , Nash was presumed dead after fighting Bison in his lair and the lair being blown up. As we can see in the trailer above – and as Capcom revealed many months ago – Charlie is back in the fight and ready to get revenge. He appears to have parts of his body grafted together. It's interesting because he appears to be a serious top-tier character in Street Fighter V based on his original reveal trailer and how he's depicted in the CG spot above.

Charlie and Bison's rivalry will most certainly be an interesting story to explore in the game's new and improved story mode.

Another highlight in the Street Fighter V CG trailer is Ryu and Necalli. As mentioned, the two square off and hints of Evil Ryu are tossed in as the fighter gets frustrated going against the new face on the roster. Necalli activates his V-Trigger and appears to go in a rage mode. Fans are already speculating that he can feed on the raw energy of Evil Ryu and that he needs it to grow more powerful. This is similar to but not quite the same as Ryu's rivalry with Akuma.

Speaking of Akuma... it would be rad to see the fiery, red-haired demon pugilist step foot into the arena once more. It would be a dream fight to see him and Necalli go head to head in Street Fighter V .They have very contrasting styles but similar goals and personalities. Well at least Akuma
will be making his presence known in Tekken 7 later this year.

Anyway, gamers can look for Street Fighter V to go live on the PS4 and PC starting February 16.

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Crew Member Dies On The Set Of Resident Evil: The Final Chapter

Crew Member Dies On The Set Of Resident Evil: The Final Chapter

The set of the new Resident Evil movie has seemingly become an incredibly dangerous place to work.

movie has seemingly become an incredibly dangerous place to work. Only a couple months after a stuntwoman was in a terrible accidentthat left her in a coma, another crew member, who had nothing to do with stunts, died after sustaining an injury on the set. What’s worse, is that this accident happened nearly a month ago but the news is only now coming out.

Ricardo Cornelius was a crew member on the film’s shoot in South Africa when he was standing near a Humvee that was located on a rotating platform. Apparently, the Humvee was not properly secured and it slid off the platform. According to Deadline, when this happened it pinned Cornelius against a wall and crushed him. The crew member was rushed to the hospital and placed on life support, but he passed away a few hours later.

The curious thing is that this terrible accident apparently occurred on December 3rd, but has only come to light in the last day. There has been no public comment by the studio, director Paul W.S. Anderson, or anybody else involved in the production. At the very least you would expect a comment offering condolences to the man’s family. The complete silence is deafening. It’s understandable that from a business perspective nobody wants to make a big deal out of the tragedy, but by not saying anything at all it gives the impression that nobody cares.

It’s possible there was an intentional attempt to avoid even more bad publicity. This fatal tragedy comes on the heels of a near fatal one, where stuntwomanOlivia Jackson was in a motorcycle crash that left her in a coma. A camera on a mechanical arm failed to move out of the way, and Jackson crashed into it at hish speed. While she has since awoken from the coma, the accident resulted in her having an arm amputatedand left her with severe facial injuries.

The film has reportedly completed its production, which at the very least means that there won’t be any additional reports like this one. The new movie is also titled The Final Chapter and the word is that the franchise will be living up to the title and wrapping up after this so whatever curse is following the movie will not continue onto another.

Our condolences go out to the wife of Ricardo Cornelius, Shafiefa, who had only been married to the crew member for a year. Movies are supposed to be escapes from reality, so it’s truly awful when horrible things like this occur while trying to create entertainment.

Why Krampus Was The Silent Hill Movie I Always Wanted

Why Krampus Was The Silent Hill Movie I Always Wanted

This past Sunday marked the 17-year anniversary of the release of the very first Silent Hill game onto PlayStation.

game onto PlayStation. And even though a couple sad excuses for Silent Hil lmovies have attempted to recreate the horrifying story through film, I felt that there hadn’t been any as satisfying as the game itself—until I saw the movie, Krampus , this past Christmas.

Now you might grimace when I relate the movie, Silent Hill , to the 2015 holiday horror movie, but there are some very strong examples of why Krampus was everything I wanted a Silent Hill movie to be. And if you haven’t heard anything about Krampus or what it is, you can watch the trailer below.



First, the setting. Silent Hill was originally set in an abandoned, cursed town riddled with creatures from Hell and what fell from the sky was this unstoppable flurry of snow. In Krampus , when the presence of the demon fell over the neighborhood, it was overtaken by snow, which made visibility almost impossible. In Silent Hill , you could only rely on your radio to signal when a creature was near because of the bad visibility. When watching Krampus , seeing the snow immediately made me think of Silent Hill , but I quickly shook it off thinking it was nothing.

