Guitar Hero Live developer suffers layoffs

Guitar Hero Live developer suffers layoffs

Guitar Hero Live is the first main game in the series since 2010.

Guitar Hero Live is the first main game in the series since 2010. With new instruments, tracks, and changing streaming content, this rhythm game has everything you could want. Unfortunately, even these features and positive reviews could not reach the success the developers were hoping for.

In a sad note to the storyof Guitar Hero Live, FreeStyle Games has had to layoff a significant number of employees from the company. It seems the estimated number is 50 workers. Considering FreeStyle Games had a little over 100 total, this is a devastating hit. Here is what publisher Activision had to say about the situation:

“Activision and FreeStyle Games leadership have been considering a range of future options for the studio, and have been consulting with staff to explore all alternatives. The collective team have now reached the end of a consultation exercise and the decision has been made to restructure FreeStyleGames to better align the studio resources with future business needs. We are working with the studio teams to explore options to rebalance staff within Activision Blizzard and its related organizations. The UK remains a key market for Activision Blizzard and FreeStyleGames continues to be a great partner. We thank all of the team for their continued passion, creativity and commitment.”

It is great to see the larger 3rd party company help out as much as they can. Let us hope for a great future for FreeStyle Games and the employees that had to be let go. Guitar Hero Live is available now for Wii U, PS3, PS4, iOS, Xbox 360, and Xbox One.

Australian retailer lists Uncharted Collection in an Xbox One bundle

Australian retailer lists Uncharted Collection in an Xbox One bundle

Australian-based retailer Big W has made a mistake in their catalogue, both published and online, that says customers can pick up a copy of The Division as well as PlayStation 4’s Uncharted Collection as part of a bundle if they buy an Xbox One.

The listing, shown below, is funny because it’s actually supposed to be a Blue-Ray copy of Jurassic World, according to the text that’s right next to the image.

Check out the listing on Big W’s site here.

Not that anyone will take the image in the catalogue seriously (we hope), but it looks like someone at Big W may have some explaining to do.

Punk rock Premium Shows smashes into Guitar Hero Live

Punk rock Premium Shows smashes into Guitar Hero Live

Another week, another set of Premium Shows for Guitar Hero TV mode.

Another week, another set of Premium Shows for Guitar Hero TV mode. This time, punk rock has hit the game. There are three to choose from, Blacklisted which features Black Veil Brides, Black Stone Cherry and Black Tide. Punk Rock Connection features The Gaslight Anthem, Anti-Flag and Four Year Strong. Lastly, Back to the 90’s features Alice in Chains, Cracker and Rage Against the Machine.

Interestingly, the Punk Rock Connection collection is taken from the Rock vs Hip Hop selection back in late March. With the exact same bands and songs. Regardless, the selection is solid and goes in tandem with both themes for the week.

Guitar Hero TV is a mode that keeps on giving more songs to play with each week as players play through various themed selections of songs per week. Guitar Hero TV is a mode from Guitar Hero Live, the latest offering by Activision in the Guitar Hero series.

Pokemon Snap is coming to the Wii U, but only in Japan

Pokemon Snap is coming to the Wii U, but only in Japan

Pokemon Snap originally released on the Nintendo 64 system in 1999.

Pokemon Snap originally released on the Nintendo 64 system in 1999. Now, the game is heading to the Wii U, but has only been announced for a release in Japan so far.

Pokemon Snap will be released on the Virtual Console in Japan on April 4th. The game is priced at ¥1,028, which is roughly $9. There is no news on a North American release just yet. This is not a remake or HD version of the title, but rather just a straight port.

Pokemon Snap sends players on a virtual tour of Pokemon Island, where they take pictures of various Pokemon in their natural habitat. At times, players do have to interact with certain Pokemon, in order to catch them in rare poses, or even push them into evolving. Players then show their pictures to Professor Oak, who judges the photos based on the size, pose, technique, and number of Pokemon captured on film.

Pokemon Snap is already available on the original Wii, and is priced at $10. The Wii U version will support GamePad, Classic Controller Pro, or the Wii U Pro Controller.

Forza 5 Limited Edition And Day One Edition Include Bonus Cars

Forza 5 Limited Edition And Day One Edition Include Bonus Cars

Turn 10 Studios revealed two special bundles for Forza Motorsport 5 today.

today. The $79.99 Limited Edition and $59.99 Day One Edition are both currently available for pre-order through select retailers.

The Day One Edition has special packaging that corresponds to the Day One design of the console. It also comes with a voucher for the Day One Car Pack, featuring the following vehicles: 2010 Audi TT RS Coupe – Stuffed stem to stern with modern tech, the TT RS is the first TT model to carry Audi’s famed RS badge – a distinction that’s earned on the track from the moment you step on the gas. 2013 Ford Focus ST -- Debuting with the same 250-hp 2.0-liter turbocharged EcoBoost engine from the much larger Ford Explorer SUV, the new Ford Focus ST packs a serious punch. 2011 Lamborghini Gallardo LP570-4 Superleggera – Like great sculpture, the Superleggera’s chiseled form is carefully considered for maximum impact. That’s where the similarities end, however, because this work of art is best appreciated when it’s moving at top speed.The Limited Edition includes the Day One Car Pack, as well as another batch of vehicles: 2011 Audi RS 3 Sportback – More than a mere grocery-getter, the RS 3 Sportback is a marriage of performance and practicality. The result is a 340-horsepower grin-generator that will paste your head to the back of the seat and not crack a single egg in the process. 2012 Aston Martin Vanquish – As comfortable on the track as it is on cozy country lanes, the Aston Martin Vanquish is equal parts refined style and snarling, road-taming grit. 2013 Ford M Shelby Mustang GT500 – While the GT500’s aggressive lines suggest raw power and straight-line speed to spare, the sound of that big 5.8-liter V8 simply screams, “Get out of the way!” 2013 McLaren P1™ – The successor to McLaren’s legendary F1, the McLaren P1™ is an automotive highlight reel: technological innovation, gorgeous contours, and pure, unapologetic performance. Epic, legendary, astounding – words tend to fail when describing this car’s limitless potential. 2013 SRT Viper GTS – The return of the Viper has been celebrated by automotive fans worldwide. With an 8.4-liter V10 that’s capable of pushing the GTS to a top speed north of 200 mph, the 2013 Viper GTS has once again firmly entrenched its spot near the top of the American Muscle hierarchy.Limited Edition owners will also get VIP membership with Forza 5 . VIPs will have access to exclusive multiplayer events, a player badge and in-game gifts. Is there a car pack for VIPs? Yes, yes there is: 1965 Shelby Cobra 427 S/C — Marketed as “the fastest streetcar in the world,” the 427 S/C is the most desirable of all the Shelby Cobra variants. Out of the 100 that were planned only 53 were built. They are nothing less than a purpose-built race car converted at the last minute for street use. 1987 RUF CTR Yellowbird — Dubbed the “Yellowbird” by journalists during a test drive event, the 1987 RUF CTR Yellowbird earns its name thanks to the canary-like chirping of its twin turbo blow-off valve. Just 29 of these cherished classics were built. 1991 Mazda #55 787B – One of the most beloved race cars of all time, the 787B holds the distinction as being Japan’s only winner of a 24 Hours of Le Mans race. Featuring a brash green and orange livery and an unmistakable screaming Wankel rotary engine, the 787B continues to inspire more than 20 years after its debut. 2011 Ford F150 SVT Raptor — Say hello to your rear view mirror's worst nightmare. The Raptor is essentially a factory-built pre-runner race truck with suspension to match its under-the-hood muscle. Slide it, jump it, whatever you like — it just begs for more. 2011 Bugatti Veyron Super Sport – Even among hypercars, the Veyron Super Sport stands alone. After all, this is the car that currently holds the Guinness record for “World’s Fastest Car” at speeds approaching 270 mph.On top of all that, the Limited Edition includes a set of decals for Audi, FM5 and Xbox One. Turn 10 also threw 1,250 car tokens that you can use to instantly unlock vehicles in the game. You'd ordinarily have to pay $10 for that amount of tokens. The whole package ships inside an exclusive Steelbook case.

Forza 5 will launch this fall alongside the Xbox One this November.

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Outlast Will Run At 1080p And 60fps On PS4

Outlast Will Run At 1080p And 60fps On PS4

Another PC port is making the jump onto the PlayStation 4 this February as both a digital download title and as part of the PS Plus program (meaning it will be free for memebers) and it's a widely acclaimed and popular title that found a distinct audience on PC.

In addition to coming to Sony's new generation console, it has been confirmed that Outlast will run native 1080p at 60 smooth-as- Robin-Thicke's-voice frames per second... and there's no blurred lines about it.

GamingBoltgot in word with Red Barrels' co-founder, Philippe Morin, one of the bright minds behind Outlast . Morin confirmed to them that the game will maintain the Holy Grail standard of 1080p at 60fps, with GamingBolt writing...
“Fortunately for PlayStation 4 users, Philippe has confirmed with GamingBolt that Outlast will run at 60 frames per second at 1080p resolution.”
Well that's a relief. It looks like the PlayStation 4 is keeping the trend going after attempts to disrupt its momentum reared its head in the form of that ugly little thing known as Resolution-gate.

But Red Barrels isn't about to let console politics get in the way of disrupting gamers from having fun with consoles that are supposed to be outputting new generation quality effects. I mean, the whole point of upgrading to a new console and paying a premium price is that the new experiences are supposed to be an upgrade over the old ones right? I mean, who pays $60 to play games at 720p and sub-30fps on hardware that costs half a grand? This isn't 2007 anymore.

GamingBolt made it known that Morin and crew were aiming for some startling parity between the PC and PS4 builds of Outlast , writing...
“He also revealed that there are no differences between the PC and PlayStation 4 versions. “As far as we’re concerned, both versions look the same,” he said.”
This is great news. At least the PS4 is showing that it's not tanking early on like the Detroit Lions last season... peaking early like Orlando Bloom's career.

Having some growing room is imperative for a console's longevity, especially when it needs to be able to truck through at least eight years of all sorts of software abuse from big and little game engines alike.

