Original Star Wars Trilogy Returning To Some Movie Theatres (video)

Original Star Wars Trilogy Returning To Some Movie Theatres (video)

Star Wars fans that would like to enjoy the original Star Wars trilogy once again or maybe for the first time on the large screen.

Original Star Wars Trilogy

Star Wars fans that would like to enjoy the original Star Wars trilogy once again or maybe for the first time on the large screen. Might be interested to know that the Alamo Drafthouse has arranged screenings of the three original Star Wars movies : Star Wars, The Empire Strikes Back and Return of the Jedi.

The screenings of the Star Wars films will be the special edition re-releases from 1997 and will be available in 20 cities throughout the US during the month of August 2016. The screenings will start on August 6th in seven cities and Alamo will start accepting pre-orders on May 4th 2016, as you would expect.

The Alamo Drafthouse has published the first dates of the Star Wars screenings :

August 6 – San Francisco, CA / The Warfield

August 6 – Kansas City, MO / The Midland Theatre

August 6 – Washington, D.C. / Warner Theatre

August 6 – Los Angeles, CA / The Theatre at the Ace Hotel

August 6 – New York, NY / The Town Hall

August 6 – Miami, FL / Olympia Theatre

August 6 – San Antonio, TX Majestic Theatre

August 7 – New York, NY / Kings Theatre

August 7 – Dallas, TX / Majestic Theatre

August 11 – Austin, TX / The Long Center for the Performing Arts

August 12 – Austin, TX / The Long Center for the Performing Arts

August 13 – Austin, TX / The Long Center for the Performing Arts

August 13 – Philadelphia, PA / The Keswick Theatre

August 13 – Louisville, KY / Brown Theatre

August 20 – Oakland, CA / Paramount Theatre

August 27 – Boston, MA / The Boston Opera House

Date TBD – Houston, TX / Venue TBD

Date TBD – Denver, CO / Venue TBD

Jump over to the Alamo Drafthouse website to book tickets for the screenings from May 4th 2016, more information and additional dates as they are announced.

Source: Engadget: Entertainment Weekly: Alamo Drafthouse Cinema


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New Suicide Squad Trailer Released (video)

New Suicide Squad Trailer Released (video)

A new Suicide Squad trailer has been released this week for the upcoming Warner Bros.

Suicide Squad

A new Suicide Squad trailer has been released this week for the upcoming Warner Bros. movie that will be launching into theres worldwide from August 4th onwards and will arrive in the UK on August 5th 2016.

Suicide Squad has been directed by David Ayer and stars Will Smith, Joel Kinnaman, Margot Robbie, Jared Leto, Jai Courtney, Cara Delevingne and Viola Davis. Check out the latest tailer below.

The Suicide Squad movie is based on the DC Comics antihero team of the same name an includes characters such as Headshot, Joker, Harley Quinn, Rick Flag and more, and will be shown in 2D, 3D, and IMAX 3D.

It feels good to be bad… Assemble a team of the world’s most dangerous, incarcerated Super Villains, provide them with the most powerful arsenal at the government’s disposal, and send them off on a mission to defeat an enigmatic, insuperable entity. U.S. intelligence officer Amanda Waller has determined only a secretly convened group of disparate, despicable individuals with next to nothing to lose will do. However, once they realize they weren’t picked to succeed but chosen for their patent culpability when they inevitably fail, will the Suicide Squad resolve to die trying, or decide it’s every man for himself?

Source: DC Comics


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Fallout 4 will be better after Skyrim's technical problems

Fallout 4 will be better after Skyrim's technical problems

Bethesda Studios is known for their open world games, and unfortunately, also the bugs that often accompany their launch.

Bethesda Studios is known for their open world games, and unfortunately, also the bugs that often accompany their launch. The 2011 release of Skyrim saw the studio facing multiple problems developing the title for the PlayStation 3, including a poor frame rate.

However, a number of these bugs that players encountered in Skyrim have contributed to Bethesda working to make a better Fallout 4. Game director Todd Howard said the studio now has a better grasp of what bugs and problems to anticipate when developing the upcoming title.

“I think we’ve gotten way better there,” Howard said in an interview with Game Informer. “For us, [the player’s] saved game is the number one thing. If the game crashes that’s bad, but it is nowhere near as bad as someone’s saved game being hosed. That’s our scenario that we will do anything and everything to avoid. We made a lot of progress given how Skyrim went, but we did it during Skyrim. This just builds on that.”

“It probably took us a month or two before we really had a handle on it,” he said. “All of the updates we did on Skyrim, and all of the DLC–once we sorted [the bugs out] we had a different process for how we checked the content out.”

Sounds like Fallout 4 will launchwith hopefully less bugs than previous games have – do you think it’ll happen? Let us know below.

Angry Birds Mojis Land On Skype

Angry Birds Mojis Land On Skype

The new Angry Birds Movie is launching soon and Skype has now added a range of Angry Birds Mojis to Skype.

Angry Birds Mojis

These new Angry Birds Mojis are now available in the Skype app on Windows, the Mac, Android, iOS and the web version of the app.

Angry Birds Mojis

Skype loves great characters. We’re inspired by the larger than life personalities that express the humor, frustration, and fun that’s part of our daily lives. That’s why we’re excited to add a new set of characters to our personal expression family. Please help us welcome Red, Stella, Bomb and many more of the iconic characters from the Angry Birds Movie into your Skype chats!

Red, Stella, Bomb from the Angry Birds MovieThe Angry Birds Movie will be catapulting to the big screen in just a few short weeks, and what better way to get to know the birds than by bringing their goofiness, sarcasm, and just the right amount of anger into your chats with new emoticons and animated Mojis.

You can find out more details about these new Angry Birds Mojis on Skype over at the Skype blog at the link below.

Source Skype


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Raspberry Pi Displays HATs, Shields And Small Screens Essential Guide

Raspberry Pi Displays HATs, Shields And Small Screens Essential Guide

With the launch of the new $35 Raspberry Pi 3 mini PC last month, as well as the launch of the tiny $5 Raspberry Pi Zero late last year and the official Raspberry Pi 7 inch touchscreen in 2015 and a wealth of Raspberry Pi displays to choose from, there has never been a better time to start programming and create DIY projects using the awesome Raspberry Pi range of pocket computers.

Raspberry Pi Displays

If you are starting out in the world of Pi you may be a little bewildered by the number of HATs, Shields and small displays that are available, offering a wide variety of different formats and styles.

If you have already programmed Arduino, Beagleboneor similar development boards you may have already come across Shields, Capes or Wings, which come in the form of small add-on boards that can be easily fitted to your development board, mini PC or micro controller to quickly add extra functionality.

Similar Shields are available for the Raspberry Pi range of mini PCs, but can also come in the form of Raspberry Pi HATS. The difference between a Pi Shield and HAT is explained best by the Raspberry Pi Foundation the creators of the Raspberry Pi hardware :

In a nutshell a HAT is a rectangular board (65x56mm) that has four mounting holes in the (nicely rounded) corners that align with the mounting holes on the B+, has a 40W GPIO header and supports the special auto configuration system that allows automatic GPIO setup and driver setup.

The automatic configuration is achieved using 2 dedicated pins (ID_SD and ID_SC) on the 40W B+ GPIO header that are reserved for an I2C EEPROM. The EEPROM holds the board manufacturer information, GPIO setup and a thing called a ‘device tree‘ fragment – basically a description of the attached hardware that allows Linux to automatically load the required drivers. What we are not doing with HATs is forcing people to adopt our specification. But you can only call something a HAT if it follows the spec.

Below are listed a variety of different Raspberry Pi HATS, Shields and a few smaller Raspberry Pi displays that provide an easy way to add a visual monitor or screen to your project when space or power may be an issue and a larger HDMI connected desktop screens are not required. Things to keep in mind when choosing a small screen for your Raspberry Pi display project are the power consumption it will require, does it need touchscreen support and also whether the screen’s resolution needs to be high or in full colour.


PaPiRus ePaper Display HAT for Raspberry Pi

Starting off the list is a relatively new comers to the Raspberry Pi display HAT market and takes the form of a display that was launched via Kickstarter called the PaPiRus ePaper or eInk screen Raspberry Pi display HAT that provides the added bonus of low power consumption.