But then, the creatures came out. I had seen the previews for Krampus and knew some of the creatures were straight out of a Nightmare On Elm Street movie, but I wasn’t expecting such a likeness to one of my favorite video game franchises of all time. The jack-in-the-box in the attic transformed into a giant, man-eating slug with a mouth that was very similar to that of 1987’s Predator. And suddenly, I was thinking about the Scarlet boss in Silent Hill: Homecoming , the china doll that had transformed into a massive, spider-like creature. The creature design in Krampus was equally as terrifying as the design in Silent Hill . And do you remember the grey children from Silent Hill ? They attacked you at the beginning of the first game, and also revisited you in the school. They were small, dwarf-like creatures that came at you with knives. Well, in Krampus , the elves and dwarves that invaded the household very much reminded me of the grey children and I started to pay closer attention to the likeness to Silent Hill .

And that’s when it hit me.

In one scene in Krampus , the grandmother talks about her experience with Krampus when she was just a little girl, and she said Krampus merely existed to punish those who have misbehaved or have been nasty to others. Well, Pyramid Head first appeared in the Silent Hill franchise in Silent Hill 2 . And he only existed as a manifestation of James’ guilt over killing his wife. Pyramid Head existed to punish James for his sins, very much like Krampus existed to only punish those who were naughty.

And with all of this information in mind, I suddenly saw this not as some cheesy holiday horror movie like the horrible Jack Frost (no, not the depressing one that makes you cry, but the horror version), but as what the Silent Hill movie franchise could’ve become. Krampus had everything, from the hellish minions, the frightening and powerful Pyramid Head-like creature who was sent to punish the naughty, the abandoned town setting lost in the low visibility of a snowstorm and so much gore and death.

And as a couple of young and naive teenagers stormed out of the theater five minutes before the ending, screaming, “This movie blows!”, I could only sit and relish in the fact that they didn’t get it. They didn’t understand what this movie was really about. So if you’re a fan of Silent Hill , I strongly urge you to watch Krampus on DVD. Maybe you’ll see what I saw...and maybe not. But in any case, while I may never get another Silent Hill game as long as I live, or a decent cinematic interpretation of Silent Hill , I at least have the overwhelmingly satisfying version nestled in a refreshing and welcoming horror title called Krampus .

The movie is estimated to releasein April of this year.

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Halo 5 Ghosts of the Meridian update pushed to early April

Halo 5 Ghosts of the Meridian update pushed to early April

Though 343 has been able to keep a pretty regular cadence of monthly free multiplayer updates, latest coming to Halo 5 is unfortunately delayed by a bit.

Though 343 has been able to keep a pretty regular cadence of monthly free multiplayer updates, latest coming to Halo 5 is unfortunately delayed by a bit. Taking to Halo Waypoint, it was announced Ghosts of the Meridian, the fifth free update to the game’s multiplayer is still coming, but just needed a little more time to get everything just right, moving from a late March release to one in early April.

Considering we don’t even know what content is coming in Ghosts of the Meridian, there’s not too much to get upset about. 343 promises to tell us more about it in the weeks to come.

If the past free updates are anything to go by however, Halo 5’s latest could be a lot to look forward to. The most recent update, Hammer Storm, added three new game modes, including Grifball of Red vs. Blue fame, a new map, and even new weapons in the form of the gravity hammer and Halo: CE pistol.

What additions are you looking forward to in Ghosts of the Meridian? What would liven up your Halo 5 multiplayer more than it is already? Let us know in the comments. As we learn more about this update and the future of Halo 5 as a whole, you’ll find it all right here on Gamespresso.

Halo 5 is half price

Halo 5 is half price

Halo 5’s World Championship is starting this week, and Xbox has a few surprises in store for fans of the game; or people who have yet to pick it up.

Halo 5 is on sale for half price from the Xbox Store, so the game will be around $25 rather then the regular $55. The deal ends Sunday at 12:00am PT. On top of that, there is a new REQ pack available. The REQ pack has a higher chance of granting REQs from content updates Infinity’s Armory and Hammer Storm, as well as 14 new weapon skins. It’s available for purchase until Sunday at Midnight PT.

You can watch the World Championship on Halo’s official Twitch channel.

The Championship will consist of 3 days. March 18th from 9pm to 8pm PT, March 19th from 9am to 9:30pm PT, and March 20th is the finals from 4pm to 6pm PT.