As for Outlast , the game was rallied upon by many within the core gaming community as one of the best horror games in recent times. It was even praised by the Clueless Gamer, Conan O'Brien. And if Conan likes a game where he isn't paid to say he likes it, I guess that means it's kind of good... right?

Anyway, if you were hoping for a few more titles to help fill out your library as you await more AAA tentpole blockbusters to drop throughout 2014, Outlast will be yet another title to help fill the gap between big releases.

I guess it's too bad only PC and PS4 are getting mid-budget games throughout during this lull, though. We'll soon see what the Xbox One has to offer come March.


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Metro: Last Light Trailer Offers Players Survival Tips

Metro: Last Light Trailer Offers Players Survival Tips

Ukraine-based 4A Games and Deep Silver released a new survival walkthrough guide for Metro Last Light , offering players useful tips while also showcasing some striking new gameplay for the upcoming title.

, offering players useful tips while also showcasing some striking new gameplay for the upcoming title. As usual, the graphics look like they were ripped right out of a concept art book full of 3D renders.

The original Metro 2033 featured a straggler named Artium on a quest to fulfill and finish his brother's mission: an attempt to save the metro, the last bastion of life. The game took players through a stark and terrifying world ruled with fear and segmented chaos. The weakest point of the first game was the encounters with the sort of radical, neo-Nazis. I'm hoping those moments are fixed up nice and neat in the sequel, as battling the other soldiers were the least enjoyable parts. However, the chance encounters with the bandits or rogue groups was interesting as it seemed to mirror the likes of S.T.A.L.K.E.R.

Metro Last Light – I'm assuming – follows the happy ending from the first game and sees players still trying to struggle in a post-nuclear future filled with mutants and a topside that's dominated by the continued, dangerous presence of nuclear fallout. The most amazing thing about the sequel is that somehow 4A managed to make the graphics and animations even better than the first game, which is no easy feat. I haven no idea how this game will even fit on current gen consoles because it'll be a huge night and day difference between the 60fps, high-end PC version and the poor man's PS3 and Xbox 360 renditions.

You can learn more about the game by paying a visit to the official website.

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Microsoft: Universal Windows Platform will be an open ecosystem

Microsoft: Universal Windows Platform will be an open ecosystem

Xbox’s Phil Spencer has responded to allegations that Microsoft’s upcoming Universal Windows Platform will construct a closed ‘monopoly’ around PC gaming, stating that it isn’t true and UWP will instead be an ‘open’ system.

Yesterday, The Guardianpublished an article written by Epic Games founder Tim Sweeney, who expressed his doubts about Microsoft’s latest venture, the Universal Windows Platform, which will seek to combine Xbox and Windows 10 PC gaming.

Sweeney stated that Microsoft seeks to “monopolising app distribution and commerce” on PC. In the article, he says:

“The specific problem here is that Microsoft’s shiny new “Universal Windows Platform” is locked down, and by default it’s impossible to download UWP apps from the websites of publishers and developers, to install them, update them, and conduct commerce in them outside of the Windows Store.”

All of the previous issues would allegedly be in the cards if Microsoft’s UWP isn’t an ‘open’ system, Sweeney argues, holding the sentiment that it “should, must and will, die”.

Following The Guardian publishing the op-ed, the internet went into panic mode at the thought of Microsoft controlling the PC gaming market – having the ability to lock apps and games to both Windows 10 and the Windows store, as well as preventing anyone from downloading app .exe’s manually outside of the Windows Store.

Xbox’s Phil Spencer today took to Twitter to respond to Sweeney’s claims that the UWP is a closed system built with the goal of monopolising the market, stating that the software will indeed be an open ecosystem.

Windows has always been an open ecosystem welcoming the contributions of hardware and software partners, and will always continue to be.

— Phil Spencer (@XboxP3) March 4, 2016

UWP is a fully open ecosystem, available to every developer, and can be supported by any store. Broad range of tools https://t.co/LqPcjRFzu9

— Phil Spencer (@XboxP3) March 4, 2016

We will discuss our next steps with the Universal Windows Platform at //build later this month.

— Phil Spencer (@XboxP3) March 4, 2016

@emiel1981 @TimSweeneyEpicis a friend and he pushes for what he believes. I agree UWP has to be open and that's what we are doing.

— Phil Spencer (@XboxP3) March 4, 2016

Following Spencer’s responses, Sweeney himself Tweeted that he is intrigued by the prospect, and will be tuning into Microsoft’s Build conference at the end of March to learn more.

I like the sound of this, and look forward to thorough technical details on UWP's planned openness at //build. https://t.co/9oitPe3DuM

— Tim Sweeney (@TimSweeneyEpic) March 4, 2016

Build will take place between March 30th and April 1st.

Xbox One Release Day Games Include Fighter Within, Dead Rising 3

Xbox One Release Day Games Include Fighter Within, Dead Rising 3

Microsoft has confirmed the full list of launch day titles for the Xbox One.

Microsoft has confirmed the full list of launch day titles for the Xbox One. If you pick up the next-gen console on day one, you'll have 23 games to choose from:

Assassin's Creed IV Black Flag (Ubisoft, Ubisoft) Battlefield 4 (DICE, Electronic Arts) Call of Duty: Ghosts (Infinity Ward, Activision) Crimson Dragon (Grounding/Land Ho!, Microsoft Studios) Dead Rising 3(Capcom Vancouver, Microsoft) FIFA 14 (EA Sports, Electronic Arts) Fighter Within (AMA Ltd., Ubisoft) Forza Motorsport 5 (Turn 10 Studios, Microsoft Studios) Just Dance 2014 (Ubisoft Paris, Ubisoft) Killer Instinct (Double Helix, Microsoft Studios) LEGO Marvel Super Heroes (TT Games, Warner Bros. Interactive) Lococycle(Twisted Pixel, Microsoft Studios) Madden NFL 25 (EA Sports, Electronic Arts) NBA 2K14 (Visual Concepts, 2K Sports) NBA LIVE 14 (EA Sports, Electronic Arts) Need for Speed: Rivals (Ghost Games, Electronic Arts) Peggle 2 (Popcap, Electronic Arts) Powerstar Golf (Zoe Mode, Microsoft Studios) Ryse: Son of Rome(Crytek, Microsoft Studios) Skylanders: Swap Force (Vicarious Visions, Activision) Watch Dogs (Ubisoft Montreal, Ubisoft) Zoo Tycoon (Frontier Developments Ltd., Microsoft Studios) Zumba Fitness: World Party (Zoë Mode, Majesco)If you've been following Xbox One news regularly, the only unfamiliar game on the list at this point should be Fighter Within . Within , announced today by Ubisoft, is a Kinect-powered fighting game. Ubisoft promises 1:1 movement tracking as players act out their characters move. The game supports both offline and online multiplayer.

"Think first, hit after: Skills are not enough to win a match, superior fighting tactics will give you the upper hand. Use your surroundings to your advantage, choose the right moves and signature attacks that will undermine your rival and finish him off with a devastating final blow," reads the official website.



Fighter Within is one of seven launch titles that's available exclusively on the Xbox One. The others are Crimson Dragon , Dead Rising 3 , Forza Motorsport 5 , Killer Instinct , Powerstar Golf , and Ryse .

Most of the launch titles are also being developed for the current generation. That includes the probable best-sellers Assassin's Creed 4 , Battlefield 4 and Call of Duty: Ghosts . Lococycle and Zoo Tycoon , two Microsoft-published games for Xbox One, are also coming to Xbox 360. While Microsoft wants their new console to sell well, they have to hedge their bets a bit. The Xbox 360, with its tens of millions of active owners, still provides the better sales potential for software this holiday season.

What do you folks think of the Xbox One's launch titles? Good enough to make you want to buy the console? Voice your opinion below.


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Xbox One Delayed In Eight Countries

Xbox One Delayed In Eight Countries

Microsoft has pushed back the release of Xbox One in several countries across Europe.

Microsoft has pushed back the release of Xbox One in several countries across Europe. The unexpected delay was made in order to improve launch day performance of the console elsewhere.

Initial word of the delay was reported by Gamereactor. The site didn't know whether the launch date was being changed for the whole world or just a few countries, though. Microsoft cleared up any confusion with an official announcement today.

"At E3, we announced that Xbox One would be available in 21 markets around the world at launch," the company said on Xbox Wire. "This was an aggressive goal and the team has been working very hard to deliver Xbox One to as many markets as possible."

"Our priority is ensuring our customers get the best Xbox One experience the first day it is available. To do that, and in order to meet demand, we have adjusted the number of markets that will receive Xbox One in November to 13 markets, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, Spain, United Kingdom, United States and New Zealand, in November."

Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden, and Switzerland are no longer launch countries for the game. Microsoft now plans to release the Xbox One in those markets "as soon as possible in 2014." The company says that they need extra time to localize the XB1 dashboard for each country and include support for different languages. They also want to ensure that there's enough local content for those nations.

It's worth pointing out that Xbox One games can only be activated and distributed in specific regions. Importing a console won't help you if you live in one of those countries, in other words. You won't be able to play it.

"We understand this will be disappointing news for our fans in the impacted countries, and we are doing everything we can to bring Xbox One to you as soon as possible next year."

Gamers who pre-ordered the Xbox One in those countries will receive a free game. Microsoft didn't mention what game it will be, though. Gamers will have to speak with their local retailers to find out more details.

The Asian release of Xbox One is scheduled for next year as well. The console will launch in "high-growth markets"in that region toward the end of the 2014.

The Xbox One will make its debut this fall. Amazon suggested it would arrive in late Novemberbut Microsoft has refused to pin down an exact date yet.


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Check out these fan-made Ghosts from Destiny

Check out these fan-made Ghosts from Destiny

If you’re a fan of Bungie’s much-loved improvement of adding new Ghost designs to Destiny , then you’ll love these incredibly detailed and awesome fan-made versions.

Reddit user cwspellowetook to /r/DestinyTheGame to show off their editing skills with custom-made designs for Ghost, a permanent floating companion through out the game.

Going by themes, each Ghost is crafted around an enemy theme – so far, we have designs focused on Vex, Hive, and Fallen aesthetics.