PaPiRus is an ePaper or eInk screen HAT module that has been specifically designed for the Raspberry Pi with screen sizes ranging from small – 1.44″ to  large – 2.7″ in size and prices ranging from £30 – £65 respectively, depending on the size of display you opt for. This high contrast Raspberry Pi display makes it easy to read anything printed to the screen in full sunlight and makes it prefect as a display for Raspberry Pi data-logging applications or any other ultra-low power application that require a small screen.

PaPiRus ePaper Raspberry Pi Display HAT

The displays used in the PaPiRus were originally designed for use as small dynamic signage, to display product pricing in grocery stores, and are available in three different sizes : small measuring 1.44 inch, medium at 2.0 inch and Large measuring 2.7 inches.

The smallest display measuring 1.44 inches diagonal across and sports a resolution of 128 x 96 pixels. One of the other great features of the PaPiRus is that the screen does not require any power to continually display an image, allowing it to stay on the screen without any power consumption, and then slowly fading away over the space of a few days.

The PaPiRus Raspberry Pi display HAT is now available to purchase priced at from £30 depending on the size you require from the Pi Supplywebsite.


Raspberry Pi 1.8″ Displays 18-bit Colour TFT Shield with microSD adapter and mini joystick

Adafruit 1.8" 18-bit Color TFT Shield w/microSD and Joystick

Moving on to the first full colour Raspberry Pi display, the small 1.8 inch 18-bit Colour TFT Shield comes equipped with both a microSD and a handy 5 way navigation joystick to add extra functionality to your Raspberry Pi project. Created by Adafruit the small display can be powered by a small portable battery if required and offers users a resolution of 128 x 160 pixels and a full 18-bit colour display.

The Raspberry Pi 18-bit Colour TFT Shield is now available to purchase from a wide variety of Adafruit stockists as well as the official Adafruit online store and is priced at around £32. For more information and to purchase jump over to the Pimoronior Adafruit website.


Adafruit 2.2″PiTFT Raspberry Pi Displays HAT Mini Kit (No Touch Support)

If you are looking for a slightly larger screen measuring 2.2 inches across the diagonal and do not require a joystick or SD card adapter you might be interested in the Adafruit 2.2 PiTFT Raspberry Pi Display HAT Mini Kit. This Pi display is priced at around $25 and includes four buttons but no touchscreen support. The display offers users a resolution of 320 x 240 pixels and measures 55mm x 40mm. Once fitted the display uses the Raspberry Pi’s SPI pins SCK, MOSI, MISO, CE0, CE1 together with GPIO #25.

PiTFT 2.2 HAT Mini Kit 320x240 2.2 TFT - No Touch

For more information on the 2.2 inch PiTFT Raspberry Pi Display HAT Mini Kit without touchscreen support jump over to the Adafruitwebsite for details and to purchase.


Adafruit  2.4″ PiTFT Raspberry Pi Displays HAT Mini Kit with touchscreen support

Slightly larger again is the Adafruit 2.4″ PiTFT Raspberry Pi Display HAT that does also provide touchscreen support. The Adafruit 2.4 PiTFT display fits on to the Raspberry Pi Model A+, B+, Pi 2 and more the recently launched Pi 3 mini PC unveiled in February 2016. It offers a resolution of 320 x 240 pixels and again uses the SPI pins (SCK, MOSI, MISO, CE0, CE1) as well as GPIO #25 together with #24. But does provide 5 spots for the addition of slim tactile switches that can be connected to 5 GPIOs to expand the functionality of your project a little further if needed.

PiTFT 2.4 HAT Mini Kit 320x240 TFT Touchscreen

For more information on the 2.4″ PiTFT Raspberry Pi Display HAT Mini Kit with touchscreen support jump over to the Adafruitwebsite for details and purchase options.


Assembled  3.5″ TFT Raspberry Pi Displays with touchscreen support

If you are looking for a slightly higher resolution display then the PiTFT 3.5 inch Raspberry Pi display that requires no soldering and offers a resolution of 480 x 320 pixels with touchscreen support might be worth more investigation. The 3.5″ TFT display is equipped with a backlight on which the brightness can be controlled if required and the current draw is 100mA with the backlight full-on.

Assembled 480x320 3.5" TFT+Touchscreen for Raspberry Pi

For more information on the 3.5″ TFT Raspberry Pi Display with touchscreen support jump over to the Adafruitwebsite for details and to purchase for $45


Sparkfun 3.5″ Touchscreen Raspberry Pi Primary Displays Cape

At 3.5 inches the Sparkfun Raspberry Pi Primary Display Cape has been specifically designed to work with the official Raspbian Raspberry Pi operating system and offers primary display support. This QVGA display provides a resolution of 480 x 320 and offers RGB 65K true to life colours with integrated 4-wire Resistive Touch Panel.

The Sparkfun 3.5 inch Raspberry Pi Primary Display

The Pi display id powered directly from the Raspberry Pi and interfaces with it using a high speed 48Mhz SPI connection and is fitted with an on-board processor to provide direct command interpretation and SPI communication compression offering 17 frames per second (FPS).

For more information on the 3.5″ Touchscreen Raspberry Pi Primary Display Cape jump over to the official Sparkfunwebsite where it is available to purchase price that $75.


3.2″ Touch LCD Raspberry Pi Displays Starter Pack

A powerful graphical display for projects with a budget of over $100 is offered by the full colour 3.2″ Touchscreen LCD Raspberry Pi Display Starter Pack that is RoHS Compliant. This screen offers users a resolution of 240 x 320 pixels and resistive touch and comes complete with a 4D Pi Adaptor and 5 way interface cable the supply voltage (VCC) of the display is 4.5V to 5.5V

Touchscreen LCD Raspberry Pi Display Starter Pack

The display also comes equipped with a uLCD-32PTU Display Module and a 4D Serial Pi Adaptor Shield as well as a handy 2GB microSD card reader and uUSB-PA5 programming adaptor.. For more information on this Raspberry Pi display jump over to the Robot Shopwebsite for details.


Universal 2.4 Primary Raspberry Pi Displays 4DPi-24-HAT

The 4DPi-24-HAT  features an integrated resistive touch panel and offers users a 2.4 inch display that provides a resolution of 320 x 240 pixels and acts as a Primary Display HAT. Enabling the Raspberry Pi to display the primary output that would normally be sent to the composite or HDMI connected display.

Universal 2.4 Primary Display 4DPi-24-HAT

Communication between the Raspberry Pi and the 4DPi-24-HAT is providing by a 48MHz SPI connection thanks to the on-board processor for direct command interpretation and SPI the same as the Sparkfun 3.5″ Touchscreen Raspberry Pi Primary Display Cape. The display is compatible with Raspberry Pi A+, B+, Pi 2 and Raspberry Pi 3 mini PCs and offers a viewing area of 36.72 x 74.75mm and is both RoHS and CE compliant.

The 4DPi-24-HAT is again powered directly from the Raspberry Pi making it eay to setup and removes the need for any external power supplies keeping your project nice and compact. The 4DPi-24-HAT is available to purchase from Element14for $35 or £22.40


RGB 16×2 Character LCD Raspberry Pi Displays

If you are in need of a more basic display that just provides two lines of text that can be scrolled if needed or used to display small amounts of data from your Raspberry Pi then you may be interested in the Adafruit RGB Negative 16×2 LCD+Keypad Kit. This screen for the Raspberry Pi is about as basic as they come and may already be familiar to those that have used Arduino development boards and Shields previously.

Adafruit RGB Negative 16x2 LCD+Keypad Kit for Raspberry Pi

The LCD display requires only two pins (I2C) on the Raspberry Pi GPIO to function, leaving the other pins available for your project. Features of the Pi display include :

– 16×2 Character LCD with contrast control -RGB backlight
– 5 buttons (4-way direction pad, and one select) provide programmable inputs
– Extra-tall 26-pin GPIO header so the plate sits above USB and Ethernet jacks.
– Can be used with other I2C bus devices

The LCD and Keypad Kit is available to purchase for around $20-$25 and is available in both positive and negative versions from sites such as the Pimoroni online storeand Adafruit.


Monochrome 128×32 I2C OLED graphic Raspberry Pi displays

If you need a slightly large screen and fancy a little more upto date technology in the form of an OLED display for your Raspberry Pi then the Adafruit Monochrome 128 x 32 I2C OLED graphic display, maybe worth more investigation. The I2C OLED is available to purchase for around £16 and is also available from the Adafruit website.