Both Day 1 and Day 2 (March 18th and 19th) will have a second stage, on ESL Halo Twitch channel.

Resident Evil 6 Really Is The Final Chapter, According To Ali Larter

Resident Evil 6 Really Is The Final Chapter, According To Ali Larter

Adapting a video game to film presents a hard enough challenge, now imagine creating a successful franchise.

Adapting a video game to film presents a hard enough challenge, now imagine creating a successful franchise. Somehow, over the last thirteen years, director Paul W.S Anderson has cultivated a lucrative film series based upon the popular Resident Evil games – however, it appears that will soon come to an end.

In a recent interview with IGN, Ali Larter – known for playing Claire Redfield in the series – admitted that the upcoming entry to the franchise – Resident Evil: The Final Chapter – lives up to its name. After thirteen years, six films, and almost one billion dollars at the worldwide box office, Aliceand the rest of the Resident Evil ensemble will be put to rest. Larter spoke definitively about the nature of The Final Chapter , We are not allowed to say one thing. I am held to secrecy, but what I can tell you is that the script is amazing. They're really wrapping up the whole series, so that just makes it a little more poignant. To be able to come back and reprise my role as Claire and my relationship with Alice, with Umbrella Corp. -- you know, I'm excited to get back in it. I think the fans are just going to be beyond excited.

Directed by Paul W.S Anderson, the Resident Evil series had humble beginnings. Starting off as a loose remake of the original Resident Evil game, the series slowly evolved and took on a life of its own – slowly becoming more action-centric, while still retaining the survival-horror spirit of the games upon which it takes inspiration. The films introduced new characters, but also found new ways to spin classic ones – such as Larter’s Claire Redfield.

As The Final Chapter indeed marks the literal final chapter of the franchise, it adds a previously unseen element of danger to the proceedings. Knowing they they will not return for another entry to the franchise, Anderson and Larter -- along with series headliner Milla Jovovich -- have carte blanche to take risks with the project. Unlike certain modern franchises, whose primary concern is longevity -- such as the Marvel Cinematic Universe -- the Resident Evil franchise can now take serious risks. For example, they can now easily kill off their main stars with no concern about cliff-hangers or sequel possibility, instead focusing wholly on creating a tense, dramatic atmosphere for the audience.

That all being said, it's not necessarily an enormous surprise to see the Resident Evil series come to an end. Despite its overall popularity, the series has flagged in recent years, with the recent Resident Evil: Afterlife failing to achieve the success of its predecessors. Ending with Resident Evil: The Final Chapter could mark a sincere attempt to send the tired franchise out on a high note.

It’s hard to say what made a long-term franchise like Resident Evil succeed and thrive when so many other video game adaptations failto draw an audience with just one installment. On one hand, it could be a willingness to deviate from the narrative of the original games and forge its own path – a trait not shared by many failed adaptations, such as Doom . On the other hand, it also succeeds partially because of its willingness to embrace the aspects of the game that do work, while still creating its own identity – see: Lara Croft: Tomb Raider .

Resident Evil: The Final Chapter hits theaters September 2, 2016.

Why Growing Up In A Video Gaming Family Was Anything But Normal

Why Growing Up In A Video Gaming Family Was Anything But Normal

The earliest video game memory I have takes place when I lived in a small farming town in Southern Indiana.

The earliest video game memory I have takes place when I lived in a small farming town in Southern Indiana. I was maybe four or five-years old. My dad took me downtown to the local video store, which was a small hole in the wall as part of the square in town center. It was here we’d rent Sega Genesis games and it was that moment in my memory that I discovered. My entire life, my family has been centered around the world of video games partly to blame because of my father, and being brought up in that kind of environment was an experience not a lot of other kids get to have.

Shortly after living in Indiana for a few years, my dad decided he wanted to go back to school and get his college degree. So we moved way up north to Houghton, Michigan where my dad attended Michigan Technological University as an undergrad. At the time, we not only had a Sega Genesis, but had just gotten a PlayStation One. Because my Dad’s schedule was weird due to schooling and odd jobs, he would have blocks of free time outside of homework. Having been through Michigan Tech myself, I don’t know how he made the time to play with us, but he did.

My sister and I would spend summer afternoons watching him play games at first, and the first game we watched him play was. Watching my dad play games was like watching a movie and it kept me engaged—it consumed me. Other games we watched him play were the earlygames, Apocalypse (starring Bruce Willis),and T'ai Fu: Wrath of the Tiger . Eventually, my sister and I took to playing and thus my childhood in gaming began.