Cwspellow first designed Ghost shells around Destiny ‘s first Raid, the Vault of Glass, which incorporated time-manipulating Vex enemies. The first Ghost was designed to mimic a Gorgon’s appearance, while the second was a glass Ghost, in tribute to the Vault of Glass itself.

The next lot, brought about by popular demand, are based around various enemies or elements of three of the races – the Hive, the Vex, and the Fallen (respectively).

Personally, my favourite has to be the Fallen shell, shaped like our old favourite Strike boss, Sepiks Prime. We miss you, buddy.

Rocket League on Xbox One launches early

Rocket League on Xbox One launches early

While Xbox One owners believed they had a few hours left before the launch of Psyonix’s highly-anticipated title Rocket League , the developer has surprised everyone by launching the game early.

Currently available on PlayStation 4 and PC, the Xbox One version of Rocket League was teased to no end, before a release date was finally confirmed earlier in the month.

Taking to Twitter to announce the news, Psyonix was the bearer of great news for those eagerly awaiting the release.

SURPRISE! Rocket League is out NOW on @XboxOne! Download it here! https://t.co/26npL4mqr6 pic.twitter.com/lb1iiViDqd

— Rocket League (@RocketLeague) February 17, 2016

Rocket League on Xbox One includes exclusives vehicles such as the Gears of War “Armadillo”, and Halo ‘s famous Warthog, dubbed the “HogSticker”, as seen below.

How The Division Is Making Up For Its Annoying Bugs

How The Division Is Making Up For Its Annoying Bugs

Ubisoft has decided to reward players for sticking with The Division after dealing with some game-crippling bugs, specifically the missing character bug and the backpack bugs that would permanently hang the game between loading.

So what are the rewards? According to Shacknews, 500 Phoenix Credits, 10 stacks of high-end crafting materials and 150 extra Phoenix Credits for anyone who logs into The Division this weekend, in response to the daily missions bug that popped up in update 1.1 for the multiplayer shooter game.

All of those goodies sort of come with a caveat, though. Ubisoft is expecting that players in The Division not utilize exploits anymore. In fact, they don't want anyone across the PC, PS4 or Xbox One utilizing the game's exploits. They recently mentioned that they would be punishing players who take advantage of things like boss exploits, loot exploits and other weekly event exploits.

Funny enough, this did not go down well with the gaming community given that many players put the blame on Ubisoft for not fixing The Division . There's a highly upvoted post on Reddit from user CarpeBedlamwho was angered that Ubisoft would seek to punish players for the exploits found in the game, writing...
We bought your game and our only responsibility when we boot it up is to play within its confines. We have no obligation to decide where the line between “smart play” and “abuse of mechanics” is drawn. We are not obligated to determine when an exploit is acceptable versus when it is in breach of a mystical “Code of Conduct”
That post was from four days ago after Ubisoft originally mentioned that they would be punishing exploiters in The Division . The decision did not go down quite so well on their official forums.

A lot of gamers questioned why Ubisoft wasn't putting more effort into stopping the hackers as opposed to going after and punishing people exploiting bugs found in The Division ?

Despite the fact that the company will be rewarding players who have lost characters and goods due to the bugs and glitches in the game, they don't seem to be backing down from rolling out some kind of punishment for people who take advantage of the broken aspects of The Division .

It seems kind of unfortunate that players who find and exploit these in-game glitches will be punished for something that isn't being addressed or fixed by Ubisoft in their own game.

Just about everyone agrees that the hackers on the PC version of the game are a problem that needs to be addressed, but not as many people are on board with rolling out punishments for people just trying to have some fun with the game or cheat their way into additional resources or goods.

Additionally, Ubisoft has not said what the punishment will be or what conditions must be met in order to be punished for taking advantage of exploits in The Division . Hopefully they renege on this tactic because a lot of players have made use of exploits in the game for a little extra loot, rewards and gear every now and then, and it'll be a PR nightmare if they go through with it.

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Halo 5 Xbox One Trailer, Screenshots: Master Chief In The Desert

Halo 5 Xbox One Trailer, Screenshots: Master Chief In The Desert

In the trailer (via GamesHQMedia ), a hooded figure is walking through the desert.

Wherever Xbox goes, Halo will follow. During Microsoft's E3 press conference, the company showed off a trailer for a new Halo game coming to Xbox One.

), a hooded figure is walking through the desert. An enormous robot bursts from the sand and rises into the air. The figure's hood blows back to reveal that it's Master Chief.

While Microsoft didn't explicitly mention that this is Halo 5 , it seems highly likely. The robot has an orange glow, like the Forerunners introduced in Halo 4 . Also, Master Chief appears to wear Cortana's data chip on a chain. This game therefore seems like the next installment in the Reclaimer trilogy.

It's possible that it's an unnumbered game ( Halo: Trouble In The Sahara! ). However, all previous games starring Master Chief were numbered. We'll keep calling it Halo 5 until Microsoft actually announces its title.

The new Halo will launch next year. The Xbox One, meanwhile, is coming in November.


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Republique (PS4) review

Republique (PS4) review

There are few feelings quite like exploring the cramped, claustrophobic halls of the first Resident Evil or the pure simplicity of sneaking your way past guards in the first Metal Gear Solid.

There are few feelings quite like exploring the cramped, claustrophobic halls of the first Resident Evil or the pure simplicity of sneaking your way past guards in the first Metal Gear Solid. Other than both being examples of great game design, it’s also just not how games are made any more. With that absence however, Republique emerges, a modern, brilliant take on classical fixed-camera style games, set in a beautifully deep, detailed world.

Originally released on mobile, Republique was kickstarted in 2012, and launched its first episode all the way back in 2013. In the over two years since, the game has been ported to PC, and now to PS4 with the release of its fifth and final episode.

The game begins as the player receives a phone call (something admittedly more clever while playing the mobile version) and answers to discover a hacked video-feed connection with the main character’s phone. From there, you are able to hack into the video feed of any camera you can see at any given time. And therein lies the ingenious twist.

CeMiCtKVAAAVT5f.jpg-large

The entire game is played while viewing the world through, and controlling, security cameras. Using the ability to hack into computers and control different technology remotely through a system called OMNI View, the player is tasked with guiding a young girl named 390-H, Hope, as she prefers to be called, out of the facility she is trapped in.

From a stealth point of view, there’s not much in Republique that hasn’t been seen before. Crouch to walk softly, stray out of site, distract guards to change up their patrols, and even hide in lockers to evade capture. While simplistic, it’s also a callback to the purity of older stealth games. There’s no fighting your way out of a bad situation, let alone any killing. Hope has a few things she can pick up, like pepper spay and tasers, that help her evade capture, but these are in short supply, and don’t work on every type of guard as the game progresses.

Adding just one wrinkle though, the ability to jump from camera to camera opens up new possibilities. Leaving Hope where she is, the player can scout ahead, hack machines, and even collect intel, all without endangering Hope in the slightest. All in all, I spent just as much of my 15-hour playthrough hopping between cameras and scanning rooms as I did actually controlling Hope.

Republique

The stealth is fun, and engaging. But more than anything it serves as a gameplay backbone to what truly makes Republique shine: its story, characters, and world.

Hope is only one of many children being held in a facility called Metamorphosis, in a totalitarian nation called Republique. You don’t know where. You don’t know when. You don’t even know if there’s actually a world beyond the closed, mercilessly cramped hallways Hope finds herself sneaking through. But, as the game unfolds, subtle clues and veiled scraps of information come together to create a morally flawed, but inexorably fascinating world, filled with characters just as complex and layered.

Republique takes the fixed cameras and claustrophobic tension of Resident Evil, and the stealth of Metal Gear Solid, it then also takes its storytelling cues from narrative exploration games like Gone Home. Every newspaper, post-it note, or abandoned item you scan, every email you hack into, triggers an audio log, giving insight into the characters, their motivations, their secrets, and, of course, their conflicts with each other.

As with the very best in the narrative exploration genre, each little piece is just that: a piece. Together however, different snippets of information playing against each other, the whole picture eventually appears.

Republique-01

This is made all the better by a truly outstanding cast. While even the smallest of characters receive completely solid voice-work, Khary Payton (who many will know as the voice of Cyborg in the DC animated shows) delivers a great performance as the villainous Derringer.

Upping the ante even more however, Jennifer Hale (Mass Effect’s Femshep) and David Hayter (Metal Gear Solid’s original Solid Snake) both turn in absolutely fantastic work as the mysterious Mireille Prideaux and the crazy-as-a-fruitcake revolutionary Zager. Even in a game entirely about the evils of constant and complete surveillance, I can say it was a joy to pry deeper and deeper into their character’s lives.

The storytelling doesn’t stop there though. While often, in games like Gone Home, the collection of information, and the subsequent understanding it brings, are the actual point, Republique reworks this.

All the information you find can be sold to a data broker, and used to buy better hacking equipment, unlocking new skills ranging from the ability to hack into voicemail, to stealth abilities, like being able to see guards through walls or on your map. These abilities then feed back into making it that much easier to continue the central narrative of the game, the events unfolding around Hope’s escape.

CeP9eIIUEAANS2_.jpg-large

And that isn’t even taking into consideration the game’s many, many collectibles. Stashed throughout Metamorphosis you’ll find plenty of contraband, including audiotapes, banned books, video games, and more.

In the case of the books, each one you find comes with a bordering-on-disturbing, but usually quite funny, audio clip of the Overseer (the ruler of Republique) explaining why each was banned. The different books span the gambit of history’s actual banned books. Offering a totalitarian take on how Slaughter House 5 uses the guise of time travel to pollute young minds, how Animal Farm could inadvertently implant ideas of racism, or even how Frankenstein is too close to a modern allegory for anonymous teenagers ranting on the internet, each does nothing if not add flavor to the world.

When it comes to the video games however, it’s all fan service. Throughout Metamorphosis you can find floppy disks for some of the great smaller games that have risen to prominence in the past years. Everything from Shovel Knight to Journey makes an appearance, all accompanied by a quick audio file explaining why each was so special.

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In a similar vein, scanning any guard opens up his passport, each based on a person who helped kickstart the game, showing his name and picture. The truth is, when I first encountered these passports, all marked with a “Kickstarter backer” stamp, and all of the modern, real world games, it rubbed me the wrong way.