Monochrome 128x32 I2C OLED graphic display


SparkFun Serial Graphic LCD Raspberry Pi Displays

Along the same theme but again offering more screen real-estate is the SparkFun Serial Graphic LCD Raspberry Pi Display which offers a 128 x 64 pixel Graphic LCD and provides the user with a simple serial interface and a full range of controls.

SparkFun Serial Graphic LCD 128x64

The Serial Graphic LCD Raspberry Pi Display is available to purchase from the Sparkfunonline website priced at £27 or $36.95 and requires a 220mA draw for the backlight to be fully illuminated.


Raspberry Pi Display-O-Tron HAT

Other Raspberry Pi display boards worth consideration for your project include the Raspberry Pi Display-O-Tron HAT which is now in its second generation of development and is fitted with six capacitive touch input buttons around its edge.

Other features of the Display-O-Tron HAT include a six-zone RGB backlight, LCD display offering 16×3 characters, GPIO breakout pins for 5V, 3V3, GND, SDA/SCL, TX/RX, PWM, MOSI/MISO/SCLK/CE1, as well as GPIO #5, #6, #13, #19, #26 with support for full ASCII set plus eight custom characters and a useful 6 element LED bar graph function.

Raspberry Pi Display-O-Tron HAT

The super slim 16×3 character LCD display is now available from the PiHut websiteand is priced at £22 and can add a splash of colour to your project without a massive power consumption issue.


Nokia 5110 Graphic LCD Raspberry Pi Compatible

Not necessarily a Shield or a HAT but worth a mention while we’re on the subject of small Raspberry Pi displays is the Nokia 5110 Graphic LCD 84×48, which as the name suggests takes the form of an older mobile phone screen which can be easily connected to the Raspberry Pi and measures 45 x 45 mm

Nokia 5110 Graphic LCD 84x48

Normally the Nokia LCD comes with a PCD8544 as pictured above, that interfaces with micro-controllers via the serial bus interface and offers a low power CMOS controller/driver, providing users with 48 rows to play with and 84 columns. All  functions for the display are provided via a single chip that provides on-chip generation of the LCD’s power supply and bias voltages all in one compact unit, removing the need for any further components.

The Nokia 5110 Graphic LCD Raspberry Pi display is available from the Sparkfun website, priced at an affordable $9.95


Nintendo DS Touch Screen

If you already have a small screen and would like to add touchscreen support to your project without swapping the display, a handy little add-on screen in the form of the Nintendo DS Touch Screen will, help you accomplish this. Although its not a Raspberry Pi HAT or Shield, it is a useful and affordable way to add interactivity to a project.

Raspberry Pi Nintendo DS Touch Screen

The Nintendo DS Touch Screen is a thin film that measures 2.2 x 2.75 inches in size and readings are taken by suppling 5V across two of the pins, then doing an analog to digital conversion on the other two pins. Full X and Y position can be achieved with the use of only four GPIOs. Sparkfun has created a great tutorial to get you going, check it out hereand the DS Touchscreen is available to purchase from the likes of Amazonfor around £4.40

Hopefully this list of Pi displays has helped figure out which would be best for your next project, I will endeavour to try and keep this list updated as new Raspberry Pi display Shields and HATs are released, but if I have missed any that is worth a mention please do not hesitate to drop in a link in to the comments below.

If you are interested in larger displays that have been specifically created for the Raspberry Pi and are connected to the mini PC via HDMI rather than being a HAT or Shield. I will soon be compiling a list of the most popular larger Raspberry Pi displays currently available and will provide a link here once it’s live, so please bookmark and return soon or subscribe to our feed to be updated.


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Is The Witcher 3 better than Skyrim?

Is The Witcher 3 better than Skyrim?

The Witcher 3 Wild Hunt is an incredible game, according to pretty much everyone on the Internet.

The Witcher 3 Wild Hunt is an incredible game, according to pretty much everyone on the Internet. I wouldn’t know; I haven’t played it, but I have played Skyrim and I want you to let me know which game is better.

Gamespresso’s Chandler gave CD Projekt’s latest outing a respectable 9/10 in his recent review, pointing out that his only qualms with the game were its inconsistent story and an occurrence at the end of the game whereby if certain side quests haven’t been completed, they will disappear altogether.

Overall, it’s fair to say that the response has been extremely positive across the board with the majority of critics rating the game particularly highly, with many stating that it has knocked Bloodborne off the perch for the biggest/best game of 2015 so far.

But is it better than the massively popular fifth instalment to the Elder Scrolls series – Skyrim? According to Metacritic, the answer is no. Skyrim proudly sits on an average rating 96/100 (based on 89 verdicts) whilst The Witcher 3 falls a few digits below at 93/100 (but this is only based on 13 reviews). Since Skyrim was released in 2011, many gaming publications have removed review scores from their articles entirely, so there is that to take into account, but nevertheless the figures are overwhelmingly in favor of Bethesda’s beauty.

The next question is of course, should we even be comparing the two? Ok, so Skyrim might have a better rating on Metacritic, but that game came out four years ago. Nowadays if you go back and play Skyrim you will notice some of its flaws as gaming has moved on. In 2015, The Witcher 3 is probably the better game. Danny O’ Dwyer pointed out in a recent episode of The Pointthat The Witcher 3’s characters are so much more believable than Skyrim’s NPC’s whom merely offer hints at quest information whilst posed as statues as opposed to actually being believable human beings.

Ultimately, what it all boils down to is simple; if you have played both games, which have you had more fun with? Both Skyrim and The Witcher 3 are sprawling open world RPG’s with tons to see and do, but despite my thorough enjoyment with the fifth Elder Scrolls game, it all too often felt grey and lifeless, whereas the Witcher 3 looks to me like it has more vibrancy and atmosphere.

Alas, as I previously pointed out, I’m not the best person to judge since I am yet to play The Witcher 3. You folks are the experts so let me know what you think; is The Witcher 3 better than Skyrim?

NVIDIA Shield Tablet K1 Gets Android 6.0.1 Update

NVIDIA Shield Tablet K1 Gets Android 6.0.1 Update

NVIDIA has released the Android 6.0.1 Marshmallow update for their NVIDIA Shield Tablet K1 and the update brings a range of new features to the device.

NVIDIA Shield Tablet K1

The NVIDIA Shield Tablet K1 Android 6.0.1 Marshmallow update is being released over the next few weeks, it also comes with the March Android Security patch.

This update for SHIELD tablet K1 contains important system enhancements & bug fixes, including:

• Supports the new Vulkan™ API for high-efficiency access to SHIELD’s graphics hardware
• Adds Android 6.0.1 changes including:

Repositioned Navigation Buttons in Landscape mode & Updated Emojis Double Tap Power Button to launch SHIELD Camera app Do Not Disturb Until Next Alarm

• Support for Android Doze mode & additional power optimizations
• Adds USB MIDI support
• Adds memory compression enhancement
• Improved Wi-Fi connectivity when waking from sleep
• Fixed Compass functionality
• Fixed Gamepad Mapper issues
• Fixed issues with moving apps to SD card
• Fixed Doom 3 HDMI output issue
• Repositioned Lasso Capture icons in landscape mode
• Update to Android 6.0 Security Patch Level March 1, 2016
• Overall stability and security enhancements

The update for the original SHIELD Tablet, including LTE models, will be made available in a few weeks. Thanks for your patience and support.

You can find out more details about the Android 6.0.1 Marshmallow update for the NVIDIA Shield Tablet K1 at the link below.

Source NVIDIA


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NVIDIA SHIELD Tablet K1 Update Rolls Out With Vulkan API Support And More

NVIDIA SHIELD Tablet K1 Update Rolls Out With Vulkan API Support And More

NVIDIA has released a new update for its SHIELD Tablet K1 which brings with it a number of new features, enhancements and bug fixes which are sure to bring a smile to any owners that have been stressing about a few of the issues.

NVIDIA SHIELD Tablet K1

The latest update goes a long way to fixes most that have been reported and now brings support for Android Doze mode and additional power optimisations as well as supporting the new Vulkan API for high-efficiency access to SHIELD’s graphics hardware.