When we weren't playing video games, our life was still filled with them. Every year around the time of E3, we were huddled on the couch watching G4 to see coverage from the event. Usually typical mornings were spent watching X-Play together and talking about the games they showed off and our opinions on them. It was this constant connection with the gaming world that kept me involved, and I didn't mind one bit.

The number one side effect of growing up in a gaming family is that we always crave adventure. We were always exploring places we probably shouldn’t have been. Being in a community that was brought up in copper mining, there were ruins and things to see in almost every town around us. Right on the canal sat an abandoned smelter used to smelt copper back in the day—and it was right across the street from our old schoolhouse apartment building. So my dad would take us on a weekend and we’d sneak across the road and through the patch of trees. We’d have to walk through old Julio’s junkyard to get to it, and my dad would hush us and tell us to be as quiet as a mouse. The smelter would appear through the trees like this great being, writhing in the dark sand around it and wrought with the memories of a time long ago.

”image

As my sister and I got older, we of course fell out of gaming as much as we did, as homework stacks got larger and social lives got bigger. But somehow we could always make time for a round of Quake with the family. And eventually, my sister and I took part in Quake Online when we couldn’t play in the same room together anymore.

It wasn’t until college I really got back into gaming. Michigan Tech has its fair share of nerds and they aren’t afraid to let everyone know, so naturally many of my friends were heavy into gaming—so I fell into, Battlefield and Halo and got an Xbox 360. My taste in gaming changed a lot through college, from being a heavy Xbox FPS user to switching to PC gaming (many of my friends built their PC’s) and becoming a heavy Steam user. But I emerged from college once again wholly dedicated to Sony PlayStation.

Being raised in an environment where video games aren’t evil, but rather this doorway into the imagination was something that was so positive for me, that fed my creativity. My life is filled with all of these adventures, from exploring the smelter in Upper Michigan to moving cross country from Michigan to California for my first real job in video games. And it’s because of this constant presence of adventure in my life that I feel I keep growing and learning. I approach a situation now analytically and work on problem-solving as if I were in the midst of apuzzle. I’m even less stressed when I spend a couple hours gaming. I can talk extensively about the story in a game and understand the growth of characters and the climaxes in action and plot twists. Sometimes I even wonder if the stories in video games is what got me interested in storytelling to begin with.

While growing up in a gaming family isn’t normal, I know I wouldn’t be the same person I am today if I had grown up differently. Video games have affected both my life and my family so much in so many ways that I couldn’t envision life without gaming. So if you take away one thing from this article, know that video games don’t melt kids’ brainsor make them dumber, rather they are sharpening certain skills and creating this wonderful foundation for creativity and innovation that those same kids will carry with them for the rest of their lives.

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Fatal Frame II Haunts PlayStation Network On Tuesday

Fatal Frame II Haunts PlayStation Network On Tuesday

Survival horror is making a resurgence of sorts, so long as you don't mind getting your dose of frights through old school gaming.

Survival horror is making a resurgence of sorts, so long as you don't mind getting your dose of frights through old school gaming. It looks like the extremely hard to track down Fatal Frame II: Crimson Butterfly will be coming to PlayStation Network next week, providing thrills and chills as the latest addition to the PlayStation 2 Classics collection.

The original Fatal Frame was released as a PlayStation 2Classic just a couple of weeks ago, much to the delight of fans of having the crap scared out of them. Just a couple of days ago, series director Makoto Shibata shared some background on the game's development, explaining that the inspiration for Fatal Frame came from his own real life experiences where he saw “stuff.”

Now Shibata is back on the PlayStation Blog, sharing some background details about Fatal Frame II , which is set to hit the PS Network on Tuesday. Given the usual asking price of $9.99 for a PS2 Classic, it's a safe bet that you'll be able to swipe this rare horror title for just 10 bucks.

In the Fatal Frame games, players have to take pictures of wayward spirits with their camera obscura. There are no real weapons in the game, making this the ultimate in survival horror when it comes to making the player feel powerless. Even Harry Mason has a lead pipe and a few bullets to sling around Silent Hill . In Fatal Frame , you only have your wits and a freaking supernatural Nikon to keep you company.

According to Shibata, the original Fatal Frame turned out to be too scary for some players, forcing them to quit the game before ever reaching its conclusion.

“Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting to encourage such players to overcome the scariness in wanting to see the end of the story,” Shibata said.

You'll be able to find out for yourself if it's still too scary when Fatal Frame II: Crimson Butterfly launches on the PlayStation Networknext week.

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