While clear and admirable fan service, it also took me out of the world Republique was trying to build. Seeing how looking or listening to any of it is optional however, it soon faded into the background, as much a part of the setting as anything else.

Encompassing everything, from mechanics to story, the amount of time taken between the release of each episode, while painful to wait for on mobile or PC, is likely the game’s greatest boon now that it’s a single whole on PS4. The first episode, though perfectly strong on its own, is a bit heavy-handed, and is the weakest of the five. With each episode however, came improvements.

The storytelling gets more subtle and layered, environments more varied, and mechanics, overall, more complex. Even beyond that, each episode manages to feel distinct, with a character all its own, each dedicated to peeling back new, unique, and meticulously measured layers of Metamorphosis to be explored in full, each in their own time.

In the end however, oddly enough, Republique’s biggest problem stems, in a way, from its own immersive world. Jumping between cameras, especially if entering a new room or loading a cutscene, often takes far too long, resulting in a jarring stop to the action. Effectively pausing the game (dialogue, music, movement, everything), the loading from one view to another sometimes takes up to four seconds. While that might not seem like a lot, the simple amount of time you spend constantly jumping around will really begin to add up, especially given that every room has at least two or three cameras.

Republique

The four-second delays however, were the worst of it. In most instances the switches took much less time. Even though far short of truly detracting from the game as a whole, it did put an unfortunately recurring hiccup in an otherwise smooth, engrossing experiences.

Despite these small problems however, Republique is a unique mash of genres that manages to set itself apart from just about every other game out there. Telling an emotionally engaging story amidst a rich and mysterious world, it managed to scratch the same itch as older, classical games, but did it in a wholly modern fashion, showcasing something new that most gamers will likely never have guessed they wanted.


Superb. A games that finds its way into the top of all our lists, but lacks that special something which makes it exceptional. This game was reviewed on a PlayStation 4 console.

Hitman Episode 1 “Paris” review

Hitman Episode 1 “Paris” review

In today’s video game industry, full of what seems to be only a handful of set-in-stone genres, the simple fact is there just isn’t really anything else like Hitman.

In today’s video game industry, full of what seems to be only a handful of set-in-stone genres, the simple fact is there just isn’t really anything else like Hitman. The choice to take the game episodic aside, nothing matches the strange adaptation of stealth at hand in Hitman’s puzzle-like playgrounds.

Likely for that reason, I had just never really grasped what a Hitman game was. Anxious to find out however, intrigued by the ridiculous stories told about Agent 47’s exploits, and of course curious about the new game’s so hotly debated episodic, live structure, I dived in.

Through a quick and effective set of cutscenes, Hitman establishes not only who Agent 47 is and his role in the world, but also the fact that the story is not why you’re here. Two training missions, delightfully set as actual mock-ups in the bottom of a silo, give players, new and old, a crash course on what makes Hitman so special. It’s a game of patience and observation. Success doesn’t come from quick reflexes. It comes from planning and piecing together the intricate puzzles on display. Figuring out which disguises will get you into which areas, which people will question or see through those disguises, and figuring out the continuously running stream of cause and effect are all the real meat of the gameplay. Being able to actually then execute of those plans are just a delicious side dish.

Hitman facilitates this observation-execution framework through what it calls Opportunities, which are  similar to miniature quest-lines. For instance, overhearing that your target only likes a specific type of drink that no one knows how to make triggers an Opportunity. It then leads you to find the recipe, find poison, steal a bartender disguise, and trick your target into drinking a poisoned drink. Best of all however, the system can be set to varying degrees of helpfulness, on one end of the spectrum marking every required item on your HUD, and on the other, not tracking it at all, leaving you to remember and piece things together on your own.

After a straightforward run through the first mock-mission, the game gleefully sets you loose on the same mission again, but gives you a handful of odd, obscure challenges to complete such as killing your target with a lifeboat or tricking your way into a private meeting with him. Interesting end goals in place, the game then lets the chips fall where they may. And that repetition, more than anything, is a testament to the type of game Hitman is.

Upon completing the two training missions, learning the ins and outs of the disguise and Opportunity systems, you are sent to Paris, which is where the game really opens up. You are given free-reign to figure your way to killing your two targets amidst a massive fashion show and high-security illegal auction, with very little help to do so.

I’ll freely admit my first time through the mission was less than elegant. Not managing to capitalize on any of the multiple opportunities I set up, I panicked, killing the first target with a kitchen knife in a back-stage hallway after he spotted me and saw through my disguise, leaving me to run away before anyone noticed the dead guy on the floor. Likewise, again squandering the opportunities I set-up, I pushed the second target off a balcony, running away in a hail of bullets, barely managing to escape and hide before her guards killed me.

The second time through however, I did better, knowing more about the situation than I did originally. Then, my third time, I got upstairs without nearly as much fuss, even more prepared than I was before.

And this is where the challenges come in. Killing your targets in special ways, finding different items, accomplishing certain goals, and escaping specific ways all reward you with Mastery Points. Mastery Points then ultimately increase your Mastery Level. As this increases, you gain access to new gear, new in-mission gear drops, and even new starting locations and uniforms. Therefore, completing the few challenges you know how to solve unlocks the gear you need for the challenges you didn’t know how to solve. Mastery Level 5 for example, unlocks a sniper rifle, making it remarkably easier to complete the challenge calling for you to kill both of the targets with such a sniper rifle.

With this in mind, if anyone is coming to the latest in the Hitman series looking for the rushing, forward moving, set-piece type experience of a stylish action game, or even the progression of a story, they will likely find little charm in its tight ‘Mastery’ gameplay loop. For those that buy in to the repeated cycle of observation and learning that characterizes that very mastery of the game, there is a lot on offer in Hitman. Even after many hours with the opening portion of the game, I still have no clue how to do many of the challenges. I know there are still plenty of secrets to uncover, and just as many things left to unlock, all waiting to be found and earned in the Paris location.

This is made all the better by the game’s live components. The user-created contracts are actually a fun diversion from the ‘story’ targets. Creating a contract is easy enough. You play through either the Paris location, or the second of the two training missions, and tag anyone you are able to kill as a target. That goes for any guard or person. If you are able to kill them and get away, you can upload a contract on that person, a general challenge for anyone to try and pull off a similar assassination. With many of the Mastery challenges still enabled while you take on these user-created contracts, it adds a bit of variety to proceedings.

In a similar fashion, another kind of contract, called Escalation Contracts, are multi-step assassination missions, calling for you to kill a specific target in a specific way, but with additional restrictions and goals each time through.

Overall all, these and the promised Elusive Targets set to release soon, flesh out the experience a bit more than it would have been otherwise. While not enough to warrant the attention of those put off by the general repetitiveness of the game as a whole, it’s a nice touch for those already still interested.

Hitman controls smoothly, emphasizes a brand of stealth and planning seldom seen in games, and works well mechanically. But none of these counts for much of anything however, if Hitman’s always-online nature dramatically interferes with every single aspect of the game. My time with Hitman was entirely plagued with server issues, and while it would be considered an issue in any game, the fact that I was repeatedly kicked out of a single-player game due to server problems is intensely difficult to excuse.

What’s worse is the fact that being “offline” disables the majority of the game’s features. The challenges that are so integral to the Mastery system, and the single most important aspect of progression in the game, are disabled unless you are connected to Hitman’s servers. Consequently, the ability to unlock new gear, new starting locations, and new outfits is also disabled, leaving only the basic gear and set up for players to utilize.

In an even more immediate context, loosing contact with the servers while in a mission not only kicks you back out to the menu, but being “offline” blocks you from loading your most recent save, or any “online” save for that matter, forcing you to restart. While it’s likely the stability issues will be ironed out going forward, the mere fact that such problems can compromise so much of a single-player game in the first place is simply unbelievable.

I very much enjoyed what Hitman had to offer. Aside from having lengthy load-times and the occasional sluggish menu, the game runs well, is gorgeous, and is packed with interesting things to see and do. But the fact that enjoyment was so deeply marred by persistent server issues keeps Hitman from being as easily recommendable as it would be otherwise.

Halo 5 Concept Art Reveals New Location

Halo 5 Concept Art Reveals New Location

The concept art (larger versions below) shows a UNSC ship floating above a human settlement.

343 Industries gave us a small peek at their Xbox One Halo gametoday. They've released a piece of concept art showing off a new location in Master Chief's next adventure.

The concept art (larger versions below) shows a UNSC ship floating above a human settlement. It might be the Infinity . That ship and its crew played a large role in the plot of Halo 4 . The Infinity 's one of the few ships that hasn't been destroyed in a Halo game. I assume 343 let them all live so they could have an ongoing presence in future games.

Beyond the settlement you can see silhouettes of grassy hills. What's really interesting about the scene, though, is how the sky abruptly ends in the top left corner. Is the black space in that corner supposed to be space? Are we looking at another Halo installation? UNSC forces set up bases on Installations 03 and 05before the events of Halo 4 so it's completely possible that this location is one of those two places.

The image was made by Nicolas 'Sparth' Bouvier. Bouvier is the new art director of the Halo franchise. Before that, he was the lead concept artist for Halo . His credits also include RAGE , Assassin's Creed and Prince of Persia: Warrior Within .

Bouvier is replacing Kenneth Scott, who is leaving Microsoft so he can move to California. Scott, who will serve as Visual Design Consultant for 343, had nothing but nice things to say about his successor.

"I'm excited to hand the big pants to one of my dearest friends, Nicolas 'Sparth' Bouvier," Scott said on HaloWaypoint.
"Nicolas and I have worked together for the last eight years, and we've shared a brain for most of it. He was one of my first hires to 343, and not seeing him day-to-day will feel as weird as losing a limb. I have the utmost confidence in him and I know the future is sound in his mighty fingers."

Aside from today's concept art, all we've seen of Halo 5 so far is a cinematic trailer. In the trailer, Master Chief walked alone through a desert. The short clip closed with a giant Promethean rising from the sands.

We know very little about the game at this point. We're not even sure if it's actually called Halo 5 . However, Microsoft did confirmed earlier this week that it's going to hit stores by the end of 2014.