Other new enhancements and bug fixes include the addition of Android 6.0.1 changes that come in the form of repositioned Navigation Buttons in landscape mode and updated Emojis, Double Tap Power Button to launch SHIELD camera app and Do Not Disturb Until Next Alarm.

NVIDIA has also enabled USB MIDI support, added memory compression enhancement, improved Wi-Fi connectivity when waking from sleep, fixed Compass functionality, fixed Gamepad Mapper issues, fixed issues with moving apps to SD card, fixed Doom 3 HDMI output issue and repositioned Lasso Capture icons in landscape mode. As well as updating to Android 6.0 Security Patch Level March 1, 2016 and adding overall stability and security enhancements.

Source: NVIDIA


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Minecraft's MineCon 2016 is making its way to California

Minecraft's MineCon 2016 is making its way to California

Mojang has announced the dates and location for MineCon 2016, this year’s convention of everything Minecraft.

Mojang has announced the dates and location for MineCon 2016, this year’s convention of everything Minecraft. Running September 24 ththrough the 25 th, MineCon 2016 will be held in Anaheim, California.

In the announcementon Mojang’s website, the Minecraft developer stated, “It’s that time of year again, time to mark off your calendars and start making plans. MineCon is coming! That means thousands of you will come together for fun (and this time even some sun) and to celebrate the Minecraft community”

Continuing, “As usual, we will have a weekend event and as usual, we will be live streaming the entire time, so even if you can’t come in person, you can still enjoy the Minecrafty goodness from the lovely comfort of home.”

As for ticket pricing and sale dates, we will just have to wait and see, but hopefully both will be coming soon.

The first MineCon was held in 2010, a year before Minecraft 1.0 was even released. The location changes every year, past convention cities including the likes of Las Vegas, Disneyland Paris, and London.

In recent Minecraft news,, the combat update, just launched. It overhauled much of the game’s combat systems and even added the ability to dual-wield items.

Are you looking forward to MineCon 2016? Let us know in the comments.

Minecraft 1.9 combat update is now live

Minecraft 1.9 combat update is now live

As fun as Minecraft is, you’d be hard pressed to find someone who would say it is because of the combat.

As fun as Minecraft is, you’d be hard pressed to find someone who would say it is because of the combat. In the game’s most recent update, 1.9, titled the combat update, Mojang is looking to spice things up.

Teasedall the way back in April of last year, and recently delayed, update 1.9 is available now.

All “to make fighting more interesting,” the update adds shields, the ability to dual wield items (in and out of combat), new types of arrows, special moves for swords and axes, cool-down timers for combat moves, and even a new mob called Shulker.

Added shields Attacking now has a “cool-down” delay, making it more important to time your attacks You can now hold items in both hands (default quick key to swap items is ‘F’) Swords have a special sweep attack Axes have a special crushing blow attack Added the elytra New mob: Shulker Expanded The End Added Chorus plants New Purpur blocks New End Rod block Added dragon head block Ender Dragon can be resummoned Added beetroot and beetroot soup (from MC:PE) Added grass path block Added igloos Armor protection values have been lowered Added tipped arrows Added spectral arrows Added Frost Walker enchantment and frosted ice block Added a whole bunch of new sound effects Added sound effect subtitles Brewing Stand now requires Blaze Powder to activate Added skeleton riders We believe we’ve fixed MC-10 and a whole bunch of other issues Removed Herobrine

on the developer’s website, Mojang added, “The arrow struck the shield with a impactful ‘thud!’. Steve peeked around the shield’s edge and saw the arrow was wrapped in a note! Steve excitedly pulled it loose to see what it said… ‘You’re happy you had that shield, aren’t you?’ And yes, Steve was pretty happy.”

What do you think of the changes? Let us know in the comments.

Minecraft 1.9 combat update is now live

Minecraft 1.9 combat update is now live

As fun as Minecraft is, you’d be hard pressed to find someone who would say it is because of the combat.

As fun as Minecraft is, you’d be hard pressed to find someone who would say it is because of the combat. In the game’s most recent update, 1.9, titled the combat update, Mojang is looking to spice things up.

Teasedall the way back in April of last year, and recently delayed, update 1.9 is available now.

All “to make fighting more interesting,” the update adds shields, the ability to dual wield items (in and out of combat), new types of arrows, special moves for swords and axes, cool-down timers for combat moves, and even a new mob called Shulker.

Added shields Attacking now has a “cool-down” delay, making it more important to time your attacks You can now hold items in both hands (default quick key to swap items is ‘F’) Swords have a special sweep attack Axes have a special crushing blow attack Added the elytra New mob: Shulker Expanded The End Added Chorus plants New Purpur blocks New End Rod block Added dragon head block Ender Dragon can be resummoned Added beetroot and beetroot soup (from MC:PE) Added grass path block Added igloos Armor protection values have been lowered Added tipped arrows Added spectral arrows Added Frost Walker enchantment and frosted ice block Added a whole bunch of new sound effects Added sound effect subtitles Brewing Stand now requires Blaze Powder to activate Added skeleton riders We believe we’ve fixed MC-10 and a whole bunch of other issues Removed Herobrine

on the developer’s website, Mojang added, “The arrow struck the shield with a impactful ‘thud!’. Steve peeked around the shield’s edge and saw the arrow was wrapped in a note! Steve excitedly pulled it loose to see what it said… ‘You’re happy you had that shield, aren’t you?’ And yes, Steve was pretty happy.”

What do you think of the changes? Let us know in the comments.

New Acer Aspire Switch Alpha 12 S Systems Leaked

New Acer Aspire Switch Alpha 12 S Systems Leaked

Details have leaked this week of a new hybrid system that has been created by Acer in the form of the new Acer Aspire Switch Alpha 12 S which is a 2in1 laptop tablet that is powered by an Intel Core i-series mobile Skylake processor such as a Core i5-6200U and includes active digitiser Acer pen support.

Acer Aspire Switch Alpha 12 S

The leaked details on the new Aspire Switch Alpha 12 S were discovered on the Red Dot design award website, although the website has been quick to remove the offending documents, but not before a few specifications were gleaned.

The Aspire Switch Alpha 12 S is supplied fitted with 4GB of RAM and 128GB of internal storage and comes complete with full-sized USB 3.0 and USB-C port.

Other features include an optional RealSense 3D camera together with standard front and rear cameras all enclosed in an Anodised aluminium case, that is equipped with some form of internal liquid cooling system, created by Acer. Unfortunately no information on pricing or worldwide availability has been leaked as yet, but as soon as information and full specifications comes to light we will keep you updated as always.

Source: Liliputing


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Alcatel Xess All-in-one Android Systems Launching April 22nd

Alcatel Xess All-in-one Android Systems Launching April 22nd

If you have been waiting for the new Alcatel Xess all in one system to be made available after first being unveiled back in September 2015.

Alcatel Xess 17

If you have been waiting for the new Alcatel Xess all in one system to be made available after first being unveiled back in September 2015. You will be pleased to know that Alcatel has today confirmed the Android device will be launching on April 22nd and will be priced at $499.

The all in one system that can be used as a desktop computer, large tablet or media viewer is equipped with a 17.3 inch full HD touchscreen and is powered by a 1.5 GHz octa-core MediaTek processor that is supported by 3GB of RAM and includes 32GB of internal storage.

Alcatel Xess 17

The Xess 17 is supplied running a custom Android operating system called Phoenix OS that offers a version of Android which has been tailored more like a desktop environment than a mobile operating system. Check out the video below to learn more about this new system which will be launching in the US later this month priced at $499.

Other features of the Alcatel Xess 17 system include a 9,600 mAh battery and comes equipped with a stylus that is stored on the back of the system as well as a handy microSD card reader that is capable of expanding the devices internal storage by an additional 64GB.

Source: Liliputing: Alcatel


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Top downloaded games for PlayStation revealed, Rocket League scores

Top downloaded games for PlayStation revealed, Rocket League scores

Despite having been released in early July, Rocket League seems to have been a popular game among most gamers, as well as having a hugely popularized Youtube videos and Twitch streaming following.

The PlayStation Blog has just released the top 20 listsfor the most downloaded games for January, and Minecraft rises to the top, with Rocket League right on its tail.

Despite having been released in early July, Rocket League seems to have been a popular game among most gamers, as well as having a hugely popularized Youtube videos and Twitch streaming following. Tomb Raider: Definitive Edition pops up at 4th, most likely since PS4 owners won’t be buying Rise of the Tomb Raider for a while.