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Halo 4: Forward Unto Dawn Trailer Previews Live-Action Series

Halo 4: Forward Unto Dawn Trailer Previews Live-Action Series

Today at Comic Con, 343 Industries showed off the first trailer for Halo 4: Forward Unto Dawn , a live-action series inspired by the shooter franchise.

, a live-action series inspired by the shooter franchise. The five-episode series tells a tale that sets up the story of Halo 4 .

Forward Unto Dawn opens at the United Nations Space Command academy. Cadet Thomas Lasky and his classmates are preparing for military service when suddenly the Covenant and human war begins. Over the course of the five-episode series, we'll see Lasky grow as a soldier. On his journey, he'll get an unexpected mentor: Master Chief.

The first episode will debut on October 5th. You'll be able to view it online through YouTube channel Machinima Prime. Halo Waypoint will air the episodes as well. The full series will be released over the course of the month leading up to Halo 4 's November 6th launch.

If you purchase the $99.99 Limited Editionof Halo 4 , you'll get access to the extended version of Forward Unto Dawn . The extended edition provides bonus behind-the-scenes footage as well as additional backstory.

I've always been impressed by the live-action work Microsoft has done for previous Halo games and, judging by the trailer below, this live-action series will live up to that high bar of quality. It's baffling that they can't convince anyone to make a Halo feature film.


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Halo 4 Will Be The First Of The Reclaimer Trilogy

Halo 4 Will Be The First Of The Reclaimer Trilogy

Whether you’re a fan of Halo or not, it is interesting to take into consideration what Microsoft plans to do with the franchise.

or not, it is interesting to take into consideration what Microsoft plans to do with the franchise. Will they try to milk it on an annual basis like Activision does with Call of Duty ? Or will they focus on expanding the mythos and universe like 2K Marin does with BioShock ? One thing is for sure, Halo 4 is just the start for a brand new trilogy featuring brand new mechanics, weapons, vehicles, enemies and items.

In an article on OXM UK, it appears Halo 4 will be the first in a new series of adventures dubbed The Reclaimer Trilogy, which will focus on Chief’s and Cortana’s long-awaited meet-up with the Forerunners and Forerunner technology. Supposedly, the new game will see gamers venturing through old Forerunner structures and according to 343 Industries, they won't be empty.

One thing that I really hope doesn't appear in the new game is the Flood. I know it seemed like they were dealt the final blow in Halo 3 but I can easily see them being recycled for the fourth game. If they do come back 343 really needs to work something out with those guys to make them less annoying.

Halo 4 is set to release exclusively for the Xbox 360 next year, with the remake of Halo: Combat Evolved titled Halo Anniversary releasing this November. And if the rumors are true that this is the first in a new trilogy...does this mean the trilogy will finish itself out on the Xbox 360 or will the next two games transition over to the Xbox 720? Only time will tell. You can keep up to date with all things Halo over at the Official Website.

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Stardew Valley review

Stardew Valley review

Stardew Valley, launched by Concerned Ape, is essentially a PC version of Harvest Moon, improving on the tried and true genre console fans have come to know.

As such, when I first bought Stardew Valley, I was expecting a very Harvest Moon esque experience. And I wasn’t wrong, per say. But what I found was a whole lot more then watering crops and taking care of animals. Due to an absurd amount of content (players have reported spending 400+ hours on it since the Beta, and are now at ‘end game’ levels) I decided to play this game for only one week before reviewing it.

In this time, everything I thought about was related to Stardew Valley. Even if I was hanging out with friends, in the back of my mind I was attempting to plot out where I would place my farm buildings. Almost making it through the first in-game year, I’ve not only gotten to know the layout of the town, but also the intricacies of the game.

Stardew Valley starts out with a charming story, similar to that of most Harvest Moons. Your grandfather has passed away, and he leaves you an inheritance – a letter that you are only to open it when you get tired of city life. Years later, you open the letter and its a deed to the farm.

Upon returning to Stardew Valley, you are met with the simple goal of making a living, and an overgrown farm that has almost no structures left standing. There is a worn down building that appears to be a greenhouse, and then the main house. Its small, just enough for a few decorations you’ll collect throughout your travels and chests to keep all your loot in.

Surprisingly, the game works well with keyboard and mouse controls. I wasn’t expecting it to feel as natural as Harvest Moon does with a controller, but the only issue I had with the games controls appears to have been a bug. Occasionally, while running in one direction your character will continue to run in that direction, even after you’ve told it to stop. By pressing buttons to move in different directions, it breaks the bug easily.

There are roughly 30 villagers to meet and befriend in Stardew Valley, putting the number high above any Harvest Moon game I’ve ever played. The 10 bachelors and bachelorettes in the town all vary in personality, from the stero-typical blonde bimbo to the moody teenager living in his parents basement.

When it came to picking a spouse, no one really stood out in personality. A lot of the NPC’s appear pretty flat, and only 4 characters have really caught my interest as far as storyline goes. Shane, Linus, The Mayor, and The Wizard. Although The Wizard, at times, feels like a randomly thrown in character, his tower has, by far, the best atmosphere in the game. The sudden shift in music and lighting really sets the scene whenever you visit him.

Growing your farm in Stardew Valley presents you with several options. I chose to invest all of my hard earned cash into getting more seeds for crops, so by the time that winter hit I was sitting on 50,000. I had built a silo, barn, and chicken coop during the summer. The income that the animals began to bring in was enough to sustain me through the winter, and I’ll be finishing up some of the buildings in the mean time.

Overall, Stardew Valley is as much a game about time management as anything else. Typically, I would finish watering my crops anywhere between 12pm and 2pm on the average in-game day (bearing in mind that if you go to bed on time you wake up at 6am). I spent a considerable amount of energy, especially in the fall, raising these crops for some spending cash. Although the game started out difficult in terms of cash, the curve quickly drops off and it becomes almost impossible not to be sitting on a stack of money and supplies.

There are a few other things that you can do in the game, including foraging, fishing, and mining.

As the NPCs will tell you, to be a successful farmer you must be well rounded in all aspects. You are first encouraged to start fishing with you meet Willy, a local fishermen who is trying to keep the ‘old art of fishing’ alive.

Fishing is a pass time that doesn’t take as much of a commitment as mining, allowing you to still visit the villagers and spend a what little excess energy you have on earning some extra cash.

The fishing is frustrating at first, with different kinds of fish having different patterns when you are reeling them in. But it gets easier. As for how it works, you cast your line into the water, wait, and once you get a bite you click as fast as possible. Once you have a hit, a large vertical display appears on the screen. Inside the slider is a green bar and a fish, with you controlling the green bar. You must keep this bar behind the fish to catch it. Since the bar is finicky, you’ll probably lose a fish or two on your line before getting the hang of it.

Foraging, on the other hand, is the most straight forward thing in Stardew Valley. By exploring the surrounding forests and mountains, you can find different fruits, flowers, veggies, and fungi. These can be used as gifts for certain villagers, sold for profit, or donated towards the community center. You can also create new seeds to plant, which will bring more gifts and more profits by the end of the season.

It can however take a few trips to find some of the items you have to forage during the season, making it more frustrating than it has to be. The items appear to be in certain areas (forest, mountain, town) but are still randomized as to where they actually spawn.

Then there is mining. One of the most popular activities with the community since the game launched. As you go deeper into the mines the monsters, loot, and atmosphere all change. Reaching the bottom of the mine becomes one of the main goals in the game, so you’ll have to find time in your busy farming schedule to explore the depths. That doesn’t mean mining is easy on your supplies though. You’ll have to stock up on enough food for extra energy.

Perhaps the biggest annoyance in the mines is that your progress only saves every 5 levels. You’ll have to carve out time to go into the mines, and as a large crop farm, I simply didn’t have time to get to the bottom throughout the year. The winter is, in my opinion, the best time to get all of the extra side things done. Fishing, Mining, and befriending any villagers you may have missed. You can also take that time to upgrade your watering can.

When it comes to the seasons in Stardew Valley, unsurprisingly the best season is Spring. With short growing times for crops, you can continue to plant crops close to the end of the season. Fall and Summer are great for making money as well, with Summer having the introduction of corn – which will keep producing until the end of Fall.

For Summer, the investment rate is high, and only pays off towards the end of the season. Most of the crops take a long time to grow, so you’ll probably find yourself low on cash. This isn’t a new concept to farm sim games, and makes each season feel unique. You’ll also find yourself with little energy if you lack sprinklers, so befriending the villagers is easiest during the summer.

Winter, however, has one major flaw. The snow. At first you probably won’t notice it. The snow happens to be falling one day, and it looks kind of nice so you go about your business. But then you stop to fish, mine, who knows, and the nausea hits you. Stomach turning, illness inducing animation is what accompanies the final season.

This, along with an abundance of flat characters, is the biggest downfall to Stardew Valley. Even with flat villagers, a majority of the gameplay is spent tending to your farm, fishing, or mining. The villagers are there to make you feel like you’re part of a community. Nothing more. But the snowing animation follows you, it doesn’t stop for the day, and there is no guarantee it’ll be done tomorrow. So you best learn how to navigate the town with your eyes closed come winter.

The average day, like most Harvest Moon style games, can get long and boring at times. But Stardew Valley attempts to minimize this through the extra activities that, in theory, could be used as the main way to get money.

On top of these few gripes, the layout of the town is incredibly confusing when you first start playing. The layout could of been much more simplified and created for efficiency. It could be argued however, if this is a life sim it is better to be accurate. And most small towns have terrible layouts.

The main conflict found within Stardew Valley is the ability to either rebuild the community center or offer it to Joja Mart. Both are difficult, but Joja Mart’s path focuses entirely on giving them money. For the community center you’ll have to gather supplies, quality crops, items from the mines, foraging, and fishing. Finishing the community center is a large task, and it most likely cannot be done within one year unless you’ve played the game through before.

But it still feels like the right thing to do.

Through the small conflicts throughout the game, you’ll see Stardew Valley slowly come to life. As you continue to befriend villagers they unlock more dialog and cut scenes at certain friendship levels. The dialog choices you can make during the cut scenes are small, but still have an impact on how the villager will perceive you. Again, a lot of these interactions feel a little flat though. And while it helps the other more interesting characters to pop, it also creates an atmosphere of only wanting to visit certain characters.