On the PS3 front, Minecraft also holds 1st place, with Black Ops 3 and the Mass Effect trilogy right behind it. Persona 4  is the top most downloaded game on the Vita, followed by Bastion and Minecraft. It seems odd that Minecraft is still selling so well, especially with minimal content updates recently.

What do you think about how the latest PlayStation games have sold? Is your favorite game coming out on top? Let us know in the comments!

Minecraft 1.9 gets a release date, pre-release available now

Minecraft 1.9 gets a release date, pre-release available now

Minecraft developer Mojang has announced a new patch coming to the popular sandbox game.

Dubbed version 1.9, the update will fix bugs, improve the durability of shields, and change some crystals in the end to be protected by cages again. It also says they added “34.7% more hype for Minecraft 1.9.”

The official release for 1.9 will be on February 25, 2016, but the pre-release is available now for download. Mojang said that the pre-release could corrupt the player’s world so it’s suggested to back-up the game and/or run it from a different folder.

“To get snapshots (or, in this case, the pre-release),” the developer said, “Open your launcher and press the “ New Profile ” button. Call it “snapshots” and check the box saying “ Enable experimental development snapshots ” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).”

The full list of early patch notes can be seen below.

[Bug MC-35127] – Wrong NBT TAG Type for fallTime in FallingSand Entities [Bug MC-35714] – Sounds loop/restart when exiting screens [Bug MC-89928] – Portals not placing the player at correct coordinates [Bug MC-90101] – Mob Spawner is overwriting (ignoring?) Pos[x,y,z] data of entity [Bug MC-91290] – Skeletons with no AI spawning naturally [Bug MC-95538] – /playsound command doesn’t work with selectors not resolving to exactly one entity Bugs fixed Increased durability of shields Some crystals in the end are protected by cages again Added 34.7% more hype for Minecraft 1.9 [Bug MC-96863] – Marker ArmorStand Should Not Have Passenger Offset [Bug MC-97217] – Weird placement of player while riding an entity after swimming with elytra [Bug MC-97235] – Resource pack in minecraft world save file not working [Bug MC-97251] – Rail Duplication Glitch

Source: Mojang, via EGM.

Octa-core processors: Real advantage or marketing myth?

Octa-core processors: Real advantage or marketing myth?

Just as processor clock speeds were once considered the sole measure of a PC's performance in the 90s, core count is becoming today's default indicator of smartphone power.

Octa-core processors: Real advantage or marketing myth?

Just as processor clock speeds were once considered the sole measure of a PC's performance in the 90s, core count is becoming today's default indicator of smartphone power. While dual-core devices were all the rage just a short while ago, customers are now demanding quad-core at the very least, and manufacturers are racing to one-up the competition by pushing out phones which have octa-core processors in them.

Enabling this phenomenon is MediaTek, a manufacturer of ARM-based processors which, until the recent spate of low-budget Android devices, had managed to maintain a pretty low profile. MediaTek's processors are based on the industry-standard ARM architecture, but are generally not as powerful or as integrated as those from more well-known competitors such as Qualcomm.

MediaTek offers a variety of models, most of them aimed at the lower end of the smartphone market. However, they've been quick to sense the growing interest in boasting about core count, and have developed an octa-core chip, the MT6592. So far, three phones have launched in India with this processor: the Intex Aqua Octa, the Wickedleak Wammy Passion X, and the Micromax Canvas Knight. Karbonn has also recently announced the Titanium Octaneand Titanium Octane Plusmodels, which will join this exclusive club.

octacore_mediatek_diagram_mediatek.jpg

Is eight better than four?
Various ARM licensees have been offering eight-core configurations for a while now, but their approach is to have one cluster of four high-powered cores which don't prioritise energy efficiency, and another of four low-powered cores which are much easier on the battery. Depending on the amount of work the processor is called upon to do at any point, it can rapidly switch between the two clusters.

ARM calls this arrangement big.LITTLE, and claims that it can be used to achieve far better control over power efficiency than is possible with clock speed scaling alone. The high-powered and low-powered cores do not generally operate at the same time, although this is possible in certain implementations and is known as heterogenous multiprocessing.

MediaTek, on the other hand, is proud to boast that its MT6592 is a "true octa-core" chip, in which eight cores of the same design can operate simultaneously. While eight simultaneous cores would obviously be able to deliver superior performance to four, Mediatek's building blocks themselves aren't the most powerful. The architecture is also heavily dependent on the way the OS and applications are written.

Ideally, having more processor cores should allow a device to be more responsive, which means multitasking should feel snappier. Applications shouldn't have to wait as long for the processor to allocate resources to them, and cores not in use should be able to shut down completely in order to minimise their impact on battery life.

The question that remains is whether having eight cores is overkill. Even if there's minimal impact on battery life, will half or more of them simply remain idle most of the time? Is "octa-core" more of a marketing line than an actual technological advantage?

octacore_mediatek_visualisation_mediatek.jpg

In several cases, the answer seems to be yes. Manufacturers are now trying to rationalise core counts while still appearing to be ahead of the competition, and hexa-core designs that ditch two of the higher powered cores. Samsung's Exynos 5260 processor is based on heterogenous big.LITTLE MP. With all six cores able to run together or independently, there's no need to have an even number of cores for loads to be balanced.

There are also other factors to be considered when comparing one processor to another. Beyond just the number of cores and their speed, the core architecture itself is obviously important. Improvements in manufacturing processes over the years also contribute to power efficiency, heat dissipation, size, cost and overall performance.

Today's mobile processors are integrated Systems-on-a-chip (SoCs), and have absorbed many of the features and functions that used to require dedicated chips, including mobile voice and data connectivity, Bluetooth, FM, USB, camera controller, sensor controllers, GPS, multimedia encode/decode acceleration, and of course graphics. Due to the presence of multiple ARM processor vendors, capabilities vary wildly between chips.

Graphics capabilities are especially important when it comes to today's visual-heavy OS interfaces, games, HD movies and content-rich websites. Most higher-end and even mid-range phones come with full-HD screens, and processors have to keep up with the increased visual and raw processing workload. Even if a processor boasts of eight CPU cores, weak integrated graphics will severely impact the usability experience.

Finally, there's the question of software support. Processor vendors have to ensure that Android can run on their hardware, which means not only creating drivers and other supporting tools at the time of each product release, but also repeating that process for each Android update. That's one of the reasons lower-end devices remain stuck on older Android versions with no hope of being updated.

The real story
We tested three of the first phones in India to be based on MediaTek's MT6592, and compared their results. Here's a quick rundown of the features and specifications of the devices in question. For the sake of comparison, we've included details and test results of a comparably priced phone based on a Qualcomm Snapdragon 400; the Samsung Galaxy Grand 2.

Intex Aqua Octa Wickedleak Wammy Passion X Micromax Canvas Knight Samsung Galaxy Grand 2 Street Price Rs. 18,999 Rs. 16,999 Rs. 19,999 Rs. 20,999 Warranty (years) 1 1 1 1 Battery Capacity (mAh) 2300 2500 2350 2600 Removable Battery Yes Yes No Yes
Dual SIM Yes Yes Yes Yes SIM type Regular + Micro Regular + Micro Micro Micro + Micro Network Support
GSM bands 850/900/ 1800/1900 MHz 850/900/ 1800/1900 MHz 850/900/ 1800/1900 MHz 850/900/ 1800/1900 MHz CDMA bands NA NA NA NA 3G/3.5G Yes Yes Yes Yes
4G/LTE No No
No No
Screen Size (inches) 6 5 5 5 Resolution 1280 x 720 1920 x 1080 1920 x 1080 1280 x 720 Core hardware
SoC / CPU MediaTek MT6592 MediaTek MT6592 MediaTek MT6592T Snapdragon 400
Speed (GHz) 1.7 1.7 2 1.2 Core count 8 8 8 4 GPU name Mali 450 MP Mali 450 MP Mali 450 MP Adreno 305
RAM (GB) 2 2 2 1.5 Storage Onboard (GB) 16 16 32 8 Expandable additional (GB) 32 64 No 64 Software Platform/OS Android 4.2.2 Android 4.2 Android 4.2.2 Android 4.3
Camera Resolution (megapixels) 13 13 16 8
Flash Yes Yes Yes Yes
Video resolution 1080p 1080p 1080p 720p Connectivity Bluetooth 4 2.1 4 4 Wi-Fi g Yes Yes Yes Yes Wi-Fi n Yes Yes Yes Yes Infrared No No No No GPS Yes Yes Yes Yes NFC No No No No Miscellaneous Accelerometer Yes Yes Yes Yes Proximity sensor Yes Yes Yes Yes Ambient light sensor Yes Yes Yes Yes Gyroscope Yes Yes No No Torch No No No No FM radio Yes No Yes Yes Fingerprint reader No No No No

As you can see, there are a few variables even though the core feature set remains the same. Thus, when it comes to performance, there is room for differences to creep in. Our tests include a variety of synthetic benchmarks, which might not reflect exact real-world usage situations, but do serve to provide comparable numbers between devices, based on identical workloads and test conditions.

We put all three phones through a set of tests that stressed their CPUs, GPUs and batteries. CPU-bound tests such as SunSpider, Kraken and AnTuTu exhibited minimal variation between devices, but GFXbench, 3DMark and Quadrant's 2D/3D tests clearly point to a difference in graphics capabilities.

Intex Aqua Octa Wickedleak Wammy Passion X Micromax Canvas Knight Samsung Galaxy Grand 2 Sunspider 1.0.2 (lower is better) 1025.2 1064.5 945 1063 Mozilla Kraken 1.1 (lower is better) 14974.9 14171.7 14903 20586 Browsermark 2.0 (points) 1474 1479 2102 2662 AnTuTu 27691 26290 30223 17030 Quadrant (Overall) 12289 14375 16061 8427 Quadrant (CPU) 48729 59257 66744 31932 Quadrant (Memory) 4028 4633 4967 2194 Quadrant (I/O) 5764 5750 5699 4662 Quadrant (2D) 509 269 254 347 Quadrant (3D) 2416 1965 2639 2278 GFXbench (fps) 13 9.3 9.4 11 3DMark Ice Storm Extreme 720p 4697 4624 4171 2798

And so it appears that the octa-core MediaTek processors actually do have a performance advantage over the quad-core Qualcomm chip. Of course you don't get double the performance, and there are instances in which the Galaxy Grand 2 edges out its competition.

It's also easy to see the effect of other variables, such as a full-HD 1080p screen vs a comparatively grainier 720p screen. The Intex Aqua Octa doesn't have to push as many pixels as the other phones with the same processor, resulting in a marked increase in performance in graphics-heavy tests. Unfortunately, when manufacturers try to cram too many buzzword-worthy specifications into a product without seeing how they all balance out, the end user suffers a poorer experience.

Ultimately, we can see that "octa-core" isn't just a marketing term. There are clear advantages to having the spare processing power, and MediaTek seems to have found a way to implement an eight-core SoC within a budget, and without killing battery life. While Qualcomm might not have had much to worry about before, it also seems as though eight weaker cores can hold their own against four stronger ones; a fact which is already leading to some interesting market dynamics in the sub-Rs. 20,000 price range.

So what's next? Will MediaTek refine its products and processes enough to take on the high-end Snapdragon 600 and flagship-class Snapdragon 800 series? Will Indian brands ride on MediaTek's coattails and start pushing into the premium space and create pricing headaches for multinational brands? Will Qualcomm lose its position as the best vendor for top-tier smartphone and tablet processors? We can't wait to find out.

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Moto X Style Review: Falling a Bit Short

Moto X Style Review: Falling a Bit Short

Motorola struck a chord with Android purists with the original Moto X back in 2013, and it resonated loud and clear in India too.

Moto X Style Review: Falling a Bit Short

Motorola struck a chord with Android purists with the original Moto X back in 2013, and it resonated loud and clear in India too. Since then, the company has been on a winning streak with very successful launches in the budget and upper mid-range phone segments. The company's outgoing flagship, the Moto X (Gen 2)( Review| Pictures), added some much-needed improvements to the camera and battery performance of the original. Today, we have the third generation of the device, but instead of calling it 'Gen 3', Motorola has gone with the name Moto X Styleor Pure Edition, as its known in some countries.

The Moto X Style features incremental updates in most areas and fixes one major gripe we had with its predecessor, which was the lack of expandable storage. But is this enough to make it a must-have for those shopping in the Rs 30,000 segment? Motorola's own Google Nexus 6( Review| Pictures) retails for around the same price point today, and offers very similar specifications as well as the added advantage of being the first to get the latest flavor of Android. Let's see if the Moto X Style can manage to win the hearts of Android purists.

Look and Feel
The one thing we really love is that Motorola has stuck with its iconic design language, which makes the Moto X Style instantly recognisable. It's not a head-turner by any means and one could easily mistake it for a Moto G (Gen 3)( Review), which is the company's current value offering. This is only in terms of looks though, as the phone feels very premium when you actually hold it. The metal frame and soft-touch rubber back feel very comfortable, and give you adequate grip too. The Moto X Style is also noticeably heavier at 179g, and fatter, measuring 11.1mm in thickness.

Motorola_moto_x_style_back_ndtv.jpg

The power and volume buttons are well within reach, with the former featuring a coarser texture to make it more easily identifiable. The Micro-USB port is placed at the bottom while the 3.5mm headphone socket and SIM/microSD card tray sits on the top. The Moto X Style sports front-facing stereo speakers as well as an LED flash for the front 5-megapixel camera. There are three infrared sensors spread along the edges of the front fascia which are used to activate Moto Display. There isn't a notification LED but then again, you don't really need it since Moto Display gives you a lot more information by simply hovering your palm over the screen.

The Moto X Style packs in a 21-megapixel primary camera, which is lifted from the Moto Turbo( Review). There's also a dual-LED flash unit just beneath the sensor, followed by the Motorola logo. This recessed logo would have been a great spot for a fingerprint sensor, which we're hoping will feature in next year's upgrade. Finally, there's a non-removable 3000mAh battery underneath the back cover.

The size of the display has been bumped up from 5.2 inches to 5.7 inches and so has the resolution, which is now Quad HD (1440x2560). The Moto X Style also gets an IP52 certification which makes it dust- and water-repellent. While all these improvements are welcome, we're a little disappointed that Motorola went with a TFT display instead of a Amoled panel like it has with its earlier flagships. Don't get us wrong, the display is very good in terms of brightness levels and colour saturation, but we miss the inky blacks and vividness that we're used to on Motorola's previous flagships. This also affects the way Moto Display functions, as the entire screen now has to be lit up as opposed to just the pixels which show you the notifications. Last but not least, there's Corning's Gorilla Glass 3 for protection.

Motorola_moto_x_style_bundle_ndtv.jpg

The phone is packaged in a much more elaborate retail box than previous models have been. Inside, you'll find the charger, headset, SIM ejector tool, instructions, and a clear plastic bumper case. The case is a nice afterthought but makes the phone bulkier and ruins the look so you might prefer going without it. The bundled charger supports Motorola's TurboPower feature which promises 8 hours of use with a 15-minute charge. Unfortunately, it's not modular so you can't use the cable to connect the phone to a PC to transfer data.

Specifications and Software
The Motorola Moto X Style rocks a relatively new Qualcomm Snapdragon 808 SoC, which is a hexa-core chip with four ARM Cortex-A53 cares and two ARM Cortex-A57 cores. There's 3GB of RAM and 16GB or 32GB of onboard storage which can be expanded by up to 128GB. Other specifications include 4G LTE (Band 40), Wi-Fi b/g/n/ac, Bluetooth 4.1, GLONASS, NFC, USB OTG and Miracast. Wireless charging and FM radio are absent.

Motorola_moto_x_style_turbo_ndtv.jpg

Android purists will really love the Moto X Style for its Nexus-like software. You get vanilla Android 5.1.1 out-of-the-box with a guaranteed update to Android 6.0 Marshmallow. Motorola has added its usual suite of apps including Connect, Migrate, and a new consolidated app for Assist, Actions, Voice and Display simply called Moto. You also get the slightly tweaked Gallery app which can create a 'highlight reel' from your recent photos and videos for easy sharing. We've already talked at length about Motorola's gesture and voice features in the Moto G (Gen 3) reviewand the Moto X (Gen 2) so we'll just skim over them here.

motorola_moto_x_style_software_ndtv.jpg

Moto Voice is similar to Google's voice search feature, which lets you perform tasks like making calls or searching the Web by simply speaking. You can set up a launch phrase which wakes up the voice assistant when the phone is in standby. Training it to record the launch phrase is a bit of a pain but once set up, it works well.