It’s up to you to save Stardew Valley in the end, but it’s difficult to see how your actions impact the town short term. A lot of the actions you take in the town appear to have only long term effects, which is frustrating to play through. It’ll be interesting to see how decisions impact the town in the end, but it’d be nice to know how they have an immediate impact – no matter how small.

Stardew Valley, overall, feels like a solid addition to the life sim and farming sim genres. It improves upon an already great model that has been developed over the years, but misses the mark through the lack of depth in characters and inability to curve the difficulty properly.

With enough time and patience, your farm will be running itself – and you’ll no longer be needed, except to gather crops. The unfortunate side to that is that you’ll no longer have to befriend the villagers at that state in the game, and it’ll just run like a well oiled machine. This provides little in game content to do at the end of Stardew Valley, and ultimately, will be where most players stop playing.

Since it’s release late last month, the game has met with resounding success, and Concerned Ape plans on adding DLC and porting the game to other platforms(as it is currently a Windows exclusive). With a solid, fun framework already in place, more content can only make the game better from here.

The Witch and the Hundred Knight Revival Edition review

The Witch and the Hundred Knight Revival Edition review

The Witch and the Hundred Knight is a game that doesn’t want to be played.

is a game that doesn’t want to be played. The gameplay seems like it could be fun. But I’ve now had more cut-scenes and conversations that hinder gameplay that I can’t even be sure that entering a new area will offer me more gameplay than cutscenes. Nippon Ichi Software has written a somewhat interesting story, or, at least I think it was. But I couldn’t enjoy it, because the game was more stop and start than a driving school student’s car.

The game starts off with a dreamworld tutorial where the voice of a feminist god is telling us to run away from a large lizard creature. From there, the well-contextualized tutorial is revealed to have actually been a summoning ritual of a spirit warrior. Legend has overplayed his ability somewhat, but he still works as a dependable minion to her. Think about it like you’re playing a minion in Overloard, except you’re a bit more powerful and was personally summoned to an angsty, thinly veiled and clothed swamp witch named Metallia.

From there, she expects this little knight she’s summoned, aptly named the Hundred Knight, to help her conquer the world and envelop it in swampy goodness, since she can’t step on land that isn’t swamp. Throughout the campaign you’ll be constantly doing something else other than that, though. Metallia sees the outside world like a child sees a candy bar in a candy shoppe, always bouncing between messing with people’s lives, trying to kill other witches, and every now and again realizing that you should probably be creating more swampland.

Swamp areas are created by opening up organic pillars holding in swamp juice and serve as points of respawn, as well as allowing players to teleport between them and temporarily upgrading stats like health, attack, and defense. None of them decrease the amount of cutscenes in the game, though, so nothing too useful.

As well, the Hundred Knight has a certain amount of time he can be out and about, in a very Lost Planet sort of way. Instead of spending temporary upgrade points on stats, you can use them to add more time to your life on that level. Performing actions and healing consume large portions of time, while walking around causes it to only slowly creep down. This timer doesn’t decrease while in cutscenes, which is sort of a blessing since Hundred Knight would probably die before he even gets to kill his first enemy in an area.

You might notice that I keep interrupting every point by mentioning what happens during cutscenes, and you’re probably wondering why I keep mentioning that so much. It’s because this game, in reality, is a test of how many cutscenes you can get through before gameplay occurs or the disc gets popped out of the console. Sure, there’s games Metal Gear series that have whole 30-minute cutscenes, but at least you then play the game for an hour or so. Even during missions Metallia’s constantly gabbing her mouth like she’s got nothing better to do. I don’t think I’ve gone longer than 8 minutes in the game without a cutscene interrupting me, every time it disconnecting me from actually playing the game.

Cutscene for entering a new area, cuts to another cutscene of what’s happening in the area. Gameplay for a few minutes, then another cutscene of Metallia noticing there’s a town at the end of the road. Cutscene when you’re at the end of a level. Cutscene once the level’s ended, then a second or third one just for larks. I’d have to say that most of the time I spent in Witch and the Hundred Knight was just going through cutscenes. And sure, I could just skip them. But then I’m stuck just playing a half-decent anime version of Castle Crashers on single player.

The few things the combat does are pretty interesting, if nothing else. Your Hundred Knight gets three sets of combos that players customize, but instead of the combos being different moves, it’s different weapons. Hitting the attack button once might just use the sword you have, hitting it twice will use your sword then a spear you lined up next, etc. Different enemies have different weaknesses, causing players to create more varied combos. You can also change what type of armor you’re wearing mid-combat, changing how much damage you take/deal with certain weapons.

Bosses were also a bit too simple sometimes, but also pretty varied. Unless they were charging up for an attack, they would take little damage. Once they set up an attack, their defense drops significantly, opening them up for some hard-hitting attacks. It promoted a risk-reward system to boss fighting. Can you get in some hits if she charges up for that move, or should you try dodging first and then taking your chances at the end of the attack? The bosses were varied well enough, but I never felt like I was at any risk of dying from them.

The game’s greatest combo, though, is chaining up multiple cutscenes at once, since it’s been most effective at keeping me from enjoying the game. In the few hours I played, I’ve experienced at least a dozen cutscenes where Metallia talked, told me it sounds like something is happening up ahead, then got in-game, only to walk a few feet forward and be launched into another cutscene. The few times I went back to old areas without any cutscenes were somewhat fun, but trying to progress the plot at all just felt like going over hurdles to try and get to the next playable scene.

After last month’s Gravity Rush, I was interested in trying out another anime-style game. And while there were some positives about The Witch and the Hundred Knight , like Metallia’s characterization, the combat system, and some of the plot, the game sets up too many barriers to progress to enjoy. Either you skip the cutscenes and have no idea what’s going on, or you push through every single one of them, every time, until you give up. Unless you have more patience than a Buddhist monk, are excessively into anime-style games, or are very deeply into feeling like you’re watching a movie that pauses itself every minute or so, I’d skip out on The Witch and the Hundred Knight .

Halo 5: Guardians Confirmed For 2015 Release

Halo 5: Guardians Confirmed For 2015 Release

Microsoft didn't wait until E3 to give more details on Halo 5 .

. Today they confirmed the game's full title as Halo 5: Guardians and also let us know when we can expect the Xbox One exclusive.

"I’m happy to reveal that Halo 5: Guardians , the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015," 343 Industries general manager Bonnie Ross said today on Xbox Wire. In the tradition of every Halo game since its debut in 2001, it is a massive and exciting project."

Halo 5: Guardians was initially expected in 2014. However, Master Chief voice actor said in a later interview that it had been delayed to the following year. Microsoft and Downes tried to walk back that statement but it seems it was accurate in the end.

The title was its own mystery for the past year. Microsoft simply announced the game as Halo at E3 2013. The first trailer used the generic title as well, though an unreleased version of the trailer called the game Halo 5 .

Ross mentions that players' "journey" with Halo will start in 2014. Is she talking about Halo 2 Anniversary , the rumored HD remake of Halo 2 ? Or is she referring to the digital feature being produced by Ridley Scott?We'll find out at Microsoft's E3 press conference on June 9th.

She did, however, confirm a few technical details about Halo 5: Guardians . The game will use a "brand new and more powerful engine." She also reiterated her announcement at E3that the game will run at 60 frames per second. The multiplayer will take place on dedicated servers.

"Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen."

Halo 5: Guardians will launch alongside a television series produced by Steven Spielberg. Ross says that the series will "complement and enrich the game experience." It's a standalone project, though.

As part of today's announcement, Microsoft released the first official images featuring the Halo 5: Guardians logo such as the box art. In the art, we see a sort of mirror image. Master Chief and another armored figure both stand in a desert with a rifle at their side. Who is that other figure? Is it Master Chief in new armor or a never-before-seen Spartan?

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Halo 5's New Multiplayer Mode Breakout Is Now Playable

Halo 5's New Multiplayer Mode Breakout Is Now Playable

The new mode, called Breakout, has never appeared in a Halo game before.

Halo 5 's multiplayer beta has received major update today. Testers can now try out new maps as well as a never-before-seen game mode.

game before. This no-respawn mode has a simple structure. Two teams of four are dropped into the map and must eliminate each other. The round ends when an entire team is eliminated. The first team to win five rounds will be crowned the victor of the match.

Breakout is playable on a new map called Crossfire. Crossfire is set in a UNSC training arena orbiting above a planet. Players can also access Trench, a variation on Crossfire with a different layout of obstacles.

"There will also be two new maps swapped into the Slayer playlist: Regret and Eden," 343 Industries announced on Halo Waypoint. "Regret is a remix of Truth, and Eden is a remix of Empire, both of which were included in week 1."

"Additionally, you voted, and we answered: You’ll be able to wield the Hydra MLRS, a brand-new weapon to the Halo universe, while slaying on Regret."

During Slayer maps, you'll also notice a big change. Players will now start out the match with battle rifles.

The Halo 5 multiplayer beta launched on Xbox One this Monday. It's available to owners of Halo: The Master Chief Collection as well as anyone else lucky enough to get a key through giveaways. The beta focuses on the 4v4 arena-like multiplayer of the game. While it gives players access to several maps and modes from the full game, 343 Industries said on Sundaythat it's "only a small portion of the epic plans we have for multiplayer in Halo 5: Guardians ."

Unfortunately, you'll only have a limited amount of time to try out Halo 5 's multiplayer. The test will wrap up on January 18th. That could be the last pre-launch opportunity to play the game. Microsoft hasn't announced a demo or any other beta. I'd be surprised if they don't have another public playtest, considering the importance of Halo 5 to Xbox One, but who knows.

Halo 5 is slated for a Fall 2015 release. Pre-orders for the game, including its pricy Collector's Edition, were opened up earlier this week.

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Here's A Closer Look At The Newest Special Edition Xbox One

Here's A Closer Look At The Newest Special Edition Xbox One

During Microsoft's Gamescom press conference they revealed an all new limited edition Halo 5: Guardians Xbox One bundle that comes with a brand new controller, a custom livery Xbox One and a collector's edition of Halo 5 , complete with special DLC and other goodies.