Moto Display lets you see your notifications without having to turn the display on. You can even block certain apps from showing notifications through Moto Display. Moto Actions now lets you turn on the torch by performing a double karate chop gesture, while Moto Assist can automatically perform a set of preset tasks when you're driving, in a meeting, or sleeping.

Performance
With no custom skin bogging Android down, performance is very snappy. The interface is smooth with no noticeable stutter in transitions and when multitasking. The phone handles demanding games and apps very well. We noticed that it does tend to get warm rather quickly, even when watching standard definition video content for long periods.

Motorola_moto_x_style_sim_ndtv.jpg

The Snapdragon 808 SoC posts some good numbers in benchmarks. AnTuTu gave us a score of 47,990 while GFXBench returned 24fps. However, these figures are only marginally better than last year's model, which had the Snapdragon 801 SoC, and is at times inferior to the Google Nexus 6, which is powered by the Snapdragon 805. This doesn't make the Moto X Style a slouch by any means, it's just that the performance improvement isn't much when compared to its predecessor.

Call quality is good and the phone easily latched onto 4G networks wherever possible. In fact, we managed to get a strong 4G signal where other phones sometimes struggle. There's also LTE support for both SIM slots.

Motorola_moto_x_style_camera_ndtv.jpg

The phone handles video playback very well. All our test files, including high-bitrate ones, played without a hitch. Watching videos or listening to music is especially enjoyable thanks to the front-firing stereo speakers. The sound doesn't distort at high volumes and is easily audible even in noisy environments. The audio and video player is from stock Android Lollipop, although Motorola has added an 'Audio effects' option in the Settings app which lets you tweak the audio for the headset and speaker. Speaking of the headset, audio quality is quite average and the ear buds don't sit in your ear comfortably.

(Click to see full size)

The 21-megapixel camera looks great on paper but in reality, it's strictly average when compared to other flagship phones. Landscapes and macros look good on the phone's display but zooming in reveals a lot of missing detail. The post-processing in the camera tends to make a mess of finer details in the picture, which is noticeable once you zoom in. Motorola has also stuck with the same annoying autofocus system, which feels outdated when compared to other implementations. You have to drag the reticule around to focus as tapping the screen will immediately take a picture. Low-light shots aren't very good either, and appear blotchy.

(Click to see full size)

We do like the half-carousel design for quickly changing camera settings. For video, we now have 4K along with 1080p and 720p slow-motion. Recorded videos are good, especially 4K, but slow-motion videos are pretty poor. It's not about the resolution being limited to 720p but more to do with the quality itself, which appears interlaced. Thanks to the expandable storage however, you should have no reason to not shoot in 4K all the time. The front-facing camera does a decent job at taking selfies, and the flash comes in handy in low light.

Battery life on the Moto X Style is a bit disappointing as well. We only managed 7 hours, 52 minutes in our video loop test, which is less than what the Moto X (Gen 2) delivered. We feel the two probable reasons for such an underwhelming performance are the QHD screen and the power-hungry SoC. With everyday usage, we just about managed to squeeze out a full days' worth of usage but then we had to consciously keep gaming and camera usage to a minimum for this.

Motorola_moto_x_style_moto_ndtv.jpg

Verdict
The Motorola Moto X Style is far from the home run we were expecting, which is quite disheartening. All the ingredients are present on paper but somehow they just don't come together, and the end result leaves you wanting more. We like that the company has stuck with the philosophy of 'if it ain't broke, don't fix it' when it comes to the design and has only made things better by adding metal to the construction. The phone also checks all the boxes when you consider expandable storage, 4G LTE, general performance, and a good display.

The trouble is that Motorola's very own Google Nexus 6 poses stiff competition to the Moto X Style and, it's a tad less expensive as well. It has a more powerful SoC, better battery life, wireless charging, and optical image stabilisation for the camera. If expandable storage isn't much of a concern then we recommend picking the Nexus 6 over the Moto X Play. The former doesn't support LTE on Band 40 but it does support Band 3, so you will be able to use it once other carriers roll out 4G later in the year. The LG Nexus 5X is another option to look out for if pure Android is what you're after. However, we'll only know how good (or bad) it really is once we test it so we'll reserve our judgment on that for now.

As a flagship, the Motorola Moto X Style is a little tough to recommend at its current price, especially when you have a much better all-rounder such as the Google Nexus 6 going for roughly the same amount. Unexciting camera performance and battery life continue to haunt Motorola's flagship phones, which prevents the Moto X Style from becoming an otherwise excellent package.


Motorola Moto X Style in pictures

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R 31999

Design Display Software Performance Battery life Camera Value for money

Good Expandable storage Excellent build quality Good display Pure Android experience Bad Weak battery life Average camera performance

Read detailed Motorola Moto X Style
review

Display5.70-inch

Processor1.8GHz

Front Camera5-megapixel

Resolution1440x2560 pixels

RAM3GB

OSAndroid 5.1.1

Storage16GB

Rear Camera21-megapixel

Battery capacity3000mAh

See full Motorola Moto X Style
specifications

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Lenovo Vibe X3 Review

Lenovo Vibe X3 Review

Lenovo has been on a bit of a spree, launching a number of new smartphones in quick succession.

Lenovo Vibe X3 Review

Lenovo has been on a bit of a spree, launching a number of new smartphones in quick succession. The company is good at creating models that cater to specific needs, such as the Vibe P1( Review| Pictures) with its oversized battery, the Vibe Shot( Review| Pictures) for camera lovers, the Vibe S1( Review| Pictures) for those who care most about looks, and most recently, the Vibe K4 Notefor the budget segment. We now have with us the brand new Vibe X3, which takes its place at the top of the heap as Lenovo's latest flagship.

The Lenovo Vibe X3costs just Rs. 19,999but packs a number of features and attributes that might make it a competitor to phones that cost way more. The spec sheet alone would give us quite a bit to dig our teeth into, but Lenovohas also tossed in a few things that it says improve the user experience in less tangible ways. We'll have to dig deep to find out if that's just a marketing line or if the Vibe X3 really does blow all its competition away.

lenovo_vibe_x3_rear_ndtv.jpg

Look and feel
The Lenovo Vibe X3 looks nothing like the multi-coloured Vibe X2( Review| Pictures) which launched in late 2014. In fact, it has a very strong resemblance to the Vibe K4 Note, which shouldn't be surprising considering the latter is sold in some territories as the Vibe X3 Lite. The phone comes in a slick oblong box, and you'll find a neat clear plastic case and adhesive screen protector along with the usual charger, USB cable, and headset.

At first glance, the screen appears to be enormous, with only narrow white plastic strips for the twin stereo speakers above and below it. However, what you see is actually the black Gorilla Glass 3 extending beyond the screen to encompass the front camera, sensors and status LED on top, and capacitive navigation buttons below.

The power and volume buttons are on the right, though a bit too low for our liking. There's a Hybrid SIM tray on the left, which means you get one slot for the first Nano-SIM and another slot for either a second Nano-SIM or a microSD card. This arrangement forces you to choose between a second line and additional storage, which we are never in favour of.

There's a 3.5mm audio socket on top, with a small IR emitter to keep it company. You can use this in conjunction with an included app to control a variety of devices. There's also a standard Micro-USB port on the bottom which interestingly allows you not only to charge and sync the phone as usual, but also to use the Vibe X3 as a power bank to charge other devices.

lenovo_vibe_x3_bottom_ndtv.jpg

Around the back, you'll see the primary 21-megapixel camera and fingerprint sensor right below it. This is also where the phone's NFC radio is located, and Lenovo says that wireless payments will be supported when such services launch in India. You can also see a pretty big Dolby Atmos logo on the bottom.

The battery is sealed inside the phone's aluminium unibody. Lenovo says the matte white finish is resistant to smudges and fingerprints, but we found a few scuffs within minutes of taking the plastic cover off. We also noticed a few scratches on the silver chamfered edges after a day or two of careful usage.

lenovo_vibe_x3_sidecover_ndtv.jpg

The Vibe X3 is 9.3mm thick in the centre but this is masked quite effectively by the curvature of the back. It fits nicely in a palm, but using it one-handed is literally a stretch. The 175g weight is not as easy to compensate for, and you'll definitely feel it when using this phone for any length of time.