VG247posted up a video from Arekkz Gamingwho does a quick look at the new console and controller.



The limited edition Xbox One has a gun metal, cobalt color scheme designed after the Halo logo's motif. One side has a technical design on it while the other side has a gray honeycomb mesh sprawled across it, presumably to imitate the same sort of mesh fiber that the Spartans wear under the Mjolnir armor.

The design on the Xbox One appears to imitate a Forerunner design, giving the game console a space-age look. The livery on the console also makes the leap to the controller, which has the same polished metal look with the cobalt blue highlights.

The console also contains special sound effects when you power the console on or turn it off. The sound effects are obviously mirrored off the Halo franchise's iconic special effects and sound design. This is something Microsoft has been doing with all their special edition Xbox One consoles, including the Forza Motorsport 6 console, which has an engine starting sound when you turn it on and an engine powering down when you turn it off.

In addition to the looks, the bundle will also come with a headset for your multiplayer shenanigans, whether you're playing in the four-player cooperative campaign mode, which is said to be twice as longas the one from Halo 4 , or if you're practicing in the game's competitive arena or Warzone modes for the upcoming Halo World Championship series, you'll be able to effectively communicate with your teammates.

The collector's edition of Halo 5: Guardians is also included in the package, and this comes with two special DLC packs, along with Agent Locke's Spartan armor set that you can use during gameplay.

The bundle pack is available right now for pre-order from participating retailers for only $499.99. The controllers will also be available separate from the bundle pack and will ship on October 6th. If you pre-order the Halo 5 bundle it will arrive on time for the October 27th release date. Alternatively you can just wait for the end of October and pick up a copy of Halo 5 all by itself if you're not swayed or lured by the temptation of a custom livery Xbox One console and some matching game controllers.

Gamestop and Amazon have already made the limited edition bundle available right now so it's possible to pre-order the bundle while supplies last.

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Halo 5 Ranked Multiplayer Explained By Developers

Halo 5 Ranked Multiplayer Explained By Developers

Arena, first playable in the beta last year, is the "classic" multiplayer you associate with the Halo series.

Halo 5: Guardians players will be able to earn rank in Arena multiplayer matches. Today 343 Industries told us exactly what this climb to the top will be like.

series. In these 4v4 matches, all players start with the same loadout and have to find powerups and weapons throughout the map. You'll only be able to join matches at the start, to ensure that you're not just jumping into the tail end of a losing battle.

Your matchmaking in Arena will be determined by your Competitive Skill Rating (CSR). This rating will be assigned after 10 placement matches. Depending on your performance in these matches, you'll be lumped into one of seven ranks: Bronze, Silver, Gold, Platinum, Diamond, Onyx, and Champion. Then, it's time to start climbing the ladder: After earning your starting rank, the ONLY way to increase your rank is by winning. For team-oriented playlists, this emphasizes the importance of team play. Whether you drop 30 kills in a game of Slayer or single-handedly capture every flag in a CTF match, wins are the only way to improve your CSR. As you win, you will progress through the 6 tiers of your rank. If you are skilled enough to continue winning at tier 6, you will advance to the next rank (yay!). Losing games will cause your progress within a rank to decrease, but you will never drop down a whole rank from losing. For example, if you spend all month working your way into Silver, losing won’t drop you back to Bronze.
If and when you reach Onyx, you'll see your raw CSR score along with the scores of other players in that rank. Wins will continue to add to your score. If you wind up with one of the top 200 ratings, you'll be crowned a Champion.

To ensure that Arena is a place for serious competition, 343 Industries is going to crack down on misbehavior. If you leave a match in progress, it will be counted as a loss and you'll forfeit any XP or REQ points you could have possibly earned. Furthermore, you'll be unable to queue up for another Arena match for a short period of time.

The game will automatically track player behaviors and issue bans as well. Repeatedly committing the following offenses can result in bans from matchmaking: Quitting matches Betrayals or team killing Idling (AFK) Intentional suicides Excessive disconnects343 says that the length of the ban will depend on the exact offense. It will also increase with each new infraction. Hopefully that will keep Arena free of trolls.

Arena mode is one of two competitive multiplayer options in Halo 5 . The game will also feature Warzone, a 24-player experience with vehicles and larger maps. Some matches are a three-way battle, with the two teams of players being attacked by A.I. enemies.

Halo 5 will launch on October 27thexclusively on Xbox One. You can check out the first 30 minutes of the campaign hereif you're curious.

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Zelda For Wii U Is Still In The R&D Phase

Zelda For Wii U Is Still In The R&D Phase

Shigeru Miyamoto, the mind behind most of all the top-notch franchises that have made the Nintendo brand a household name, was interviewed by Entertainment Weekly about a number of things but when it came time to talk about The Legend of Zelda , unfortunately potential Wii U owners won't be seeing a game released at launch.

Entertainment Weeklycovered a bevy variety of topics, including Pikmin 3 , the new Super Mario Bros U as well as Nintendo's reinvestment into the hardcore demographic.

Regarding Zelda , Miyamoto states that...
Obviously we stared that experiment last year and used that to sort of showcase some of the HD visuals. And obviously when you look at that, you do get a positive reaction to how simply having the HD visuals in a Zelda game can really make the game look wonderful and give it sort of a high-quality feel. But one thing that’s interesting is we’re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences.
Basically, what he's saying is that the original Wii revolutionized the way gamers interacted with The Legend of Zelda: Twilight Princess and Skyward Sword . The problem now is finding a new way to get gamers to interact with the fun-loving series because rehashing just for the sake of churning out a new sequel isn't really Miyamoto's style.

The legendary designer goes on to say that...
Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, “What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?” So we have a number of different experiments going on, and [when] we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it.
EW makes the obvious comment that the new Zelda game for Wii U is readily in the research and development phase, to which Miyamoto concurs.

EW does at least offer some modicum of gaming knowledge, hinting at possibly making the popular Zelda song-segments tablet based, making full utilization of the Wii U's GamePad touchscreen, which could be a pretty cool feature, something that Mr. Nintendo (Shigeru Miyamoto) also thought was a good suggestion.

So when can you expect a new Zelda game for the Wii U? Certainly not this year or probably not anytime during 2013. Still, Nintendo has a nice line-up of games both first and third-party that they plan to rollout for the Wii U over the course of the next couple of years.

You can check out the complete interview over at Entertainment Weekly.

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Far Cry Primal review

Far Cry Primal review

I’m a big fan of the Far Cry series.

I’m a big fan of the Far Cry series. Vaas from Far Cry 3 is arguably my favorite video-game villain, with Pagan Min a shoo-in for any top-10 list. I’ve spent more hours than I’d care to admit roaming the lands of Far Cry 3 and 4. From slaughtering animals to gather necessary ingredients, to liberating outposts and turning the map a friendly shade of green, I’ve been fully on board with the franchise’s model of open-world shooter. All of my previous experience with the Far Cry series left me feeling quite excited to see what Far Cry Primal had to offer.

Immediately noticeable from the beginning of Far Cry Primal is that it feels like Far Cry 4, and that’s not a compliment. Far Cry Primal feels like an overzealous DLC pack, not a standalone title.

I found it quite difficult to find direction in Primal. Unlike in previous installments of the Far Cry series, there wasn’t any discernible villain, no one person to fight against. Instead, you play as Takkar, a member of the Wenja tribe, fighting for control of Oros, a 10,000BC land, filled with Udam fighters led by Uii (seemingly the game’s antagonist) and beasts that give no hesitation in bringing forth your demise.

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Initially, finding missions was a clumsy experience. You have to constantly bring up the map, set a waypoint to a yellow marker and begin your journey. Throughout the game, you triumph over several different characters, which creates an allegiance between you and them. This opens up new missions to play.

Through triumph over the various people, and their inundation into the Wenja tribe, a host of new items, weapons and abilities become available – a feature that is strongly reminiscent of previous Far Cry titles.

If I had written this review within the first five hours of my gameplay, I would be telling you to steer clear of the title, that it was nothing but a glorified DLC pack with a $60 price tag. The more I explored however, the more I wanted to. Not far into the game, you gain the ability to tame beasts and make them your allies, having them follow you into battle and slaughter enemies by your side. Being a fan of the animals, I found myself caring a lot about the state of my Sabre tooth Tiger, healing him when he was injured, and putting progression on hold to revive him.

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The more I explored Oros and completed side-quests, the more I enjoyed my time with Primal. As darkness falls, pack creatures become far more vicious, posing a very real threat to your survival. The atmosphere becomes tense, and you can do nothing except tread carefully with your spear ready.

The weapon system in Far Cry Primal limits the player to bows, spears and clubs for most combat, but Ubisoft Montreal has done well to add variation to these and make them enjoyable to use. The bow, for example, is excellent for stealth engagements, taking out most enemies with a single headshot. Close combat against NPCs brings the player’s club swinging, often hitting multiple targets with a single blow. All while spears, arguably the best weapon in the game, allow the player to challenge even the most feared creatures of Oros, both up close and from a distance.

Oros itself is a beautiful land, rife with green mountains and snowy cliffs. The graphics themselves do little to separate the title from Far Cry 4, but are an improvement nonetheless. For a lot of players, the languages in the game will become an inconvenience. With not a word of English spoken by anyone, all cut-scenes are subtitled, which normally wouldn’t phase me. But looking away for more than a second means you miss valuable dialogue and become blissfully unaware of what you’re trying to achieve.

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As with any new title, there are glitches here and there. You’re sometimes able to fall down cliff faces without receiving damage. Snakes fall in and out of the map, making them impossible to combat. And animals have a real fear of water, enabling the player to step in a river knee-deep to avoid being attacked.

Overall, I enjoyed my experience with Far Cry Primal, but I sincerely believe that’s because I’m a fan of the series, not this game in particular. The lack of an active antagonist was a massive detriment in my eyes; it left the game lacking that special Far Cry feel. A lot of the time, I was mindlessly achieving things because the game told me to, not because I wanted to complete them.

A good experience if you’re looking for a game to tide you over until your next big release, but unfortunately not worth the $60 price tag associated with a AAA title.

Legend Of Zelda: Majora's Mask Finally Comes To 3DS Next Spring

Legend Of Zelda: Majora's Mask Finally Comes To 3DS Next Spring

The highly anticipated portable remake to The Legend of Zelda: Ocarina of Time has finally been announced for the Nintendo 3DS.

has finally been announced for the Nintendo 3DS. Get ready for The Legend of Zelda: Majora’s Mask 3D in Spring 2015.

Continuing the long-running trend of remaking old school games for the newer generation of consoles, Nintendo finally announced during one of its Direct video presentations yesterday that Majora’s Mask 3D will be heading to its portable gaming rig. Ocarina of Time hit the console at launch and, since then, fans have been clamoring for more classic Zelda action in the palm of their hands.

It’s taken a while to get here, and we still have a bit longer to wait, but at least we finally know that one of Link’s most popular adventures is on the way.

The Legend of Zelda: Majora’s Mask 3D brins Link’s engrossing, spooky quest through the mysterious world of Termina to a handheld system for the first time with enhanced 3D graphics and added features for users to streamline gameplay for a more comfortable experience,” reads a press release from the Big N.

There’s also a Special Edition of the game launching in the UK, which will include a SteelBook case for the game, a Majora’s Maskpin, a double-sided poster and more.

As a special treat for our readers in the UK, here’s a little glimpse at what that Special Edition of the game will have to offer. As for you gamers in other regions, you might want to just avert your eyes if you don’t want to become totes jelly.



Originally released back in 2000 for the Nintendo 64, Majora’s Mask followed up the more light and whimsical Ocarina of Time with a decidedly more bizarre twist on the classic Zelda formula. If you want to start a heated debate, just head into a room full of Nintendo nerds and claim that one of these two titles is clearly the better game. Boy-howdy, that’s an argument that will go on for hours, assuming that it doesn’t first turn to copious amounts of bloodshed.

No matter which camp you fall into, though, we’re all going to get to play this great game in a whole new way once it releases for the 3DS next year. For those of you who still haven’t played Ocarina of Time , though, that means you have quite a few months to correct that mistake in time for the launch of the sequel.

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Top 10 Mario Kart tracks of all time

Top 10 Mario Kart tracks of all time

Mario Kart is one of Nintendo’s best selling franchises, coming in below Pokemon and Super Mario.

Mario Kart is one of Nintendo’s best selling franchises, coming in below Pokemon and Super Mario. It also contributes to Nintendo’s highest selling Franchise, “Mario”. The Mario franchise tallies up Super Mario, Mario Kart, Mario Party, Mario Sports, Mario RPG, and Other Mario games. (So it’s probably safe to say that it’s cheating a little bit)

What started on the SNES in 1992 as a go-kart style of racing has evolved into a sophisticated racing game for recent consoles. With Mario Kart being as influential as it is, and keeping a firm grasp on the go-kart genre, it was only fair we take a look at some of the top tracks they’ve released.

From handheld titles to console titles, each track has been taken into consideration for the list. Below are some of the tracks that, although maybe not the most balanced, are certainly fun to play. Let us know in the comments below if we missed any of your favourite tracks!

Daisys Cruiser Mario Kart


#10 Daisy Cruiser

Game: Mario Kart: Double Dash!!
Cup: Flower Cup

Daisy Cruiser was one of the most unique settings in any Mario Kart game, and it was just the beginning of appearances for Princess Daisy’s cruise line. The ship has appeared in many other titles, with one of the more notable appearances being Mario Super Sluggers.

You can see the ship sailing by in several other courses as well, including Peach Beach, Yoshi Circuit, Mario Beach, and Daisy Circuit. The course was a big step for the Princess, who is constantly overshadowed by Peach. By giving her a bit of her own brand, Luigi’s Princess finally started to get a more established name in Mario Kart: Double Dash!!.

Besides being great for establishing a character, Daisy Cruiser had a great setting. Taking you all across the ship’s deck, and even inside buildings, it gave you the feeling that you were actually racing on a cruise ship. Using the open water to influence how the course works, you’ll have to avoid sliding boxes and tables throughout the course.

Filled with sharp turns and some not so short shortcuts, Daisy Cruiser makes it onto the list for a more inventive setting.

wario's goldmine mario kart


#9 Wario’s Goldmine

Game: Mario Kart Wii
Cup: Flower Cup

Wario’s Goldmine hasn’t only appeared in Mario Kart Wii, it made a come back in the Triforce cup for Mario Kart 8. The DLC featured Wario’s Goldmine, Rainbow Road(SNES), Ice Ice Outpost, and Hyrule Circuit.

Wario’s Goldmine features a course with missing rails, obstacles, Swoopers that can slow the player, and boost pads. The design choice to include boost pads on a course that is partially missing walls offers a risky decision to the player, stay the course as best they can, or try and use the boosts to get ahead.

With boost pads, missing railings, and things to run into, Wario’s Goldmine has a higher skill cap then other Mario Kart courses. With more to learn about the course, the longer you’ll want to play it – making Wario’s Goldmine a solid #9.

Moo Moo Meadows Mario Kart


#8 Moo Moo Meadows

Game: Mario Kart Wii
Cup: Mushroom Cup

Moo Moo Meadows is based off of the very similar Moo Moo Farms, with both featuring lots of cows and fields. Although considered an easy course, Moo Moo Meadows keeps players together, allowing for more item interaction then on most courses.

Moo Moo Meadows also plays as an easy to learn, hard to master course. Like most tracks featured in Mario Kart, learning where to use items and how to take the corners is an important part of the course. A small mess up can be the difference between 1st or 2nd place.

toads turnpike mario kart


#7 Toad’s Turnpike

Game: Mario Kart 8
Cup: Shell Cup

Mario Kart 8 is easily one of the best Mario Kart’s ever released, as is Mario Kart 64. So it only make sense that a remake of the N64 Toad’s Turnpike would make it onto the list.

What started off as a N64 course made its way back into Mario Kart in 2014, beautiful graphics to boot. The course requires an ever vigilant racer, as cars are everywhere. Located on an expressway, Toad’s Turnpike takes the evil necessary of traffic and turns it into a obstacle.

Although the cars may have set patterns, Toad’s Turnpike is unique in the sense that the things you want to avoid are roaming the course with you. Their are walls, jumps, and even riding on top of other cars will help you turn this turnpike into a victorious course.

Rainbow Road Mario Kart


#6 Rainbow Road

Game: Mario Kart 64
Cup: Special Cup

Arguing that Rainbow Road deserves to be on this list is tricky. After all, this list is about fun, isn’t it? Rainbow Road may be one of the most recognizable tracks in the Mario Kart franchise, but most of the times it certainly isn’t regarded as fun.

With almost no walls to keep you on board, the N64 version of Rainbow Road is arguably the hardest version of the course. When it was reintroduced in Mario Kart 8, Nintendo had to “tone it down” so that users could enjoy the course. With cuts possible on the track by purposely driving off, Rainbow Road is more about the skill then it is the luck of items.

Toad Harbor Mario Kart


#5 Toad Harbor

Game: Mario Kart 8
Cup: Flower Cup

Toad Harbor is the course I’m most surprised made it onto the list. Mario Kart 8 is full of fantastic tracks, and when thinking over every great course, Toad Harbor didn’t really come to mind. It wasn’t until reading through a list of all Mario Kart tracks that I remembered how much fun it actually is.

The course has a refreshing setting, taking place in a (surprisingly) clean city, Toad Harbor is a good introspective of the happy-go-lucky character. With several off to the side shortcuts, the course shows a stark contrast to tourists and resident drivers. By offering small side streets to take, you really know who’s experienced on the course by how, and when, they take those short cuts.

Bowser's Castle Mario Kart


#4 Bowser’s Castle

Game: Mario Kart 8
Cup: Special Cup

There is no way Bowser’s Castle wasn’t going to make it onto the list. Being one of the most iconic antagonists in any Nintendo franchise, Bowser has had a course dedicated to him in every Mario Kart game. With small changes being made to each one, the best version is hands down from Mario Kart 8.

Mario Kart 8’s version of Bowser’s Castle offers a great mechanic during part of the course. When Bowser goes to punch the course, it sends a ripple down the section that players can use to get a speed boost, if they time their trick right in the air. But proceed with caution, if you take the wrong side you’ll end up getting flattened by the Koopa King himself.

DK Mountain Mario Kart


#3 DK Mountain

Game: Mario Kart: Double Dash!!
Cup: Star Cup

DK Mountain has a lot going for it. Being shot from a canon, and most importantly, the music. Paying homage to the older, and more classic DK games, the music feels fit for a jungle. Or in this case, a mountain.

Starting off in the jungle and ending up on top of an active volcano, players will have to dodge falling boulders as they had towards the start of the course. Perhaps what makes this course so great is that it was originally created for Double Dash, one of the most unique, and best, Mario Kart games created.

Music Park Mario Kart


#2 Music Park

Game: Mario Kart 8
Cup: Leaf Cup

Music Park was originally introduced in Mario Kart 7, but was quickly ported over to Mario Kart 8 for the Wii U version of the game. Using the music to set the stage for the course, Music Park has a musical piano that players drive across.

With drums to bounce you, and giant notes to crush you, it is no wonder how this course made it onto the list. By timing your jumps right you can score boosts off of said jumping notes; having them serve as a benefit to racers.  Music Park boasts one of the most unique settings in all of Mario Kart, and certainly the most unique for Mario Kart 8.

twisted mansion mario kart


#1 Twisted Mansion

Game: Mario Kart 8
Cup: Flower Cup

Twisted Mansion has the perfect amount of innovation, nostalgia, and mechanics to take the number one spot on the list.

Hailing back to the days of Boo’s haunted mansions, including Luigi’s mansion, the course will prove to rest well with any fan. Starting the course off is a statue of Boohemoth, the largest Boo in the Super Mario series. Using the new gravity aspect in Mario Kart 8, players can race on either wall in the dining room.

With secret boosting areas and short cuts available for all, the course is easy to learn, but hard to master. Twisted Mansion’s atmosphere tops everything off as the most memorable course created in Mario Kart history.

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