It isn't easy to reach the capacitive buttons on the bottom without feeling like the Vibe X3 will tip over. Amazingly for a phone that isn't scraping the bottom of the budget barrel, the buttons are not backlit. It would have made a lot more sense for Lenovo to have gone with on-screen buttons on this phone. The ergonomics are just not quite as good as we expect of a phone that claims to be its manufacturer's flagship.

lenovo_vibe_x3_top_ndtv.jpg

Specifications
Lenovo has struck a balance between cost and performance, and so the Vibe X3 has at its heart a Qualcomm Snapdragon 808 processor, which is one step below the current top-of-the-line Snapdragon 810, offering six CPU cores and integrated Adreno 418 graphics. There's also 3GB of RAM which should keep things chugging along smoothly. The 32GB of storage can be bumped up by 128GB if you're willing to forego a second SIM. Surprisingly, only 24.37GB was reported to be free on our review unit when we turned it on for the first time.

The screen measures 5.5 inches diagonally and has a resolution of 1080x1920. Again, this is one step below what other companies are offering on their flagships, but considering the price, we feel that this is probably the right balance of features for most people. Lenovo is quick to point out that the screen can reproduce 100 percent NTSC colour gamut, and that colours are consciously not oversaturated.

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You get Cat 6 4G LTE on Indian bands with support for carrier aggregation, if and when that is supported by service providers here. There's also Wi-Fi 802.11ac, Bluetooth, GPS, and NFC. USB-OTG functionality lets you store more files on a Micro-USB pen drive or a standard one using a dongle. The battery has a capacity of 3500mAh which should be more than enough to get through a full day of heavy use.

One of the most interesting facets of the Vibe X3 is its claimed high-end audio credentials. There's a Wolfson 8281 processor with a three-mic array to handle phone conversations, and an ESS Sabre 9018C2M DAC with three TI-OPA1612 OP amps which kicks in when you're playing music or videos. Lenovo also says the 3.5mm audio output is "studio grade" and "lossless".

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Lenovo is also promoting its TheaterMax headset, which works with this phone and its cousin, the Vibe K4 Note. It sells for Rs. 1,299 extra which is a lot less than most VR headsets will cost. What it does is give you a cinematic experience when playing movies - you don't have to have specially prepared content. While interesting, it's not something you can wear on your daily bus or train ride, so we're not sure how much it will catch on. Lenovo did not send us a headset along with the Vibe X3, so we can't say anything about the experience yet.

Software
Lenovo has cleaned up its Vibe UI, which we're very glad to see. The default UI is a lot more like stock Android, including its dedicated app drawer. You can still switch back to the single-layer launcher if you like, but we don't think anyone will. There are of course customisations, most noticeably the notifications shade which has lots of additional quick-access toggles and a unique log feature that shows notifications you've dismissed in the past.

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The icons still seem childish to us and we didn't find any adequate replacement packs in the Theme Center app. Lenovo has preinstalled quite a lot of apps, ranging from its own SHAREit, SYNCit, and Lenovo Companion support app to Evernote, Facebook, Guvera Music, McAfee Security Route 66 Navigate, Shazam, Skype, Step Counter, Truecaller, Twitter, UC Browser, WeChat, and WPS Office. Game Store has some low-quality games that you can play after setting up a profile. Peel Smart Remote ties in to the IR emitter and shows program guides for local TV channels. There's also one game, Tap the Frog. All of this might explain all the missing storage space, but thankfully you can uninstall most of them.

There are also quite a few custom settings that help you get more out of the phone. You can double-tap the screen to wake the phone, and also flip it over to lock it immediately. You can take a photo directly from sleep by double-pressing either volume button, and use the fingerprint sensor as a shutter button. If you need to get something done with one hand, trace a C shape on either side of the screen to shrink the display by about two-thirds, making everything easier to reach.

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Cameras
The Vibe X3 has a 21-megapixel rear camera with phase-detection autofocus and an aperture of f2.0. You can record 4K video, though this isn't enabled by default. There's also a front-facing 8-megapixel camera. Lenovo promises multiple features for photographers, which mostly have to do with the software interface, but we didn't find much to be impressed with.

Lenovo's custom camera app takes a second or two to load and has been over-simplified. The app automatically detects lighting conditions and makes adjustments, but you can disable this if you like. There are also scene modes including Panorama, Art Nightscape, Artistic HDR, and Blur Background. Most options are two or three taps away and not really labelled well - in fact you can't get to the video settings when in video mode; you have to dip back into the standard photo mode, tap twice to get to the settings, and then once again to see video settings.

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A Pro mode surfaces controls for some settings including shutter speed and focal depth, but there really isn't much you can do even so. Surprisingly, a menu appears when you switch to the front-facing camera, giving you control over mirroring, shutter release gestures, quality, and making the screen go bright for a second in lieu of a flash.

Photo quality is okay most of the time, but a few of our daylight shots were overexposed and shaky. Details and textures seemed to be artificially smoothened out with over-aggressive software compression. Colours were a bit on the dull side. Low-light shots came out okay but again, we wouldn't want to use them for anything other than casual social media sharing. You won't get anywhere with this camera if you need to zoom in to photos and see them at their actual size. On the other hand, 4K and 1080p videos came out looking crisp and motion was smooth.

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Performance
One of Lenovo's main pushes with this phone is its screen, and true to its word, colours are vibrant and engaging without being oversaturated. Brightness can be pushed up to blinding levels and outdoor visibility is not a problem at all. As far as the Vibe X3's audio pedigree goes, there certainly is an improvement to sound reproduction when using good headphones. Dual front-firing speakers are always nice to see, and while these are loud, the sound isn't especially clear or engaging.

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The Vibe X3 was comfortable to hold, though the capacitive buttons were definitely awkward. Since this phone is pretty much perfectly symmetrical, we often ended up jabbing the wrong side and getting frustrated when watching videos in landscape, especially in the dark. We also would have preferred it to have been a lot lighter. The rear did get slightly warm when we played games and ran benchmarks, but not enough to become a problem.

Formal benchmarks showed that this phone has quite a lot of power on tap. We got scores of 69,044 in AnTuTu and 26,200 overall in Quadrant. GFXBench ran at a very impressive 34fps, and 3DMark Ice Storm Unlimited managed 15,453 points.

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The Vibe X3's battery lasted all day with plenty of usage including short bursts of 4K video recording, lots of Internet usage, and a bit of gaming. Our video loop battery test ran for 9 hours and 33 minutes, which was just a shade below our expectations.

Verdict
Lenovo has delivered very nearly the best components in circulation right now, and considering that the price is just shy of Rs. 20,000, this is not a bad thing by any means. The Vibe X3 aims to undercut popular phones such as the OnePlus 2( Review| Pictures), Moto X Play( Review), and Nexus 5X( Review| Pictures) but is doing so on its own terms, by making the fight more about the end-user experience than raw specs alone. We were impressed with how much Lenovo has been able to cram in to a phone at this price, not just in terms of specifications but also the little touches. Unglamorous things like the notification shade improvements and the ability to charge small devices over USB show that a lot of thought has gone in to the creation of this product.

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On the other hand, if user experience is what matters the most, Lenovo has some rough edges to polish. The Vibe X3 is a bit too bulky and heavy, and not the easiest to hold or use. The biggest disappointment was the camera performance, and then there are other annoyances such as the hybrid SIM tray and off-balance capacitive buttons.

If you can live with these things, you'll find that the Lenovo Vibe X3 delivers excellent value for money. Lenovo has joined a growing list of companies that have made it hard for a lot of people to justify spending double or triple this amount of money for a flagship Android phone from a top-tier manufacturer.

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R 19999

Design Display Software Performance Battery life Camera Value for money

Good High-quality audio circuitry Great specifications and performance Good screen Simple and useful UI modifications Bad A bit bulky and heavy Mediocre cameras Hybrid SIM slot

Read detailed Lenovo Vibe X3
review

Display5.50-inch

Processor1.2GHz

Front Camera8-megapixel

Resolution1080x1920 pixels

RAM3GB

OSAndroid

Storage32GB

Rear Camera21-megapixel

Battery capacity3500mAh

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